What changed
1 fix0 additions6 changes0 removals
- Compatibility
- UI and audio
- Gameplay
changedThe Beta has been live for a month now, and the amount of feedback you've sent our way has been incredible. More than seven thousand people filled out the Beta survey: we’ve received a lot of unique suggestions and reports via the Beta’s bug report tool, and have gathered a lot of interesting statistics via telemetry and a ton of feedback from social media. Let’s take a look at a few highlights:
fixedThe general reception of the Beta has been great. We received a lot of praise for the visuals, EVA, combat, Larry’s and Zafar’s heroics, music, and the general atmosphere of Pinkwater 4 station. Of course we also got some criticism and a huge volume of advice on how we can improve. We're still combing through every piece of feedback very carefully, hosting discussions among our teams, and determining what needs to be addressed and to what extent. We’ve noted some of the key points below (based on your feedback), and what actions we’ve already taken and plan to take down the road:
changedWhile the voice actor for the male protagonist and J put in a lot of good work, they felt less expressive than we wanted. Because of this, we are changing the voices of the male protagonist and J.
changedOur dev team is also working on the overall character animations, including both facial animation and body movement, to make them feel more natural and polished.
changedWe know J's battle cries got a bit repetitive. The “ask” system was still very much a work in progress during the Beta, and a full rework has been on our roadmap all along. Still, thank you for pointing it out and sharing your thoughts.
changedThough the overall narrative tone of the game is a deliberate creative direction, the player feedback helped us identify the moments where certain interactions felt too inconsistent or out of place. As a result, some conversations in the game will be adjusted to make character reactions feel more natural, responsive, and grounded.
The Expanse: Osiris Reborn changes
changedThe Beta has been live for a month now, and the amount of feedback you've sent our way has been incredible. More than seven thousand people filled out the Beta survey: we’ve received a lot of unique suggestions and reports via the Beta’s bug report tool, and have gathered a lot of interesting statistics via telemetry and a ton of feedback from social media. Let’s take a look at a few highlights:
fixedThe general reception of the Beta has been great. We received a lot of praise for the visuals, EVA, combat, Larry’s and Zafar’s heroics, music, and the general atmosphere of Pinkwater 4 station. Of course we also got some criticism and a huge volume of advice on how we can improve. We're still combing through every piece of feedback very carefully, hosting discussions among our teams, and determining what needs to be addressed and to what extent. We’ve noted some of the key points below (based on your feedback), and what actions we’ve already taken and plan to take down the road:
changedWhile the voice actor for the male protagonist and J put in a lot of good work, they felt less expressive than we wanted. Because of this, we are changing the voices of the male protagonist and J.
changedOur dev team is also working on the overall character animations, including both facial animation and body movement, to make them feel more natural and polished.
changedWe know J's battle cries got a bit repetitive. The “ask” system was still very much a work in progress during the Beta, and a full rework has been on our roadmap all along. Still, thank you for pointing it out and sharing your thoughts.
Oye Captains!
The Beta has been live for a month now, and the amount of feedback you've sent our way has been incredible. More than seven thousand people filled out the Beta survey: we’ve received a lot of unique suggestions and reports via the Beta’s bug report tool, and have gathered a lot of interesting statistics via telemetry and a ton of feedback from social media. Let’s take a look at a few highlights:
The general reception of the Beta has been great. We received a lot of praise for the visuals, EVA, combat, Larry’s and Zafar’s heroics, music, and the general atmosphere of Pinkwater 4 station. Of course we also got some criticism and a huge volume of advice on how we can improve. We're still combing through every piece of feedback very carefully, hosting discussions among our teams, and determining what needs to be addressed and to what extent. We’ve noted some of the key points below (based on your feedback), and what actions we’ve already taken and plan to take down the road:
While the voice actor for the male protagonist and J put in a lot of good work, they felt less expressive than we wanted. Because of this, we are changing the voices of the male protagonist and J.
Our dev team is also working on the overall character animations, including both facial animation and body movement, to make them feel more natural and polished.
We know J's battle cries got a bit repetitive. The “ask” system was still very much a work in progress during the Beta, and a full rework has been on our roadmap all along. Still, thank you for pointing it out and sharing your thoughts.
Though the overall narrative tone of the game is a deliberate creative direction, the player feedback helped us identify the moments where certain interactions felt too inconsistent or out of place. As a result, some conversations in the game will be adjusted to make character reactions feel more natural, responsive, and grounded.
We are working on the cover system to make your interactions with cover easier and more intuitive. We will keep improving this aspect of the game until the release.
These are just some things we plan to change based on your feedback. There will be more, but we would prefer to show rather than tell. So stay tuned for more info on how the development of The Expanse: Osiris Reborn is progressing. We have a lot to show you and a lot for you to be excited for!
Oyedeng!