The Darkness Below
Steam News 1 May 202620d ago

Game Updated to v1.92_20260501

v1.92 (2026-05-01) added: removed skill-to-skill prerequisites (e.g. Long Blade no longer requires Short Blade, armor tiers no longer require lower tiers), allowing direct access to core weapons and armor based on profe…

Update log

Full The Darkness Below update

The complete published notes, normalized for clean reading and source attribution.

Extracted changes

0 fixes6 additions0 changes0 removals
  • Balance
  • Gameplay
  • Maps
addedadded: removed skill-to-skill prerequisites (e.g. Long Blade no longer requires Short Blade, armor tiers no longer require lower tiers), allowing direct access to core weapons and armor based on profession and abilities; progression is now driven by profession, race and ability bonuses, improving early character viability and reducing confusion (see RULEBOOK.pdf: 7. Skills, 7.6. List, 16.2. By Skill) (thanks @Lanjane, @Syrin, @Guy, @Darkbridger)
addedadded: rebalanced physical protection values across armor, shields, helmets, gauntlets, cloaks and boots, reducing early-game protection stacking after the removal of skill prerequisites (armor tiers now accessible directly), while preserving heavy armor as a strong defensive choice, more in RULEBOOK.pdf under '14.7.2. Armor', '14.7.3. Shield', '14.7.8. Boots'
addedadded: improved build and deployment pipeline, enabling faster and more consistent updates
addedadded: improved 'Character Creation' page, now showing the starting gear for weapon/armor skills as well (not just magic skills), with clearer character summaries, and also enforcing some starting equipment limits per skill, more in RULEBOOK.pdf under '16.2. By Skill'
addedadded: 'Character Creation' page now displays all skills at all times, with unavailable ones greyed out and their requirements shown in the description box below, making it easier to understand what each roll enables (thanks @Darkbridger)
addedadded: map now shows exits to other maps with an appropriate symbol for easier navigation (thanks @noo, @PhamTrinli)

v1.92 (2026-05-01)

  • addedremoved skill-to-skill prerequisites (e.g. Long Blade no longer requires Short Blade, armor tiers no longer require lower tiers), allowing direct access to core weapons and armor based on profession and abilities; progression is now driven by profession, race and ability bonuses, improving early character viability and reducing confusion (see RULEBOOK.pdf: 7. Skills, 7.6. List, 16.2. By Skill) (thanks @Lanjane, @Syrin, @Guy, @Darkbridger)
  • added: rebalanced physical protection values across armor, shields, helmets, gauntlets, cloaks and boots, reducing early-game protection stacking after the removal of skill prerequisites (armor tiers now accessible directly), while preserving heavy armor as a strong defensive choice, more in RULEBOOK.pdf under '14.7.2. Armor', '14.7.3. Shield', '14.7.8. Boots'

  • addedimproved build and deployment pipeline, enabling faster and more consistent updates
  • addedimproved 'Character Creation' page, now showing the starting gear for weapon/armor skills as well (not just magic skills), with clearer character summaries, and also enforcing some starting equipment limits per skill, more in RULEBOOK.pdf under '16.2. By Skill'
  • added: 'Character Creation' page now displays all skills at all times, with unavailable ones greyed out and their requirements shown in the description box below, making it easier to understand what each roll enables (thanks @Darkbridger)

  • added: map now shows exits to other maps with an appropriate symbol for easier navigation (thanks @noo, @PhamTrinli)

PS: if you're enjoying the game, consider leaving a Steam review - it really helps a lot

Source

Steam News / 1 May 2026

Open original