HomeGamesUpdatesPricingMethodology
Steam News20 July 20187y ago

Patch Released: Apology + SEQUEL IN THE WORKS

Hello everyone, it's time for a long overdue update. I'm sorry I didn't get this out far sooner: 'Load Game' is now the default option on the title screen.

Full notes

Full The Elmian Warrior update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

2 fixes2 additions1 change0 removals
  • UI and audio
  • Fixes
  • Gameplay
  • Balance
fixedHello everyone, it's time for a long overdue update. I'm sorry I didn't get this out far sooner:Fixed the 'REX X' typo in Trak's dialog
fixedHello everyone, it's time for a long overdue update. I'm sorry I didn't get this out far sooner:Fixed certain controller bindings from not saving properly
addedNext, I would like to apologize for a number of things I wasn't able to add or fix. (Auto-run toggle, achievements, everything about the save system)I know you don't want to hear excuses, but because of a major issue with the save system, there is no way I can do any of this without ruining your save files; reason being I used the save system that was built in the engine instead of making my own. (It's an awful way of doing it, I should have known) If it weren't for this, I would happily add things like autosave and achievements. For that, I am sorry. I will not repeat this mistake in the future.
addedSpeaking of the future... SEQUEL!I've had this brewing up on Twitter for a while now. I'm not yet sure if it's going to be a true sequel, or a reboot/spiritual successor. Anything I talk about here could turn out completely different from the final game. Anyway, I have lots of ideas I am excited for! The setting, new gameplay elements, and much more, while also addressing the mistakes I made with The Elmian Warrior. And yes, I will make the save system properly this time. You have my word. I've got a very interesting idea for how the overworld will work; it will be customizable to a degree, though the full idea on the mechanics aren't 100% done, so I won't yet go into details on that.
changedSpeaking of the future... SEQUEL!I wanted to post a gif but it wouldn't let me D: Combat is much more fun and fast-paced IMO, with the addition of the Dash. It works similarly to a dodge roll, but it also has some offensive capabilities, like debuffing enemies. I'm considering letting the player decide what debuff to apply, but by default, dashing through enemies will temporarily make them more susceptible to damage! Still images do not do this game justice. Release Date: Not in a long time.

The Elmian Warrior changes

fixedFixed the 'REX X' typo in Trak's dialog
fixedFixed certain controller bindings from not saving properly
addedI know you don't want to hear excuses, but because of a major issue with the save system, there is no way I can do any of this without ruining your save files; reason being I used the save system that was built in the engine instead of making my own. (It's an awful way of doing it, I should have known) If it weren't for this, I would happily add things like autosave and achievements. For that, I am sorry. I will not repeat this mistake in the future.
addedI've had this brewing up on Twitter for a while now. I'm not yet sure if it's going to be a true sequel, or a reboot/spiritual successor. Anything I talk about here could turn out completely different from the final game. Anyway, I have lots of ideas I am excited for! The setting, new gameplay elements, and much more, while also addressing the mistakes I made with The Elmian Warrior. And yes, I will make the save system properly this time. You have my word. I've got a very interesting idea for how the overworld will work; it will be customizable to a degree, though the full idea on the mechanics aren't 100% done, so I won't yet go into details on that.
changedI wanted to post a gif but it wouldn't let me D: Combat is much more fun and fast-paced IMO, with the addition of the Dash. It works similarly to a dodge roll, but it also has some offensive capabilities, like debuffing enemies. I'm considering letting the player decide what debuff to apply, but by default, dashing through enemies will temporarily make them more susceptible to damage! Still images do not do this game justice. Release Date: Not in a long time.

Hello everyone, it's time for a long overdue update. I'm sorry I didn't get this out far sooner:

  • 'Load Game' is now the default option on the title screen. This was done to solve a save-eating issue someone brought up

  • In the intro, the camera now follows Fiona properly

  • Fixed the 'REX X' typo in Trak's dialog

  • Fixed certain controller bindings from not saving properly

  • Other minor tweaks and fixes

Next, I would like to apologize for a number of things I wasn't able to add or fix. (Auto-run toggle, achievements, everything about the save system)

I know you don't want to hear excuses, but because of a major issue with the save system, there is no way I can do any of this without ruining your save files; reason being I used the save system that was built in the engine instead of making my own. (It's an awful way of doing it, I should have known) If it weren't for this, I would happily add things like autosave and achievements. For that, I am sorry. I will not repeat this mistake in the future.

Speaking of the future... SEQUEL!

I've had this brewing up on Twitter for a while now. I'm not yet sure if it's going to be a true sequel, or a reboot/spiritual successor. Anything I talk about here could turn out completely different from the final game. Anyway, I have lots of ideas I am excited for! The setting, new gameplay elements, and much more, while also addressing the mistakes I made with The Elmian Warrior. And yes, I will make the save system properly this time. You have my word. I've got a very interesting idea for how the overworld will work; it will be customizable to a degree, though the full idea on the mechanics aren't 100% done, so I won't yet go into details on that.

I wanted to post a gif but it wouldn't let me D: Combat is much more fun and fast-paced IMO, with the addition of the Dash. It works similarly to a dodge roll, but it also has some offensive capabilities, like debuffing enemies. I'm considering letting the player decide what debuff to apply, but by default, dashing through enemies will temporarily make them more susceptible to damage! Still images do not do this game justice. Release Date: Not in a long time.

If you are interested in seeing this game develop, you should follow me on Twitter!

This game will not be called The Elmian Warrior 2 because that's super annoying to explain in real life.

Source

Steam News / 20 July 2018

Open original post

Changelog.gg summarizes and formats this update. How we read updates.