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Steam News6 September 20214y ago

Patch 3.0 Released: The Autumn Valediction - Setting Things Right + NEW CONTENT

No more panic attacks. No more arbitrarily meeting half-way. I had once made panicked changes due to an unneccesary overreaction, and it's about time I set things right.

In this update3

Full notes

Full The Elmian Warrior update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

2 fixes13 additions14 changes1 removal
  • Gameplay
  • Balance
  • Compatibility
  • Store
  • UI and audio
  • Fixes
addedNo more panic attacks. No more arbitrarily meeting half-way. I had once made panicked changes due to an unneccesary overreaction, and it's about time I set things right. And not just partially; I mean the whole ten yards. No longer will I cave to such irrational fears and insecurities. Whatever a few others might think will never again dictate my direction! I'll be honest, the reason I'm still updating this game is to make up for all those dumb mistakes. Bug fix updates (And possibly minor rebalancing) will always be on the table, but there likely won't ever be a Patch 4.0. One more time: Let's close this chapter once and for all...Reverted the Brandon-Septima Mod Shard to its original state. (Something got lost in translation, so I decided to restore it. The v2.0 additions were repurposed for one of the new sidequests! That was the best compromise I could think of)
addedNo more panic attacks. No more arbitrarily meeting half-way. I had once made panicked changes due to an unneccesary overreaction, and it's about time I set things right. And not just partially; I mean the whole ten yards. No longer will I cave to such irrational fears and insecurities. Whatever a few others might think will never again dictate my direction! I'll be honest, the reason I'm still updating this game is to make up for all those dumb mistakes. Bug fix updates (And possibly minor rebalancing) will always be on the table, but there likely won't ever be a Patch 4.0. One more time: Let's close this chapter once and for all...(New Content)
addedNo more panic attacks. No more arbitrarily meeting half-way. I had once made panicked changes due to an unneccesary overreaction, and it's about time I set things right. And not just partially; I mean the whole ten yards. No longer will I cave to such irrational fears and insecurities. Whatever a few others might think will never again dictate my direction! I'll be honest, the reason I'm still updating this game is to make up for all those dumb mistakes. Bug fix updates (And possibly minor rebalancing) will always be on the table, but there likely won't ever be a Patch 4.0. One more time: Let's close this chapter once and for all...Added a new area: The Autumn Rose!
addedNo more panic attacks. No more arbitrarily meeting half-way. I had once made panicked changes due to an unneccesary overreaction, and it's about time I set things right. And not just partially; I mean the whole ten yards. No longer will I cave to such irrational fears and insecurities. Whatever a few others might think will never again dictate my direction! I'll be honest, the reason I'm still updating this game is to make up for all those dumb mistakes. Bug fix updates (And possibly minor rebalancing) will always be on the table, but there likely won't ever be a Patch 4.0. One more time: Let's close this chapter once and for all...Added a few new sidequests! (One of these is among the biggest in the whole game)
addedNo more panic attacks. No more arbitrarily meeting half-way. I had once made panicked changes due to an unneccesary overreaction, and it's about time I set things right. And not just partially; I mean the whole ten yards. No longer will I cave to such irrational fears and insecurities. Whatever a few others might think will never again dictate my direction! I'll be honest, the reason I'm still updating this game is to make up for all those dumb mistakes. Bug fix updates (And possibly minor rebalancing) will always be on the table, but there likely won't ever be a Patch 4.0. One more time: Let's close this chapter once and for all...Added a new optional boss fight!
addedNo more panic attacks. No more arbitrarily meeting half-way. I had once made panicked changes due to an unneccesary overreaction, and it's about time I set things right. And not just partially; I mean the whole ten yards. No longer will I cave to such irrational fears and insecurities. Whatever a few others might think will never again dictate my direction! I'll be honest, the reason I'm still updating this game is to make up for all those dumb mistakes. Bug fix updates (And possibly minor rebalancing) will always be on the table, but there likely won't ever be a Patch 4.0. One more time: Let's close this chapter once and for all...Added two new armor sets! (Not part of the random loot pool; they're unique. One of these may or may not be a joke item...)

The Elmian Warrior changes

addedReverted the Brandon-Septima Mod Shard to its original state. (Something got lost in translation, so I decided to restore it. The v2.0 additions were repurposed for one of the new sidequests! That was the best compromise I could think of)
added(New Content)
addedAdded a new area: The Autumn Rose!
addedAdded a few new sidequests! (One of these is among the biggest in the whole game)
addedAdded a new optional boss fight!

No more panic attacks. No more arbitrarily meeting half-way. I had once made panicked changes due to an unneccesary overreaction, and it's about time I set things right. And not just partially; I mean the whole ten yards. No longer will I cave to such irrational fears and insecurities. Whatever a few others might think will never again dictate my direction! I'll be honest, the reason I'm still updating this game is to make up for all those dumb mistakes. Bug fix updates (And possibly minor rebalancing) will always be on the table, but there likely won't ever be a Patch 4.0. One more time: Let's close this chapter once and for all...

Version 3.0 Patch Notes:

(Reversions)

  • Soft-reverted almost all of the remaining pre-2.0 dialogue changes. (In hindsight, a lot of those old changes were really...nonsensical. Again, they aren't all 1-1 the exact same, (But a decent chunk of them are!) though they're much more faithful to the original lines again, now with better grammar and flow. All of the original lines are now in the Legacy Version, exactly how they used to be)

  • Reverted the Brandon-Septima Mod Shard to its original state. (Something got lost in translation, so I decided to restore it. The v2.0 additions were repurposed for one of the new sidequests! That was the best compromise I could think of)

(New Content)

  • Added a new area: The Autumn Rose!

  • Added a few new sidequests! (One of these is among the biggest in the whole game)

  • Added a new optional boss fight!

  • Added two new armor sets! (Not part of the random loot pool; they're unique. One of these may or may not be a joke item...)

  • Added a new weapon! (Again, not part of the random loot pool. This was actually a beta weapon initially unobtainable at release, now reworked into something ridiculous!)

  • Added more achievements!

(Rebalances)

  • Enemies now have separate I-Frame cooldowns for melee and ranged attacks. (Meaning you can hit with melee attacks and projectiles at the same time!)

  • Cut down the enemy I-frames against melee attacks considerably, and against projectiles subtley. (Fast weapons feel MUCH better to use now)

  • Lowered the Delay on the following: Unarmed Attacks, Toxic Shot, Reborn Blade, Blood Scepter, Javelin, Javelin of Midan, Claymore, Decapitator, Trident, Wrecker, Rocket Launcher, Dragon Spear, Morning Star, Evening Star, Plasma Sword, Crusher, Pickaxe, and Earth Breaker.

  • Increased the Damage on the following: Toxic Shot, Spear, Trident, Dragon Spear, Flame Thrower, Punchback Wand, Splitting Cross, Blind Eye, and Crusher.

  • Increased the Knockback on the following: Pickaxe, Earth Breaker, Shotgun, and White Tiger.

  • Changed the randomized damage values on the Unstable Sword and Unstable Wand.

  • Lowered the SP Cost for the Punchback Wand.

  • The Flame Thrower consumes SP slightly faster.

  • The Blood Scepter charges faster.

  • The Plasma Sword, Wrecker, and Crusher had their reach extended.

  • The Earth Breaker has a new visual effect, and the projectile now breaks rocks.

  • The Shotgun and White Tiger lose damage more slowly, and have a greater spread.

  • The Wooden Club has decreased Delay and increased Knockback, but also lowered Damage. (Making it more beginner friendly while staying weaker than loot weapons)

  • Shield bashes now pierce other enemy shields.

  • You now lose 1/6 of your gold upon dying instead of 1/4.

  • Increased the wind-up period for Minotaurs.

  • Lowered the knockback resistance on the late game variants of Viperriors and Cyclunches. (The lizard men and the cyclops heads with fists)

  • Lowered the damage dealt by several enemies.

  • Lowered the firing rate of Throwgers and Rocket Trolls. (The rock-throwing beavers and the... Y'know, rocket trolls...)

  • Lowered the price for time skipping.

  • Lowered the price for buying replacement artifact gear. (It sells for less too, as a side effect)

(Misc)

  • Rewrote some dialogue. Are you surprised? (Not talking about the reverted lines. This time, it was to make everything flow better and present clearer information, nothing more. From this point on, I will never touch this game's existing dialogue ever again!)

  • Black boxes were placed behind interactable text menus. (Wasn't the easiest to read at times)

  • Added some minor details, such as dragonflies, and variants on the generic bandit NPCs.

  • Shop items and metal trees now refresh properly.

  • Saplings no longer eat Chakrams and Shurikens.

  • A marker was added to show the location of the starter gear cave. (Your hand will be held, dammit!)

  • The other Elmian body disappears from the vat at the proper time now. (I can't believe this little detail slipped through the cracks...)

  • Replaced the bell sample used in the Chiffer Plains theme/Outcast bell. (No, 17 year old me, that wasn't free! The only sound effect I didn't make myself...)

  • The blood now lingers for as long as it did during the beta. (Y'know... Why not?)

  • Lots and lots of bug fixes. (I may have intentionally left a few in OWO)

  • Introduced new bugs. (Again, I can only assume...)

  • Fixed the weird slowdown. (Though, sadly, it may not run as well on slower computers anymore. I apologize, but I couldn't find a better (and reasonably viable) way of solving this)

Let's also make sure the Legacy Version holds up to its name a bit better... Legacy Version 1.6 Patch Notes:

  • Reverted ALL of the dialogue to its original state. (Grammatical errors, poor flow, and all! I got everything. I think)

  • Reverted the Brandon-Septima Mod Shard to its original state.

  • Replaced the bell sample used in the Chiffer Plains theme/Outcast bell. (Better to stay on the safe side, yeah?)

  • The blood now lingers for as long as it did during the beta.

  • Fixed the weird slowdown.

The Legacy Version initially just served as a way to preserve the old save system, but now it's a little more than just that... In case you don't think my reversions went far enough, here's your answer: The Elmian Warrior in all its buggy, horrible-save-system...ing, unpolished glory! Bells aside, obviously. Play it and embarrass the hell out of me!

Beta Access Key for the Legacy Version: TheRebornHero111

Source

Steam News / 6 September 2021

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