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Steam News13 May 20261mo ago

The ENDLESS BACKGATE - THE FINAL DEMO (v0.2.0a) Update

Hello, this is LIBERUM PROJECT. First, we apologize for not being able to release the game by last December. Ahead of the official launch, we have updated the final demo.

In this update5

Full notes

Full The ENDLESS BACKGATE update

Read the full published notes in a cleaner layout. The original post stays linked below.

Repeated intro

Hello, this is LIBERUM PROJECT.

What changed

1 fix13 additions18 changes4 removals
  • Gameplay
  • UI and audio
  • Store
  • Fixes
  • Performance
changedFirst, we apologize for not being able to release the game by last December. Ahead of the official launch, we have updated the final demo. This version is the closest to the release build and is playable up to Day 3.
changed▶ RemnantsImproved readability of the Manual.
changed▶ RemnantsThe Manual UI has been updated.
changed▶ RemnantsThe ID for the "Entity" list in the Manual has been changed from 'G' to 'E' .
changed▶ RemnantsEffects for certain Remnants have been adjusted.
removed▶ Items"Data Fragment" (which gave 7 coins) has been removed.

The ENDLESS BACKGATE changes

changedFirst, we apologize for not being able to release the game by last December. Ahead of the official launch, we have updated the final demo. This version is the closest to the release build and is playable up to Day 3.
changedImproved readability of the Manual.
changedThe Manual UI has been updated.
changedThe ID for the "Entity" list in the Manual has been changed from 'G' to 'E' .
changedEffects for certain Remnants have been adjusted.

First, we apologize for not being able to release the game by last December. Ahead of the official launch, we have updated the final demo. This version is the closest to the release build and is playable up to Day 3.

▶ Remnants

  • The official term for anomalies is now"Remnant".

  • All anomalies will be referred to as Remnants moving forward.

  • Improved readability of the Manual.

  • Important parts are now emphasized with underlines.

  • The Manual UI has been updated.

  • The ID for the"Entity"list in the Manual has been changed from'G'to'E'.

  • During the Training Day, Remnants will only appear from 3 doors.

  • After the Training Day, your Scanner will appear, and Remnants will start appearing from all 5 doors.

  • Effects for certain Remnants have been adjusted.

▶ Items

  • "Data Fragment"(which gave 7 coins) has been removed.

  • It was removed because its appearance felt too disconnected from the concept of a "coin".

  • It has been replaced by the"Blue Coin,"which grants 3 coins upon acquisition.

  • Item icons have been updated.

  • The existing item"Encroached Terror"is now upgradeable.

  • When upgraded, its effect is: "Immediately remove the appeared Remnant and duplicate this item".

  • The effect of"Liquid Oxygen"has been changed.

  • "Adds 30% oxygen to everyone upon use".

  • When upgraded: "Adds 50% oxygen to everyone upon use".

  • The effect of"Longing"has been changed.

  • "Obtain one random item upon recovering a missing poster".

  • 7 new items have been added.

  • Item orbs can no longer be purchased from the Node Collector.

▶ Scanner V.E.I.L.

  • A Scanner Item Slot has been added.

  • If you acquire an item while your inventory is full, it will move to the Partner Item Slot.

  • If your main inventory is empty, you will automatically equip the item from the Partner Item Slot.

  • Items in the Partner Item Slot cannot be used or upgraded.

  • V.E.I.L. can store up to 2 items.

  • When an item is used from the player slot, the item in the Scanner's slot will automatically move to the player slot.

  • If the Scanner perishes, all items in its slots will disappear.

  • The Partner's scan path is now fixed.

  • Instead of moving randomly, if the center door is 3, it will follow the sequence: 3 -> 2 -> 4 -> 5 -> 1.

  • If the player attempts to open a door before it is scanned, V.E.I.L. will skip that door and move to the next one.

  • The Command List UI has been updated.

  • Instead of pressing Ctrl, the menu now activates when the cursor is hovered over the UI.

▶ UI

  • The cursor icon has been updated.

  • The Settings UI has been updated.

  • A"Return to Main Menu"button has been added to the Lobby.

  • You can now return to the main menu directly from the lobby.

  • A Global Ranking system has been added. It displays the top 10 players based on the highest scores achieved at the end of a day.

  • When replacing an oxygen tank, it now indicates whose tank is being replaced.

▶ Miscellaneous

  • Background music (BGM) for the main game has been added.

  • The Training Day has been added.

  • This is a tutorial day where you learn about doors, Remnants, and missing posters; you must collect 5 posters to clear it.

  • The save path for total statistics has changed.

  • As a result, all previous statistics will be reset. We ask for your kind understanding.

  • Developer features have been added.

  • Press F1 to check FPS and F2 to toggle the UI on/off.

  • A"Send Feedback"feature has been added.

  • You can now easily send feedback or bug reports directly to the developer.

  • Feedback will be delivered to me via Google Forms.

  • Collected personal information (excluding the feedback itself) will be used solely for feedback purposes and destroyed after 30 days.

  • FPS limit settings have been added (30, 60, 144, or Unlimited).

  • Pressing'R'during the main game allows for an immediate restart.

  • The merchant’s name has been changed to"Node Collector".

Please let us know about any bugs or suggestions through our Discord channel.

Thank you.

Source

Steam News / 13 May 2026

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