Update log
Full The End of History update
The complete published notes, normalized for clean reading and source attribution.
Extracted changes
- Gameplay
- Balance
- Fixes
- Events
- Workshop
Updates
This update focuses on improving tactical depth and overall comfort during combat.
Added the ability to assign formations by unit type. This allows for more strategic play based on force differences, positioning, and unit characteristics— such as encirclement, central breakthroughs, securing firing lines for ranged units, or drawing enemy frontline troops away to expose their leader.
Added a visual indicator showing the predicted impact point of cannon fire.
Added an “X” indicator effect when the player’s arrows are blocked by hitting an ally.
Balance Adjustments
Improved camera behavior when looking upward in battle, making it easier to see castle walls and flying units.
Adjusted NPC behavior so leaders do not recklessly advance to the front line while commanding artillery units.
Reduced the HP of artillery vehicles so they can be destroyed during prolonged artillery exchanges.
Bug Fixes
Fixed an issue where failing a territory defense battle under certain conditions could result in a black screen and loss of player control.
Fixed a rare issue where time progression could stop if a siege occurred during domestic actions (such as agricultural development) and the player chose not to observe the battle.
Fixed an issue where confiscating territories from a vassal faction between the planning and execution of independence/rebellion could create a nation with no territories.
Fixed an issue where, if multiple factions shared the same name, an incorrect faction could be designated as the dynasty faction upon the creation of a new nation.
Fixed an issue where the “becoming best friends” event could be permanently skipped if a conversation was interrupted or the NPC’s impression was low at the time. You can now become best friends later once the conditions are met.
Added automatic repair for inconsistent faction territory data and prevented new inconsistencies from occurring.
Fixed issues where item and product filters did not work correctly in the Trading Post, Tool Shop, and Inventory screens.
Fixed an issue where the player’s banner and rank did not update after joining factions such as bandit groups through field conversations.
Fixed an issue where an incorrect message (“The order has been canceled due to changes in the situation.”) was shown when reporting completed orders at taverns.
Fixed an issue where repeatedly selecting “Spread a good/bad rumor” in tavern conversations could open multiple duplicate dialogs.
Fixed an issue where footstep sounds could continue playing after pausing during combat.
Source
