The Darkness Below
Steam News 12 April 20261mo ago

Game Updated to v1.9_20260412

1.9 (2026-04-12) fixed: bug where the 'Character Creation -> Create New -> Skills' page was slowing down without any user interaction fixed: renamed spell 'Sanctified Chorus' to 'Mass Cure' for clarity and consistency,…

Update log

Full The Darkness Below update

The complete published notes, normalized for clean reading and source attribution.

Extracted changes

2 fixes3 additions0 changes0 removals
  • Fixes
  • Gameplay
  • Balance
fixedfixed: bug where the 'Character Creation -> Create New -> Skills' page was slowing down without any user interaction
fixedfixed: renamed spell 'Sanctified Chorus' to 'Mass Cure' for clarity and consistency, more in RULEBOOK.pdf under '8. Feats'
addedadded: massively expanded 'Feats' system (50+ total), introducing new combat styles, profession-based traits, elemental paths, and utility options, ensuring meaningful choices across all builds and levels, more in RULEBOOK.pdf under '8. Feats' and '8.1. List' (thanks @Corwin, @crpgnut, @Saxon1974, @Valen, @glenn3e)
addedadded: 'Feats' screen now groups feats by status (taken, active, non-taken) and prioritizes profession-based feats within active ones, while keeping alphabetical order in each group, reducing scrolling and improving decision clarity
addedadded: 'Persuasion' skill rebalanced for buying/selling items in shops, providing meaningful price benefits, preventing buy–sell exploits, and better regulating gold flow over time, more in RULEBOOK.pdf under '9.1. Prices' (thanks @Crasyhead)

1.9 (2026-04-12)

  • fixedbug where the 'Character Creation -> Create New -> Skills' page was slowing down without any user interaction
  • fixed: renamed spell 'Sanctified Chorus' to 'Mass Cure' for clarity and consistency, more in RULEBOOK.pdf under '8. Feats'

  • addedmassively expanded 'Feats' system (50+ total), introducing new combat styles, profession-based traits, elemental paths, and utility options, ensuring meaningful choices across all builds and levels, more in RULEBOOK.pdf under '8. Feats' and '8.1. List' (thanks @Corwin, @crpgnut, @Saxon1974, @Valen, @glenn3e)
  • added: 'Feats' screen now groups feats by status (taken, active, non-taken) and prioritizes profession-based feats within active ones, while keeping alphabetical order in each group, reducing scrolling and improving decision clarity

  • added: 'Persuasion' skill rebalanced for buying/selling items in shops, providing meaningful price benefits, preventing buy–sell exploits, and better regulating gold flow over time, more in RULEBOOK.pdf under '9.1. Prices' (thanks @Crasyhead)

PS: if you're enjoying the game, consider leaving a Steam review - it really helps a lot

Source

Steam News / 12 April 2026

Open original