Full notes
Full The ENDLESS BACKGATE update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- UI and audio
- Events
- Balance
- Fixes
Changes
- Spawn RatesRemnants newly added on the current day will now have a higher spawn rate than usual.
- Title BGMChanged the main title background music.
- CursorAdjusted the mouse cursor color.
UI Updates: Minor UI improvements and adjustments.
Manual Feature: The "Resources & Systems List" category in the manual will now properly appear starting from Day 6 onwards.
- Logs AddedAdded a new log notification upon successfully completing an event.
Item Balance & Description Changes
Item 'Heart Disease' Effect Change:
Old:"Upon use, consumes HP. Afterward, recovering 5 or more coins fully restores HP. (If HP is at 1, consumes a missing person poster instead.)"
New:"Upon use, consumes one missing person poster to activate. After activation, fully restores HP upon recovering 5 or more coins."
Item 'Mental Converter' Description Change:
Old:"Upon use, restores HP. If HP is already at maximum, increases Max HP. If Max HP is 3, adds temporary Max HP (up to a maximum of 4)"
New:"Upon use, also restores Max HP. If Max HP is 3, adds a temporary Max HP. (Up to a maximum of 4)"
Bug Fixes
Fixed a bug where doors would fail to close if V.E.I.L. opened a door containing a Resource Box or Node Collector.
Fixed a bug where duplicate items obtained from the item'Gift'would fail to combine/synthesize.
Fixed a typo in the description of the item'Renewal Contract +'where the upgrade effect probability was incorrectly displayed as 20% instead of 50%.
Fixed a bug where successfully surviving before Day 5 caused the 'NEXT DAY' button to incorrectly display as 'NONEXTDAY'.
Fixed a bug where the [Cannot be upgraded] text was missing from non-upgradable item descriptions in all languages except Korean.
Please let us know about any bugs or suggestions through our Discord channel.
Thank you.
Source
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