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Steam News14 February 20179y ago

Wait... so the enemies are all bright PINK?!

...now THAT'S an interesting design choice. I received a bug report via Twitter today regarding this shader issue. This was unfortunately an old bug that somehow managed to work its way back into a build.

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Full The Deep Paths: Labyrinth Of Andokost update

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What changed

1 fix0 additions0 changes0 removals
  • Performance
fixed...now THAT'S an interesting design choice. I received a bug report via Twitter today regarding this shader issue. This was unfortunately an old bug that somehow managed to work its way back into a build. I've now corrected this and uploaded an update. You'll know you're on the correct version if you see "Build -10-" on the title screen. Apologies for the issue. That looked crap.

The Deep Paths: Labyrinth Of Andokost changes

fixed...now THAT'S an interesting design choice. I received a bug report via Twitter today regarding this shader issue. This was unfortunately an old bug that somehow managed to work its way back into a build. I've now corrected this and uploaded an update. You'll know you're on the correct version if you see "Build -10-" on the title screen. Apologies for the issue. That looked crap.

...now THAT'S an interesting design choice. I received a bug report via Twitter today regarding this shader issue. This was unfortunately an old bug that somehow managed to work its way back into a build. I've now corrected this and uploaded an update. You'll know you're on the correct version if you see "Build -10-" on the title screen. Apologies for the issue. That looked crap.

Source

Steam News / 14 February 2017

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