Full notes
Full The Chimera Chronicles: Usurper update
Read the full published notes in a cleaner layout. The original post stays linked below.
Repeated intro
Hello, everyone!
What changed
- Gameplay
- UI and audio
- Balance
- Maps
The Chimera Chronicles: Usurper changes
It's been a (long) while since there's been an update and I did state that I would do this whenever multiplayer was ready. However, the focus on getting multiplayer stalled this update to the point where I had to move on without this feature. Multiplayer isn't out of the picture, just put to the side.
Build 0.53 Notes
Fixes:
Combat animations
Added Refraction VFX to playable characters' melee attacks
Added drag and drop VFX to Keys
Added voice SFX to playable characters' skills and spells
When used, doors will open according to the type of key used
Doors that should rotate 90 degrees are now able to do so
Renamed the "Spawner Name" for the silver/gold piles
Adjusted Health/Mana potion values
Treasure chests will unload items upon interaction
Just about any item can be automatically picked up. This is still WIP.
Every weapon and shield before pickup now rotate and are adjusted
Almost every dropped food ingredient rotates, I stopped doing this because it got tedious lol...
Every Health/Mana/Stat potion rotates and provides a SFX upon pickup
Every food item rotates and provides a SFX upon pickup (most of which are placeholders)
Enemy attack animations slowed down
Enemies will display hit animation only when being dealt critical damage
Glossary button and feature is WIP
Fixed Most of Mia's movement animations
Players will always be sprinting (No need to hold down Shift key)
Redesigned Merchant's Path map
Redesigned Harver Stronghold map
Need to fix:
Tormin's Tomb missing assets
Tormin's Tomb fix enemy placement
Add music to Castle Ruins floors
Moving a "leveled up" weapon from inventory to Personal Stash will cause the weapon to lose all levels
Multiplayer still doesn't work >:/
Source
Changelog.gg summarizes and formats this update. How we read updates.
