Full notes
Full The Chimera Chronicles: Usurper update
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What changed
- Fixes
- Gameplay
- UI and audio
- Maps
- Performance
The Chimera Chronicles: Usurper changes
Build 0.52 Notes
Fixed portals. Yay!
Fixed items for each chest type so that the key needed to open them is matched as well as the rarity of the items.
Created a new quest-giving NPC, "Korve", who has a bone to pick with you.
Fixed a couple of Keige's quests so that the enemies are matched with the right dungeon.
Enemies can no longer drop keys! You'll have to find each one in the game, but I made sure to have the Bronze Key easy enough to find. You're welcome.
Blood/Bone SFX added to both basic 1H and 2H melee attacks.
(Placeholder) VFX weapon hit added to both basic 1H and 2H melee attacks.
Added (Placeholder) VFX weapon trails to basic 1H and 2H melee attacks.
(Placeholder) VFX added to melee skills of the following adventurers: Selene, Folkaar, Sasuke, Feos, Wilvia
(Placeholder) VFX added to ranged spells of the following adventurers: Bruix, Mia
Skeleton enemies given (Placeholder) VFX to their melee attacks.
Skeletons given more attack anims.
Moved the widget that contains enemy info accordingly to the height of the enemy.
(Placeholder) VFX/SFX for Mia's "Frozen Tomb" skill (which can be unlocked at level 25).
(Placeholder) VFX/SFX for Mia's "Blizzard" skill (which can be unlocked at level 50).
Known issues:
Respawning in Merchants Path map can send you to a random spawner on that map.
Loading times is still an ongoing problem as it appears to take longer than usual.
Certain attacks can cause the game to stutter when used for the first time.
Enemies don't respond accordingly when attacked first.
Shader compiler appears to be frozen during its process (but it is still working!)
Next build will have (most likely) combat being polished, as I want to make that more fluid and fun.
Source
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