The Darkness Below
Steam News 2 June 20241y ago

Game Updated to v1.3_20240602

v1.3 (2024-06-02) fixed: bug when side quest recruitable NPCs (i.e. not hired NPCs, like Lisandro's quest) were replaced in their initial map position, after completing their quest, allowing the side quest to be replaye…

Update log

Full The Darkness Below update

The complete published notes, normalized for clean reading and source attribution.

Extracted changes

14 fixes0 additions0 changes0 removals
  • Maps
  • UI and audio
  • Fixes
  • Store
  • Balance
fixedfixed: bug when side quest recruitable NPCs (i.e. not hired NPCs, like Lisandro's quest) were replaced in their initial map position, after completing their quest, allowing the side quest to be replayed. Only hired NPCs should do that, when they're dismissed from the party.
fixedfixed: bug in sound system where sound volume wasn't getting respected some times. The sound volume code was decoupled in more appropriate places to fix that.
fixedfixed: bug where an elemental symbol was shown from non-elemental damages taken (a case being equipping the 'souldrain' ring that monastery devil is leaving behind). In addition, no elemental symbol was shown on damages caused by a condition (flamed, poisoned).
fixedfixed: bug with randomisation, shown on previous version (2024-03-20) which caused the creation of the same items and gold pieces in chests and probably in other areas as well. Fixed once and for all.
fixedfixed: bug in monster system where some non-legit monster entries could be created, potentially causing a number of issues while the game was on. This may also have fixed the known "invinsible monsters" issue and being stuck on 0,0 position (north-west) on open maps i.e. dry plains.
fixedfixed: bug where the 'Explore' skill was kept increasing on already explored squares. Now, its only increasing on non-explored squares. In addition, the skill is increased only 50% of the time, keeping it in control as its a passive skill.

v1.3 (2024-06-02)

  • fixed: bug when side quest recruitable NPCs (i.e. not hired NPCs, like Lisandro's quest) were replaced in their initial map position, after completing their quest, allowing the side quest to be replayed. Only hired NPCs should do that, when they're dismissed from the party.

  • fixed: bug in sound system where sound volume wasn't getting respected some times. The sound volume code was decoupled in more appropriate places to fix that.

  • fixed: bug where an elemental symbol was shown from non-elemental damages taken (a case being equipping the 'souldrain' ring that monastery devil is leaving behind). In addition, no elemental symbol was shown on damages caused by a condition (flamed, poisoned).

  • fixedbug with randomisation, shown on previous version (2024-03-20) which caused the creation of the same items and gold pieces in chests and probably in other areas as well. Fixed once and for all.
  • fixedbug in monster system where some non-legit monster entries could be created, potentially causing a number of issues while the game was on. This may also have fixed the known "invinsible monsters" issue and being stuck on 0,0 position (north-west) on open maps i.e. dry plains.
  • fixedbug where the 'Explore' skill was kept increasing on already explored squares. Now, its only increasing on non-explored squares. In addition, the skill is increased only 50% of the time, keeping it in control as its a passive skill.
  • fixed: bug where armors using a dynamic ability score to compute i.e. Leather armor (4 + TechniqueMod) or Mage hat (0 + IntelligenceMod) were converted to a protection of < 0, undermining the total protection (by all items) because an ability score was too low. Now, the total protection of the item simply converts to 0 instead of getting negative, simply not providing a protection.

  • fixed: bug where characters having the poisoned / flamed conditions would cause an issue on 'full rest', as the game could hang trying to cause both damage (by condition) and also increase their HP (by resting). Now both conditions are considered 'restless' i.e. no hp/sp are gained while having these conditions, so no race condition will ever encountered. In addition, a character with a cursed item that negates hitpoints, won't be able to rest as well.

  • fixed: bug where shield/armor skills were trained if the character had a condition that caused an elemental damage (i.e. poisoned/flamed). Now, the type of damage is considered. In addition, no skill training for shield/armor is done if the damage comes from other sources such as cursed items.

  • fixed: bug where making the party 'wait here' (through 'Rest' options) would update the last date rested, effectively never triggering 'Exhaustion' condition by excessively passing the time through 'wait here'.

  • fixed: bug where party couldn't rest / wait in an area, warning about nearby monsters, although none were showing.

  • fixedbug where the 'necromancer' on dry plains wont show up after midnight. The bug only shows up after you save/load the game, because monster visibility-by-time isn't saved properly and thus, not passed properly also on loading the game. In addition, since saving format was updated slightly, you need to restart with fresh saves since these details are associated with level initialisation (once).
  • fixed: bug where the party would be stuck on upper-left square of an open man (i.e. dry plains). This is/was a symptom of another bug, causing sometimes the creation of non-legit monsters at upper-left square of such maps, yet invincible and unmovable, however causing trouble to a party reaching that square.

  • fixed: bug where the voice set of

Source

Steam News / 2 June 2024

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