Full notes
Full The Ditty of Carmeana update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
The Ditty of Carmeana changes
So earlier I had said that some updates I was working on were a bit delayed from my original hope of a New Year's Day, and the end of February was a more realistic time frame.
Well, it's the end of February, and I am done with the content of the update (with one annoying exception, long story), but I made so many changes to game engine to implement some of the new content, that the game needs a thorough test run or two before I can release the changes. That'll take a little more time, a week or three. But it is still coming soon.
The need for game engine changes was the major delay, along with my fatal flaw of going on tangents. I had thought the update was pretty mild in terms of features, but it turns out one area that had some topological irregularities needed a lot more updates to the engine than I anticipated.
But, it's (almost) all in now.
Anyway, to hold you over, here are a few outtakes of things what will be in the update.
More opportunities to get a (useful) speedup earlier in the game. Probably my biggest regret is that it took most people too long to get the useful speedup, amusing as the non-useful speedup was.
Many locked doors are now unlocked, especially in Brobensy. Other doors are still locked but the game explains them better.
There is now a way to keep track of your quests and side quests.
There is now a rugby pitch on the overworld. A rugby match is mentioned in the dialogue of one of the new side quests, but there was no reason to actually add the rugby pitch to the world, and yet I put one in.
Source
Changelog.gg summarizes and formats this update. How we read updates.
