Full notes
Full The Events at Unity Farm update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Events
- Performance
- Store
- UI and audio
- Gameplay
- Balance
The Events at Unity Farm changes
In advance of the Holiday Season, we're thrilled to participate in the STEAM WINTER SALE and offer a 50% discount to the Events at Unity Farm.
If you haven't already experienced our Magic & Melee update, the Winter Sale is a great opportunity to experience the game at a great value.
But that's not all. Since our first Magic & Melee update during Steam VR Fest, we've been hard at work improving the game and adding features. Notably, we worked on our Risen Dead enemies to add variants each with their own behaviours. The Risen have also received a small visual update, and their outposts have been through an optimization pass.
We've introduced our first round of Shrines. These include a Time Trial, Survival and Puzzle Shrine. We have more in store for Shrines, but let us know what you think about this first implementation.
A Phonograph has been added to the Main Farm and is key to completing the Audio Cylinder Quest. If you're interested in learning more about the Gray Man, this will give you more insight into the history of the farm!
Lastly, we've added Smooth Rotation to our Look Options in the Settings Menu. @ParadiseDecay and @LiveOpenMike, we heard you!
Here's a complete list of what we've been up to.
What's Changed
Feature/Implement Player Smooth Rotation & Settings
Feature/Update Risen (Tutorial, Outpost, Arena, Shrines) to include Variants & Movement types
Feature/Implement Shrines (Time Trial, Survival, Puzzle)
Feature/Lantern and lit Torches can now burn Web obstacles in the Corn Maze
- VFXFeature/ImprovementIce Gun Behaviour, Audio and VFX
Feature/Improvement - Analytics Update
Fix/Mirror grab point only responded on hand enter
Fix/Torch in hand not present when changing scene
Fix/GW slash VFX to match hand swipe direction and position
Fix/stun effect position on Risen
Fix/Risen tutorial not taking damage
Fix/light beam puzzle not working
Fix/torch killing enemies on one shot
Fix/Fire ignite sound volume and lighting Torch sound
Fix/big artifacts when shooting Fire Bullet too close to objects
Fix/Melee Weapon blocking shot
Fix/Fire Bullet not always firing
Fix/Outpost Communication/Awareness
Fix/Risen Dead sequence skip
Fix/Corn Maze entrance when interrupted by Shrine
Tweak/Increase Barn Door trigger space transition to Main Farm
Tweak/Added distance check to fix magnifying glass artifact
Tweak/Added Phonograph to Main Farm
Tweak/Disable Risen Dead Tutorial Armour & Crystals
Tweak/Shrine tutorial
Tweak/Upscale main texture atlas resolutions
Tweak/Death Scene Height Fog and Rock motion adjustments
Tweak/Update Torches physics and locations
Tweak/Time Trial Shrine Fog and Rock motion adjustments
Tweak/Risen Crawl animations implemented
Tweak/Reduced Risen limp speed
Source
Changelog.gg summarizes and formats this update. How we read updates.
