What changed
0 fixes3 additions2 changes0 removals
addedHooked up the volume controls to the new sound library.
changedUpdated Game Controller DB
changedAs always, several typos
addedHooking up the volume controls was kind of funny. A few months ago, I updated the game to use new, more modern libraries, including a new sound library. But there was one thing about the new, not-all-that-well documented sound library that I couldn't figure out: how to manage the volume of each class of sounds (i.e., music, voice, effect) with a single volume setting. I was starting to think I'd have to painstakingly track every playing sound and adjust the volume on each one individually. At last I had an epiphany, and figured it out, and everything fell nicely into place.
addedThen, I just forgot to hook up the new volume settings to the controls in the Settings App. Whoops.
The Ditty of Carmeana changes
addedHooked up the volume controls to the new sound library.
changedUpdated Game Controller DB
changedAs always, several typos
addedHooking up the volume controls was kind of funny. A few months ago, I updated the game to use new, more modern libraries, including a new sound library. But there was one thing about the new, not-all-that-well documented sound library that I couldn't figure out: how to manage the volume of each class of sounds (i.e., music, voice, effect) with a single volume setting. I was starting to think I'd have to painstakingly track every playing sound and adjust the volume on each one individually. At last I had an epiphany, and figured it out, and everything fell nicely into place.
addedThen, I just forgot to hook up the new volume settings to the controls in the Settings App. Whoops.
Some of the changes in latest update
Some additional interactions at the bank.
Hooked up the volume controls to the new sound library.
The vertical proximity for which R.O.N.S. can become aware of Tabitha had been set to be way too high, the R.O.N.S. have terrible peripheral vision. This is now more reasonable.
Updated Game Controller DB
Misc fixes
As always, several typos
Hooking up the volume controls was kind of funny. A few months ago, I updated the game to use new, more modern libraries, including a new sound library. But there was one thing about the new, not-all-that-well documented sound library that I couldn't figure out: how to manage the volume of each class of sounds (i.e., music, voice, effect) with a single volume setting. I was starting to think I'd have to painstakingly track every playing sound and adjust the volume on each one individually. At last I had an epiphany, and figured it out, and everything fell nicely into place.
Then, I just forgot to hook up the new volume settings to the controls in the Settings App. Whoops.
Anyway, the volume controls work now.