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Full The Events at Unity Farm update
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What changed
- Events
- Gameplay
- UI and audio
- Performance
- Maps
- Fixes
The Events at Unity Farm changes
We are delighted to share with you the exciting news of our most highly anticipated update of the year.
The Events at Unity Farm Patch 2.0 - Magic & Melee Update, is NOW AVAILABLE, just in time for STEAM VR Fest and the festive season!
Our team has worked tirelessly to bring you a plethora of new features and improvements, but none more significant than our unique take on melee combat.
Melee Combat
After months of intensive work, we are proud to unveil our first pass of melee combat. Our internal testing has yielded overwhelmingly positive feedback, and we are eager to see how you will explore and utilize this feature. Discover what objects you can use and how you can wield them to your advantage. We also value your input, so feel free to suggest any objects you would like to see in future updates. Other exciting features to look out for:
Spell Wheel & Magic Circle Enhancements
Following the release of the Spell Wheel during October's Steam Scream: Revenge Patch Update 1.3, we have made improvements to its functionality. By holding down the grip buttons on either hand, the spell wheel pops up, allowing for faster spell reload times. While we recognize that other magic games use wands or conjuring with gestures, our combat is more akin to Bullet Heaven; where players release spells rapidly to defeat oncoming hordes of enemies. Thus, we aim to make the spell shooting experience as efficient and effective as possible during combat. That said, we understand that players have different preferences, and for those who prefer using Liv's Journal to swap and reload spells, we have retained the book hover feature and spell selection page. We have also updated our Magic Circles with new animations and effects to enhance the spell shooting experience. Your feedback is vital in helping us to refine and perfect these mechanics.
Shrines
We are excited to announce that a time trial shine has been activated! We understand your curiosity regarding our plans for shrines, and we are pleased to offer a glimpse into what's to come. Keep an eye out for an active shrine located in close proximity to the Corn Maze after you have completed the Lady of Straw boss battle. Place your hand on the handprint to activate. We have multiple types of shrines in the pipeline, including various combat and puzzle shrines that will provide you with additional XP and aid you in upgrading your spells and skills.
Optimization & Stability Improvements
As we continue to transition our VFX from the Particle System to VFX Graph in Unity, we are consistently seeking ways to improve performance. This process is ongoing, and we appreciate all feedback from our community.
And more ...
Added some missing page flip animations to the book
Update some main menu visuals
Fixed an interaction where the spell wheel was blocking projectiles
Improved the performance of objects casting light
Fixed an issue where the player would sometimes be spawned in an incorrect location in the settings map and be unable to progress
Fixed a bug where grass was confusing enemies and causing them to get stuck in corners
Fixed an issue where the spell wheel was moving with the players head instead of hands
Fixed an error causing a soft lock in the In-Between Place
Fixed an issue where each crystal on the Brute had a separate health pool
Fixed a bug where combining two Fire spells resulted in an attack that would ignore walls
Tweaked the ice spell damage, range, and performance
Improved the vfx of the Root Creature
Added Smooth Rotation (you can swap to this setting in the pause menu)
Updated Snap Rotation to allow for players to set the degree of rotation (you can find this option in the pause menu)
Remove some repetitive sounds from enemies
Fixed a bug where the Charged Lightning spell could shoot more projectiles than the player had energy
Added credits to the game
Fixed vfx clipping with the book
Fixed a bug where enemies would start sliding if they tried to make too many attacks in a row
Added a side quest for collecting and listening to Audio Cylinders
Fixed a bug where the Lady of Straw clones would get stuck after spawning
Fixed a bug causing the music in The In-Between Place
Updated Quest UI to turn green on completion
Update the VFX of crystals in The In-Between Place
Added new attacks to the Brute
Updated the visuals of the Death Scene
Reduced the Fire-Fire combo range by 25%
Fix Aliss lightning falloff
Main Menu scene's Grass update
Remove Brute charge VFX once running
Tutorial Scene's Grass update
Add ray cast check to put the Brute on the ground at the end of the charge attack
Implement Melee Weapon Durability Feature
Set other melee weapon hit count max to high value
Use boolean to prevent other melee weapons to be destroyed after max hit
Cornmaze Scene's Grass update
MagicCircle model added to library
Fix missing subtitle settings
Fixed sound /subtitle option not interactable
Add Fire-Ice spell attraction combo feature
Fix Brute not dropping damage reduction on crystal break
Implement Cornmaze burn away flames VFX
MeleeTorch Asset added to library + WIP Main Scene's grass update
Update magic circle animations
Implemented breakable torch weapon
Main Scene's Grass update B
Main Scene's Grass update - Small position fixes
Player Settings scene Grass update - Fixes and lightbake
Tweak/spell vfx updates
Tweak/spell wheel effects
Fix/audio cylinders
Implement torch drop
Speed up activation
Tweak torch rigid body
Put torch weapon in front of the house
Melee torches size variants place around sharing tree
Fix/performance review
Implement Torch lighting by Torch/Hand/Shoot
MainScene's Lightbake - LightProbe correction
Fixed torch not always dealing damage
Implement torch break vfx
Removed torch outline
Fixed null references error on torch grab
Tweak/combat shrine
Torch weapon fixes
Reduce texture resolutions
Tweak/time trial visuals
Fixed torch uncleared on death scene and duplicated after reload
Fix/performance review
Update GW Plasma Orbs/Thorns projectiles
Fix/melee fire damage
Reduce texture resolutions
Fix/player death
Fix/performance review
Update magic circle animation
Update melee hit detection
Remove spawn vfx and sound from persistent enemies
Fixed having GW intro sequence after ice page sequence
Fixed poem lines too loud
Update Root creature crystal break VFX
Reduced Risen groaning start sound dB
Activate torch ring helper visual based on distance to remove artifacts
Update charged effect sounds on fireball
Update melee hit sounds
Tweak/after maze performance
Implement enemies fire ignite sounds
Reduced crawl frequency
Fix/spell behaviour
Tweak/shrines
Made Horde Mode Tweaks
Update/GW vfx
ShrineTimeTrialScene Light update
Update breakable torch locations in Main/Cornmaze scene + melee sounds update
GW teleport VFX (improved)
ShrineTimeTrialScene Pillars Idle Animation added
Update torch hit sound and torch break sound
Tweak/spider tweaks
Update torch speed to hit from 0.5 to 4
Reduce player stun duration by AOE from 4 to 2s
Fix/shrine dodge distance
Tweak/ice vfx
Improve GW teleport
We express our gratitude to our community for your continued support, and we hope you relish the experience of our Magic & Melee Update! Warm regards, The Events at Unity Farm Development Team
Source
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