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Steam News15 February 20264mo ago

Update 0.53

Hello, everyone! It's been a (long) while since there's been an update and I did state that I would do this whenever multiplayer was ready.

Full notes

Full The Chimera Chronicles: Usurper update

Read the full published notes in a cleaner layout. The original post stays linked below.

Repeated intro

Hello, everyone!

What changed

1 fix4 additions10 changes0 removals
  • Gameplay
  • UI and audio
  • Balance
  • Maps
addedAdded Refraction VFX to playable characters' melee attacks
addedAdded drag and drop VFX to Keys
addedAdded voice SFX to playable characters' skills and spells
changedAdjusted Health/Mana potion values
changedEvery weapon and shield before pickup now rotate and are adjusted
changedEvery Health/Mana/Stat potion rotates and provides a SFX upon pickup

The Chimera Chronicles: Usurper changes

addedAdded Refraction VFX to playable characters' melee attacks
addedAdded drag and drop VFX to Keys
addedAdded voice SFX to playable characters' skills and spells
changedAdjusted Health/Mana potion values
changedEvery weapon and shield before pickup now rotate and are adjusted

It's been a (long) while since there's been an update and I did state that I would do this whenever multiplayer was ready. However, the focus on getting multiplayer stalled this update to the point where I had to move on without this feature. Multiplayer isn't out of the picture, just put to the side.

Build 0.53 Notes

Fixes:

  1. Combat animations

  2. Added Refraction VFX to playable characters' melee attacks

  3. Added drag and drop VFX to Keys

  4. Added voice SFX to playable characters' skills and spells

  5. When used, doors will open according to the type of key used

  6. Doors that should rotate 90 degrees are now able to do so

  7. Renamed the "Spawner Name" for the silver/gold piles

  8. Adjusted Health/Mana potion values

  9. Treasure chests will unload items upon interaction

  10. Just about any item can be automatically picked up. This is still WIP.

  11. Every weapon and shield before pickup now rotate and are adjusted

  12. Almost every dropped food ingredient rotates, I stopped doing this because it got tedious lol...

  13. Every Health/Mana/Stat potion rotates and provides a SFX upon pickup

  14. Every food item rotates and provides a SFX upon pickup (most of which are placeholders)

  15. Enemy attack animations slowed down

  16. Enemies will display hit animation only when being dealt critical damage

  17. Glossary button and feature is WIP

  18. Fixed Most of Mia's movement animations

  19. Players will always be sprinting (No need to hold down Shift key)

  20. Redesigned Merchant's Path map

  21. Redesigned Harver Stronghold map

Need to fix:

  1. Tormin's Tomb missing assets

  2. Tormin's Tomb fix enemy placement

  3. Add music to Castle Ruins floors

  4. Moving a "leveled up" weapon from inventory to Personal Stash will cause the weapon to lose all levels

  5. Multiplayer still doesn't work >:/

Source

Steam News / 15 February 2026

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