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Steam News3 November 20241y ago

Patch Notes EA_v0.2

Hello, aspiring Dark Mages! With this patch there are many new features in the game: a card library, a deck button, a screen to recap your performance! Also 12 new cards, while some others have (temporarily?

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Full The Dark Horde update

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Repeated intro

Hello, aspiring Dark Mages!

What changed

0 fixes3 additions1 change2 removals
  • UI and audio
  • Gameplay
  • Balance
addedWith this patch there are many new features in the game: a card library, a deck button, a screen to recap your performance! Also 12 new cards, while some others have (temporarily?) left the game, waiting for the right moment to come back! Also, some pesky bugs have been solved, one still tied to the despicable "Immortal Village" of the last month...
addedWithout further ado, here is the list of what is new in game!
added🛠️ NEW CONTENT 🛠️ - 12 new cards! The last remaining cards for Death, Destruction and Corruption domains enter the fray! Each domain received 3 new Rare cards and 1 Epic card. These cards will be unlocked at level 18 and, oh boy, there are some powerful ones to explore! For Death the spotlight goes to the Surviving Vampire who is invulnerable during the Night. Destruction received a new powerful Pyromancy: Fire Trap! If you have trouble dealing with the party of Heroes, this is the card for you! And last but not least, The All-Eater for Corruption will devour anything on its path growing stronger as it crawls its way to the Village! - Death Guard deck revamped! This tier 5 deck for Death domain has been revamped. Some cars are gone (Shield Skeleton and 2 Minutes to Midnight) but other powerful cards replaced them: Skeletal Captain and Skeletal Deathwish! - Run Recap: when victorious in a Deck run, a screen will recap you score, your deck and your upgrades! Time to brag about it with your friends! - Deck Button: the deck button in a Round is now clickable and will show the cards in the deck (not in draw order ofc!). Now you will know what's left to draw and the odds for drawing the card you are waiting for. - Card Library! The first version for a Card Library has landed! You can now explore all the cards you have unlocked. Mind that this is just the first version: in the future each card will be interactable and will provide extensive information about rules and lore!
removed⚖️ GAME BALANCE ⚖️ - Draft Run tuned: Draft run has been slightly reworked in how the Village grows in power. The goal was to make Rounds 20-25 the highest ones but I'm sure someone will find a way to hit Rounds 30+! - The Throne button (for those who unlocked it) will be deactivated during Draft Runs, as no Blood Skulls are given in this game mode. - Scroll windows no longer have any annoying elastic effect and the content is clamped.
changed🃏 CARDS BALANCE 🃏 - Some Limited Edition cards received a slight buff in their cost. The effects are unchanged. - Cursed Bellringer: this Minions received the Defender ability and will from now on remain safely under the tower consistently providing its ability to draw a card when you play a Miracle. - Shield Skeleton/2 Minuts to Midnight/Zombie Cutthroath have temporarily left the game to give room to more interesting cards.
removed🐛 BUGS 🐛 - Rat Emperor: he wisely decided to boost the speep of the Swarms in its command AFTER spawning a Swarm and not the other way around... - Miracles will no longer POP if not in hand when timer reach zero. - Boss name will correctly appear in the Battle Preview. - Bosses came back! For a while, only the Valkirye and the Ovinomancer were selected as Bosses for a run. Now all bosses are back in the game! (And I shouldn't say this, but it seems like 7

With this patch there are many new features in the game: a card library, a deck button, a screen to recap your performance! Also 12 new cards, while some others have (temporarily?) left the game, waiting for the right moment to come back! Also, some pesky bugs have been solved, one still tied to the despicable "Immortal Village" of the last month...

Without further ado, here is the list of what is new in game!

🛠️ NEW CONTENT 🛠️ - 12 new cards! The last remaining cards for Death, Destruction and Corruption domains enter the fray! Each domain received 3 new Rare cards and 1 Epic card. These cards will be unlocked at level 18 and, oh boy, there are some powerful ones to explore! For Death the spotlight goes to the Surviving Vampire who is invulnerable during the Night. Destruction received a new powerful Pyromancy: Fire Trap! If you have trouble dealing with the party of Heroes, this is the card for you! And last but not least, The All-Eater for Corruption will devour anything on its path growing stronger as it crawls its way to the Village! - Death Guard deck revamped! This tier 5 deck for Death domain has been revamped. Some cars are gone (Shield Skeleton and 2 Minutes to Midnight) but other powerful cards replaced them: Skeletal Captain and Skeletal Deathwish! - Run Recap: when victorious in a Deck run, a screen will recap you score, your deck and your upgrades! Time to brag about it with your friends! - Deck Button: the deck button in a Round is now clickable and will show the cards in the deck (not in draw order ofc!). Now you will know what's left to draw and the odds for drawing the card you are waiting for. - Card Library! The first version for a Card Library has landed! You can now explore all the cards you have unlocked. Mind that this is just the first version: in the future each card will be interactable and will provide extensive information about rules and lore!

⚖️ GAME BALANCE ⚖️ - Draft Run tuned: Draft run has been slightly reworked in how the Village grows in power. The goal was to make Rounds 20-25 the highest ones but I'm sure someone will find a way to hit Rounds 30+! - The Throne button (for those who unlocked it) will be deactivated during Draft Runs, as no Blood Skulls are given in this game mode. - Scroll windows no longer have any annoying elastic effect and the content is clamped.

🃏 CARDS BALANCE 🃏 - Some Limited Edition cards received a slight buff in their cost. The effects are unchanged. - Cursed Bellringer: this Minions received the Defender ability and will from now on remain safely under the tower consistently providing its ability to draw a card when you play a Miracle. - Shield Skeleton/2 Minuts to Midnight/Zombie Cutthroath have temporarily left the game to give room to more interesting cards.

🐛 BUGS 🐛 - Rat Emperor: he wisely decided to boost the speep of the Swarms in its command AFTER spawning a Swarm and not the other way around... - Miracles will no longer POP if not in hand when timer reach zero. - Boss name will correctly appear in the Battle Preview. - Bosses came back! For a while, only the Valkirye and the Ovinomancer were selected as Bosses for a run. Now all bosses are back in the game! (And I shouldn't say this, but it seems like 7

Source

Steam News / 3 November 2024

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