In this update4
Full notes
Full The Burst update
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What changed
- UI and audio
- Gameplay
- Balance
- Fixes
- Store
The Burst changes
Greetings operatives!
I come bearing great news! We now have full bHaptics support! That's right! Now you can feel everything that poor Hornet feels! Getting shot, falling into the abyss, blowing up, crashing your mirage into a ton of explosives! Sounds like an amazing experience! Right?
Oh, and by the way, there's a whoooole lot of other things we cooked with this new version! One of those things are... ACHIEVEMENTS!!! That's right, they're finally here! Also we've done some requested enemy improvements and much, MUCH more!
Anyways, im sure you're curious about what exacrlty we did and what feedback we implemented, so here's a full list of everything!
Gameplay
Armor debris collision is fixed — the player can no longer stand on armor pieces
ACHIEVEMENTS
Enemy accuracy is now range-dependent
Enemies now react faster if they lose sight of the player
Enemies now play turn animations correctly
Several climbing issues were fixed
Elevator buttons now have better visibility and differ in color
The player’s hand no longer disappears when reloading a save with a weapon in hand
The climbing is now more stable
Varg’s hooks are now easier to access
Syringes no longer affect cutscenes and their buffs are removed before the cutscene starts
Enemy troops are now more mobile
Enemy accuracy now depends on the player’s mobility — increases for standing targets, decreases for moving targets
Enemy recoil is now both vertical and horizontal
Actions leading to enemies dying are now registered correctly
Several enemy animations were updated
Several issues related to hook-dash ability were resolved
The final boss now properly stops before dying
Health and armor values for bosses underwent balance changes
Enemy fire rate was rebalanced
Enemies no longer yeet themselves to space after jumping
Heavy enemies now have their jogging animation fixed
Some enemies were mistakenly unhookable before. Not anymore.
Melee enemies that can push now look for cover if the player is unreachable
Took away teleportation tricks from enemies. Now they jump over obstacles properly.
Level Art
Several annoying broken collisions, fog and flying objects were fixed in the Bunker mission
Fixed distance culling of some meshes at Leadlair
Missing gameplay sublevel in the Bunker mission is now restored
Prologue underwent some minor fixes
Cull distances at Bordergate now work better
Track Owner no longer talks to the player after you escape the track
Light mobility at Forgepolis was improved
Proxies at Bordergate now work properly
Graphics
FBAR magazine LODs were fixed
Upgrade case now has better interior textures, its visibility was significantly improved
SFX/VFX
Flying enemy VFXs are now smoother
Bhaptics
Landing (a slight vibration at the bottom of the torso)
Wind (on the vehicles too!)
Sliding along the floor (back haptics activation)
Grabbing objects and surfaces
Shooting
Hook swinging and release haptics (depends on overall hook stress when swinging)
Inventory interactions (belt and back slots)
Taking damage from bullets, explosions and melee attacks
Falling into the abyss (vibration all over the suit)
Death (vibration all over the suit)
Low health (heartbeat)
Mirage engine start
Running something (or someone) over and crashing
Front and back mirage suspension bumping
That is going to be all for now, operatives. Stay tuned, something's coming ;)
https://store.steampowered.com/app/2073880/The_Burst/
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Source
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