What changed
2 fixes2 additions2 changes0 removals
- UI and audio
- Performance
- Maps
- Server
- Balance
- Gameplay
addedThe command center has deployed another comprehensive system patch! This update restructures the **[Sim Realm]** sector into two distinct operational modes, introduces new Boss voice lines, enhances weapon handling, and fixes a major wave of technical anomalies. Here is your full battlefield briefing:
fixed*Dual-Mode System Deployed:** The **[Sim Realm]** sector has been officially divided into two formats: a **10-Stage Guided Version** (tailored for recruit onboarding) and a **20-Stage Challenge Version** (designed for veteran endurance)! * **Left-Handed Loadout Support:** The [Sim Realm] Loadout Wheel now fully **supports left-handed weapon drawing**, delivering a smoother combat flow! * **M60 Respawn Fixed:** Resolved a supply glitch in [Sim Realm] where players failed to receive their M60 Machine Gun upon respawning. * **Crash Issues Resolved:** Fixed a critical system crash affecting certain survivors when loading into [Sim Realm].
changed*🔊 Battlefield Immersion & Core Combat Mechanics**
changed*Boss Voice Protocol Online:** Added **entrance audio lines and signature skill voiceovers** for all Bosses in both the **[Palace]** and **[Iron Forbidden Zone]** sectors! * **Minimum Forced Damage (1 HP):** Adjusted core damage calculation matrices—monsters will now **always deal a minimum of 1 HP damage** per hit to prevent high-defense builds from becoming completely immune to damage. * **Reticle Distance Correction:** Corrected a visual error where the handgun's red-dot reticle appeared too close to the player in the **[Iron Forbidden Zone – The End]** sector. * **Armed Turret Cooldown Fixed:** Resolved a UI glitch where the skill cooldown icon would occasionally fail to display after deploying the Armed class tactical turret.
fixed*Supply Chest Refresh Overhaul:** Completely fixed the bug where chests would stop spawning in [Town] and [Palace] sectors, and resolved a logic glitch causing chest spawns to decay over match duration. * **Town Hotel Blindspot Fixed:** Resolved an issue in the [Town] sector where ranged monsters hiding behind the Hotel sign were exceptionally difficult to target and damage. * **Progression Upgrade Fix:** Eradicated a system conflict that caused occasional tactical upgrade failures mid-match.
addedLock and load, survivors. The new Sim Realm formats await!
The Cinder Pact changes
addedThe command center has deployed another comprehensive system patch! This update restructures the **[Sim Realm]** sector into two distinct operational modes, introduces new Boss voice lines, enhances weapon handling, and fixes a major wave of technical anomalies. Here is your full battlefield briefing:
fixed*Dual-Mode System Deployed:** The **[Sim Realm]** sector has been officially divided into two formats: a **10-Stage Guided Version** (tailored for recruit onboarding) and a **20-Stage Challenge Version** (designed for veteran endurance)! * **Left-Handed Loadout Support:** The [Sim Realm] Loadout Wheel now fully **supports left-handed weapon drawing**, delivering a smoother combat flow! * **M60 Respawn Fixed:** Resolved a supply glitch in [Sim Realm] where players failed to receive their M60 Machine Gun upon respawning. * **Crash Issues Resolved:** Fixed a critical system crash affecting certain survivors when loading into [Sim Realm].
changed*🔊 Battlefield Immersion & Core Combat Mechanics**
changed*Boss Voice Protocol Online:** Added **entrance audio lines and signature skill voiceovers** for all Bosses in both the **[Palace]** and **[Iron Forbidden Zone]** sectors! * **Minimum Forced Damage (1 HP):** Adjusted core damage calculation matrices—monsters will now **always deal a minimum of 1 HP damage** per hit to prevent high-defense builds from becoming completely immune to damage. * **Reticle Distance Correction:** Corrected a visual error where the handgun's red-dot reticle appeared too close to the player in the **[Iron Forbidden Zone – The End]** sector. * **Armed Turret Cooldown Fixed:** Resolved a UI glitch where the skill cooldown icon would occasionally fail to display after deploying the Armed class tactical turret.
fixed*Supply Chest Refresh Overhaul:** Completely fixed the bug where chests would stop spawning in [Town] and [Palace] sectors, and resolved a logic glitch causing chest spawns to decay over match duration. * **Town Hotel Blindspot Fixed:** Resolved an issue in the [Town] sector where ranged monsters hiding behind the Hotel sign were exceptionally difficult to target and damage. * **Progression Upgrade Fix:** Eradicated a system conflict that caused occasional tactical upgrade failures mid-match.
### 📡 Transmission: "Sim Realm" Dual Modes & Sector Environment Maintenance Are Live!
**Attention, Survivors!**
The command center has deployed another comprehensive system patch! This update restructures the **[Sim Realm]** sector into two distinct operational modes, introduces new Boss voice lines, enhances weapon handling, and fixes a major wave of technical anomalies. Here is your full battlefield briefing:
**⚔️ "Sim Realm" Restructuring & Tactical Handling**
**Dual-Mode System Deployed:** The **[Sim Realm]** sector has been officially divided into two formats: a **10-Stage Guided Version** (tailored for recruit onboarding) and a **20-Stage Challenge Version** (designed for veteran endurance)! * **Left-Handed Loadout Support:** The [Sim Realm] Loadout Wheel now fully **supports left-handed weapon drawing**, delivering a smoother combat flow! * **M60 Respawn Fixed:** Resolved a supply glitch in [Sim Realm] where players failed to receive their M60 Machine Gun upon respawning. * **Crash Issues Resolved:** Fixed a critical system crash affecting certain survivors when loading into [Sim Realm].
**🔊 Battlefield Immersion & Core Combat Mechanics**
**🗺️ Sector Geometry & Loot Logistics**
**Supply Chest Refresh Overhaul:** Completely fixed the bug where chests would stop spawning in [Town] and [Palace] sectors, and resolved a logic glitch causing chest spawns to decay over match duration. * **Town Hotel Blindspot Fixed:** Resolved an issue in the [Town] sector where ranged monsters hiding behind the Hotel sign were exceptionally difficult to target and damage. * **Progression Upgrade Fix:** Eradicated a system conflict that caused occasional tactical upgrade failures mid-match.
Thank you all for your continuous log uploads and field intelligence! Your reports directly help us strengthen our defenses.
Lock and load, survivors. The new Sim Realm formats await!