Full notes
Full The Dark Horde update
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Repeated intro
Greetings, Aspiring Dark Mages!
What changed
- Performance
- UI and audio
- Gameplay
- Maps
- Balance
The time has come—it’s finally time to embrace a world of (mild?) competition in The Dark Horde with version 0.7!
Leaderboards have arrived: your performance in both DECK and DRAFT modes is now tracked. At the moment there is no distinction between difficulties ( but with future updates I will include difficulty selection for DECK runs, and with that feature having separate leaderboards might have more sense).
👉 To check your performance against other players, simply log in at least once! 👈
But that’s not all... This patch brings new decks, fresh mechanics, the long-awaited Codex, UI improvements, and much more!
🔥 NEW FEATURES 🔥
- Leaderboards: Show the world how wickedly good you are! Who rules DECK mode? Who has reached the deepest levels of DRAFT mode? Now you’ll know.
- Cloud Saves: finally? :D
- Codex 1.0: The first step toward a complete in-game encyclopedia. It currently lists all Minions, Villagers, Heroes, and Bosses. But beware: entries for Minions, upgraded Minions and Bosses must be unlocked through play! Future updates will expand the Codex with lore, mechanics, and keyword explanations.
- Updated UI: I added a (hopefully) clearer UI during the Battlerounds! The UI now will clearly show how much time is left for the Round, how much time is left before Day becomes Night (and viceversa) and the Rage Meter has been moved to the top-middle screen to make room for the new Contagion meter.
- Improved Options Menu: it was about time! The are few interesting options, expecially for experienced players, that will allow to disable tooltips and cast spells with a single click. And finally we have a windowed mode and a resolution selection!
🛠️ MECHANICS 🛠️
- Contagion: you will gain Contagion via cards and whenever a character affected by poison (friend or foe!) dies. At Night, Contagion resets to 0—and the higher it was, the worse things get for Villagers. Check the rulebook for details! Cards and skills have been heavily updated to accommodate this mechanic.
- 4 New Heroes: The Noxious Avenger, The Trapper, The Warlock and The Exorcist will try their best to stop your Horde.
- 7 New Bosses: I won't spoil their names or effects here thou...
- Soul Net Skill improved: while slowly ascending to the Heavens, Common Souls will also add 1 Devotion, Sacrifice, Contagion and Cold every 5 TUs.
- Saturday Night Fever (New Skill): Replaces Potent Necromancer. At the start of Night, all cards in hand cost 1 TU less for the rest of the Round.
- Frigid Shrapnel (New Skill): Ice Shards now explode when leaving the battlefield, damaging Villagers.
- Imlan's Gold Rush (New Skill): Gold Nuggets add +5 Cold upon entering the battlefield.
- Worthless & Mighty (New Abilities): Minions with these traits are unaffected by Oblation. Worthless minions also interact with many newly updated cards.
- Killer of Killers (New Achievement): With all 7 missing bosses now in play, you must personally KILL every boss to unlock it. Surviving isn’t enough—slaughter is required. Even veteran players must start fresh for this one.
- All meters have now cap at 99 (was 100): A small tweak for consistency.
🃏 CARDS BALANCE 🃏
- Midnight Terrors: now the cards works only with Necromancies, it required a nerf for sure.
- King of the Tribe: the peace with the Keen-Eye Tribe is no more. Now the king has only a Sacrifice
Source
Changelog.gg summarizes and formats this update. How we read updates.
