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Steam News8 October 20241y ago

Patch Notes EA_v0.2

Hello, aspiring Dark Mages! For the first time, new content has arrived for The Dark Horde! Also, I have changed some prices here and there (Mirror's Overseer, I'm talking to you!

Full notes

Full The Dark Horde update

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Repeated intro

Hello, aspiring Dark Mages!

What changed

0 fixes4 additions3 changes0 removals
  • Gameplay
  • Store
  • Balance
addedFor the first time, new content has arrived for The Dark Horde! Also, I have changed some prices here and there (Mirror's Overseer, I'm talking to you!) and solved a bug that involved the Draft Mode. Finally, newcomers will have an easier way beating the early game as zero Skulls runs will no longer clog the players' decks with those pesky Miracles... Here comes the list of evrything new in the game!
added🛠️ NEW CONTENT 🛠️
addedBlood Throne completely reworked! End game will be completely different now, as Dark Mages who managed to collect 1 or more Blood Skulls will have new opportunities to spend their precious Skulls! In particular, at the cost of 4 Blood Skulls, you can now purchase Limited Edition cards! - 9 New Cards: 3 cards for each Domain in the game, with new powerful cards like the Incubus, the Ritual of Fire or the Swallowing Mass! Each Domain has 2 new Uncommon cards and 1 new Rare card. - Envoys of Ghor deck [Destruction Tier 5]: completely reworked! Mischievous Imps and Corpse Demon cards now have new mechanics. - Twisted Forest deck: cards/characters were reskiinned to have a cohesive theme. [same as above.] - Rats now have the Rat race keyword. While cool to have, this has no impact in any mechanic of the game. Yet!
changed⚖️ GAME BALANCE ⚖️
addedBlood Skulls are given at a rate of 1 per Round , up to the maximum Blood Skulls collected. - Resources are limited to 99 units. Each extra resources collected while at 99 are lost. - The rate at which the amount of Dark Gems awarded increase with Round number has been slightly decreased. - Zero Skull runs from now on will have no Miracles to thwart your run! After all, they will come in full force at every higher difficulty... - Goblin Looters steal only 3 Gold when pillaging the Village (was 5). - The cost to duplicate cards at the Mirror's Overseer is now 7 Heroic Souls (was 5). - The cost to remove a card from the deck at the Mirror's Overseer is now 5 Heroic Souls (was 3) - Upgrading a Forge costs 1 Dark Gems less for each rank (a single Forge now requires 16 Dark Gems, was 20). - Along Envoys of Ghor deck rework, the staple card Blood-Eye Possessed/Vessel has been slightly nerfed, dealing 1 less damage to the Village when the condition is met. - Restoring 1 lost Health of the Dark Tower now costs 2 Gold and 2 Common Souls (was 3 of each) - A single Blood Skull restores 4 lost Health (was 2). - Cards found in any booster (even Limited Edition ones!) can now be rerolled by paying 2 Gold or 2 Common Souls. In case, you can still spend a Dark Gem, if you have one to spare... - Common Souls collected and on their way to the Dark Tower will be automatically collected when the Time is up! Goblins will still need to reach the vanishing Dark Tower to unload the Gold... Also, this change does not apply to Heroic Souls: those are collected the hard way. This also means that the Vacuum Cleaner upgrade now only works for Common Souls not being collected, as the others will already be affected by this change. - Heroic Souls acquired at the Trader in the Necro-Comicon will not be counted for the final score.
changed🃏 CARDS BALANCE 🃏
Bone Mastery: TU cost35Bone Mastery: TU cost increased, buff

For the first time, new content has arrived for The Dark Horde! Also, I have changed some prices here and there (Mirror's Overseer, I'm talking to you!) and solved a bug that involved the Draft Mode. Finally, newcomers will have an easier way beating the early game as zero Skulls runs will no longer clog the players' decks with those pesky Miracles... Here comes the list of evrything new in the game!

🛠️ NEW CONTENT 🛠️

- Blood Throne completely reworked! End game will be completely different now, as Dark Mages who managed to collect 1 or more Blood Skulls will have new opportunities to spend their precious Skulls! In particular, at the cost of 4 Blood Skulls, you can now purchase Limited Edition cards! - 9 New Cards: 3 cards for each Domain in the game, with new powerful cards like the Incubus, the Ritual of Fire or the Swallowing Mass! Each Domain has 2 new Uncommon cards and 1 new Rare card. - Envoys of Ghor deck [Destruction Tier 5]: completely reworked! Mischievous Imps and Corpse Demon cards now have new mechanics. - Twisted Forest deck: cards/characters were reskiinned to have a cohesive theme. [same as above.] - Rats now have the Rat race keyword. While cool to have, this has no impact in any mechanic of the game. Yet!

⚖️ GAME BALANCE ⚖️

- Blood Skulls are given at a rate of 1 per Round, up to the maximum Blood Skulls collected. - Resources are limited to 99 units. Each extra resources collected while at 99 are lost. - The rate at which the amount of Dark Gems awarded increase with Round number has been slightly decreased. - Zero Skull runs from now on will have no Miracles to thwart your run! After all, they will come in full force at every higher difficulty... - Goblin Looters steal only 3 Gold when pillaging the Village (was 5). - The cost to duplicate cards at the Mirror's Overseer is now 7 Heroic Souls (was 5). - The cost to remove a card from the deck at the Mirror's Overseer is now 5 Heroic Souls (was 3) - Upgrading a Forge costs 1 Dark Gems less for each rank (a single Forge now requires 16 Dark Gems, was 20). - Along Envoys of Ghor deck rework, the staple card Blood-Eye Possessed/Vessel has been slightly nerfed, dealing 1 less damage to the Village when the condition is met. - Restoring 1 lost Health of the Dark Tower now costs 2 Gold and 2 Common Souls (was 3 of each) - A single Blood Skull restores 4 lost Health (was 2). - Cards found in any booster (even Limited Edition ones!) can now be rerolled by paying 2 Gold or 2 Common Souls. In case, you can still spend a Dark Gem, if you have one to spare... - Common Souls collected and on their way to the Dark Tower will be automatically collected when the Time is up! Goblins will still need to reach the vanishing Dark Tower to unload the Gold... Also, this change does not apply to Heroic Souls: those are collected the hard way. This also means that the Vacuum Cleaner upgrade now only works for Common Souls not being collected, as the others will already be affected by this change. - Heroic Souls acquired at the Trader in the Necro-Comicon will not be counted for the final score.

🃏 CARDS BALANCE 🃏

- Bone Mastery: TU cost increased from 3 to 5. - Rat King:

Source

Steam News / 8 October 2024

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