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Steam News17 January 20265mo ago

Beta changes now part of default branch

For the last month or three, I have been maintaining and testing an experimental branch of the game with a bunch changes, mainly changes to the game engine, but some content additions as well.

Full notes

Full The Ditty of Carmeana update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes3 additions1 change0 removals
  • UI and audio
  • Performance
changedIn my testing, I observed that the engine changes result in significantly less CPU usage. (I suspect an update to the version of Python and switching to SoLoud for sound are both be contributing to this.)
addedAlso, there is a bit of new content and some minor improvements. Plus the usual barrage of typo fixes.
addedAnd probably crashes, because engine changes. There's a new crash reporting system: it no longer requires you to send a crash report over email, you'll be asked if you'd like to post a crash report via Discord.
added(For anyone who ran experimental, thank you; I did get a handful of crash reports. I expect to still throw updates into the experimental branch, from time to time, as it amuses me to. So you might want to stay on experimental in hopes of seeing some random new thing in the future, but for now all the updates have been rolled out.)

The Ditty of Carmeana changes

changedIn my testing, I observed that the engine changes result in significantly less CPU usage. (I suspect an update to the version of Python and switching to SoLoud for sound are both be contributing to this.)
addedAlso, there is a bit of new content and some minor improvements. Plus the usual barrage of typo fixes.
addedAnd probably crashes, because engine changes. There's a new crash reporting system: it no longer requires you to send a crash report over email, you'll be asked if you'd like to post a crash report via Discord.
added(For anyone who ran experimental, thank you; I did get a handful of crash reports. I expect to still throw updates into the experimental branch, from time to time, as it amuses me to. So you might want to stay on experimental in hopes of seeing some random new thing in the future, but for now all the updates have been rolled out.)

For the last month or three, I have been maintaining and testing an experimental branch of the game with a bunch changes, mainly changes to the game engine, but some content additions as well.

Today, that change goes live.

In my testing, I observed that the engine changes result in significantly less CPU usage. (I suspect an update to the version of Python and switching to SoLoud for sound are both be contributing to this.)

Also, there is a bit of new content and some minor improvements. Plus the usual barrage of typo fixes.

And probably crashes, because engine changes. There's a new crash reporting system: it no longer requires you to send a crash report over email, you'll be asked if you'd like to post a crash report via Discord.

(For anyone who ran experimental, thank you; I did get a handful of crash reports. I expect to still throw updates into the experimental branch, from time to time, as it amuses me to. So you might want to stay on experimental in hopes of seeing some random new thing in the future, but for now all the updates have been rolled out.)

Source

Steam News / 17 January 2026

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