In this update8
Full notes
Full The Burst update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Fixes
- Performance
- Balance
- Gameplay
- Maps
- Events
The Burst changes
In the past week we received a tremendous amount of feedback from all of you guys, and we are extremely grateful for it!
We went through every message (literally) and tried to answer each of them to the best of our abilities.
The first patch is FINALLY HERE bringing many fixes to both PCVR and Quest!
P.S. we've seen the rant about the AI... god, those mindfried freaks. Damag's toxic fumes surely mashed up their little braincells. Don't worry, we'll send those junkies to rehab.
Anyways, here's the changelog:
System
Fixed a stuttering issue on PC (OpenXR)
Fixed a crash related to precached shaders
Enabled DX11 (Shader Model 5) support
Gameplay
Improved damage caused by breakable piles
Improved belt positioning
Improved enemy weapon handling
Improved weapon finger animations
Improved holster slot positioning, triggers and priorities
Improved hook pulling item priority. Pulled items won't get stuck in ragdoll and debris anymore.
Fixed the final boss fight causing a soft lock if the player finished the first stages too quickly
Fixed the tape near Utopia returning back too quickly to its original position after being hooked
Fixed enemy drivers not saving or loading properly
Fixed ammo eject accumulation in weapons when it was previously wielded by enemies
Fixed enemies spinning while dodging
Fixed enemies accidentally falling of a cliff
Fixed enemies not moving out to the player's location under some conditions
Fixed dual-weilded props unloading from level while being holstered
Fixed supply crates spawning some weapons outside of its bounds
Fixed tape recorders loading voicelines in incorrect sequence
Fixed tape recorders triggering wrong replies or events
Fixed breakable piles causing crashes
Fixed top weapon slots radius being too small
Fixed spawned drones not unloading with their respective level
Fixed enemies handling pistols incorrectly
Fixed enemies handling two handed weapons incorrectly
Fixed props not restoring their collision state after spawning
Fixed some magazines and props freezing after spawning
Fixed a crash related to notepads attempting to render more than 3 pages
Fixed ammo visibility in ending cutscenes
Fixed unsurfable rails
Fixed vehicle wheels randomly jumping while driving
Fixed vehicles sometimes spawning unusable
Fixed save corruption caused by flashback's white screen
Reduced level streaming delays
Decreased missile drone fire rate
Increased overall Ratata's accuracy
Graphics
Improved general performance
Fixed performance issues on the Train
Fixed notepad pages clipping into each other
Fixed final boss having both cinematic and gameplay eyes visible at the same time
Fixed some metal textures that seemed too dark
Fixed the scale of a holo sight on several weapons
Fixed broken facial animations
Fixed afterdeath rendering for the final boss' head
Fixed flamethrower VFX on the Track
Fixed level placeholders being visible during level loading
Fixed Utopia's eyelids floating away
Disabled the variable rate of shading
Enabled bloom effect
Enabled decals
Added missing shell eject events when rebolting or reloading weapons
Improved reflections
Lore
Added a missing weapon lore record for FBAR4
Optimized some note pictures
Sound
Improved Mirage engine sound
Fixed the volume of Nova's voice
Fixed weapons not rattling properly when being picked up
Fixed weapon rattling while holstered
Fixed missing jetbelt sounds for flying enemies
Fixed flamethrower sounds playing incorrectly
Added an inventory sound for syringes
Added a ticking sound for grenades
Added a Sting upgrade application sound
Sting now also makes a sound when the player gets closer to the upgrade box
Levels
Fixed some precomputed visibility, lighting, occlusion and texture issues on various levels
Fixed flying objects in several levels
Fixed distance fading on some mesh placeholders
Fixed missing kill volumes on some levels
Fixed some tapes and notes placement
Fixed some navigation issues
Fixed hook interactive spots placement on the final boss arena
Fixed missing background for Boomboy levels
Fixed collision for some meshes
Fixed poorly hookable objects in prologue
Fixed level loading issues after the Wall
Fixed missing geometry after the Wall
Fixed intro level lighting loading incorrectly
Fixed levels being unloaded too early
Fixed navigation inside lead lair boss' arena
Updated reflection probes
Updated level LODs on several levels
Updated intro sequence reflections
Added missing checkpoints to some levels
Replaced all level LOD placeholders with new ones
UI
Fixed volume sliders not setting values correctly when set to 0
Localization
Fixed few misplaced dialogues between Italian and Portugal localization
Fixed lever legend in flashbacks using incompatible fonts
Fixed missing character name in the end of the prologue
Fixed incorrect character name (Baron) during the first traverse level
Added missing localization for FBAR
Removed excessive spaces in English and Russian localization
Source
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