Full notes
Full The Cinder Pact update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Performance
- Maps
- UI and audio
- Gameplay
- Workshop
- Fixes
The Cinder Pact changes
📡 Transmission: Tactical UI Overhaul & Full VFX Optimization Are Live! Attention, Survivors!
The command center has deployed a fine-tuning patch targeting tactical user interfaces, visual rendering, and combat responsiveness! This patch streamlines battle feedback, enhances recruit onboarding, and eliminates several environmental bugs. Here is your full battlefield briefing:
⚡ Tactical UI & Combat Flow Upgrades
Wheel Weapon Swapping in Sim Realm: Added the Loadout Wheel Quick Weapon-Switch feature specifically for the [Sim Realm] sector—adapt your firepower faster than ever!
Home Panel Class Details: Added a dedicated Class Details Display Button to the Home panel for a clear view of your operational stats.
Town Outskirts Rookie Guidance: Added tactical tutorial prompts to the [Town Outskirts] map to help new recruits adapt quickly to front-line combat.
Sim Realm Defeat Screen Reduced: Death overlay prompts in the [Sim Realm] sector have been shortened to 3 seconds, letting you re-engage in the fight much faster!
🎨 Visual Rendering & Skill Tuning
Full VFX Enabled by Default (Custom Tuning Removed): Visual graphics rendering has been upgraded. All combat visual effects are now enabled by default and manual adjustment options have been removed to prevent performance modes from causing missing or incomplete tactical effects.
Thunder Hammer Tower Repair Buffed: Significantly increased the HP repair values for defense towers using the Thunder Hammer (refer to in-game skill descriptions for precise numbers).
👾 Sector Stability & Enemy AI Fixes
Palace Map Geometry Fixes: Fully resolved clipping and geometry breaches in the [Palace] sector map.
Mummy Revival Bug Resolved: Eradicated a glitch where Little Mummies would abnormally revive and burrow into the ground post-elimination.
Palace Monster Attack Range Calibrated: Corrected an issue in the [Palace] sector where minor enemies had a hit-box range larger than their actual physical reach.
Chest Refresh Cap Fix: Fixed a logic bug regarding the tactical supply chest respawn limit functionality.
⚠️ Special Notice Regarding Unresolved Issues: Regarding reports of "Panel Loading Failures" and "Ranged Monsters Failing to Spawn", the tech division has added specialized diagnostic tracing code in this build. While these issues are not fully patched in this update, please continue submitting crash/performance logs if you encounter them so we can pin down the root cause!
Thank you for your invaluable field intelligence as we refine The Cinder Pact!
Lock and load, survivors—see you on the front lines!
Source
Changelog.gg summarizes and formats this update. How we read updates.
