Final* Patch Released (This will no longer be the last update)
Edit 3: I think I can safely say that I'm not at all proud of this update. Once again, I should apologize.
In this update2
Full notes
Full The Elmian Warrior update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
1 fix2 additions1 change2 removals
Gameplay
Fixes
removedEdit 3: I think I can safely say that I'm not at all proud of this update. Once again, I should apologize. I shouldn't have been so quick to make panicked, potentially controversial changes, especially for what was once going to be the final update. This never should've been the last. I reverted almost all of the dialogue from this particular update, (What wasn't fully restored is in the Legacy Version) and the mod shard was restored to its original state. There is one thing that, at least for the time being, I am no longer comfortable showing on here. I'd rather let that stay in the past, and I hope you understand. This change got quickly undone in the next update, legacy version included. I guess there's still plenty of lessons to be learned...
changedHello everyone, just randomly popping in with another tiny update! ...Two years later.A decent amount of dialogue was changed (I'm sorry for making a change like this, but I'm REALLY not proud of some of the old stuff...) (Later updates would alter/revert almost all of this)
addedHello everyone, just randomly popping in with another tiny update! ...Two years later.The Mod Shard from Septima's (ex)boyfriend can now be accessed as soon as you blow up his cave. (Speaking with Septima is no longer involved in its acquisition) (Later updates would see this reverted)
fixedHello everyone, just randomly popping in with another tiny update! ...Two years later.Fixed a music bug when reloading saves in some hideouts (I hope I got them all...)
removedHello everyone, just randomly popping in with another tiny update! ...Two years later.Blood is back! (I don't even remember when or why I removed it)
addedAnd yes, unless something big comes up, this will be the final update.The sequel, Rifted Worlds, will be my focus. It will still be a while; I want to make sure I get it right this time. Its save system already works a million times better, (Using a custom .ini-based one now) so adding features post-launch should be no issue whatsoever. Saving is also immediate now, so autosaves will be commonplace!
The Elmian Warrior changes
removedEdit 3: I think I can safely say that I'm not at all proud of this update. Once again, I should apologize. I shouldn't have been so quick to make panicked, potentially controversial changes, especially for what was once going to be the final update. This never should've been the last. I reverted almost all of the dialogue from this particular update, (What wasn't fully restored is in the Legacy Version) and the mod shard was restored to its original state. There is one thing that, at least for the time being, I am no longer comfortable showing on here. I'd rather let that stay in the past, and I hope you understand. This change got quickly undone in the next update, legacy version included. I guess there's still plenty of lessons to be learned...
changedA decent amount of dialogue was changed (I'm sorry for making a change like this, but I'm REALLY not proud of some of the old stuff...) (Later updates would alter/revert almost all of this)
addedThe Mod Shard from Septima's (ex)boyfriend can now be accessed as soon as you blow up his cave. (Speaking with Septima is no longer involved in its acquisition) (Later updates would see this reverted)
fixedFixed a music bug when reloading saves in some hideouts (I hope I got them all...)
removedBlood is back! (I don't even remember when or why I removed it)
Edit 3: I think I can safely say that I'm not at all proud of this update. Once again, I should apologize. I shouldn't have been so quick to make panicked, potentially controversial changes, especially for what was once going to be the final update. This never should've been the last. I reverted almost all of the dialogue from this particular update, (What wasn't fully restored is in the Legacy Version) and the mod shard was restored to its original state. There is one thing that, at least for the time being, I am no longer comfortable showing on here. I'd rather let that stay in the past, and I hope you understand. This change got quickly undone in the next update, legacy version included. I guess there's still plenty of lessons to be learned...
Hello everyone, just randomly popping in with another tiny update! ...Two years later.
A decent amount of dialogue was changed (I'm sorry for making a change like this, but I'm REALLY not proud of some of the old stuff...) (Later updates would alter/revert almost all of this)
The Mod Shard from Septima's (ex)boyfriend can now be accessed as soon as you blow up his cave. (Speaking with Septima is no longer involved in its acquisition) (Later updates would see this reverted)
Fixed a music bug when reloading saves in some hideouts (I hope I got them all...)
Blood is back! (I don't even remember when or why I removed it)
And yes, unless something big comes up, this will be the final update.
Edit 2: There will be at least one more update after this!
The sequel, Rifted Worlds, will be my focus. It will still be a while; I want to make sure I get it right this time. Its save system already works a million times better, (Using a custom .ini-based one now) so adding features post-launch should be no issue whatsoever. Saving is also immediate now, so autosaves will be commonplace!