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Steam News30 November 20241y ago

The Burst update 1.0.42 is now LIVE!

Greetings operatives! The Burst update 1.0.42 is finally live! We got a bunch of cool stuff for you! What kinds of stuff, exactly, you might ask? Well, many of you were waiting for them, and THEY FINALLY ARRIVED!

In this update1

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Full The Burst update

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Repeated intro

Greetings operatives! The Burst update 1.0.42 is finally live!

What changed

38 fixes2 additions22 changes1 removal
  • UI and audio
  • Workshop
changedSPRINT BUTTON and JUMP BUTTON! Woooo!We have also brought you a whole ton of weapon updates, movement fixes, and we have also eradicated a bunch of those pesky bugs that have been roaming around Damag! As always, if you're interested in the whole list of changes, read them down below!
changedSPRINT BUTTON and JUMP BUTTON! Woooo!Gameplay
fixedSPRINT BUTTON and JUMP BUTTON! Woooo!Fixed voice recorders initial state
fixedSPRINT BUTTON and JUMP BUTTON! Woooo!Fixed Sniper Ratata sometimes becoming jammed, requiring multiple rebolts
fixedSPRINT BUTTON and JUMP BUTTON! Woooo!Fixed Sniper Ratata model and its LODs
fixedSPRINT BUTTON and JUMP BUTTON! Woooo!Fixed scope sizes and colors to improve visibility

The Burst changes

changedWe have also brought you a whole ton of weapon updates, movement fixes, and we have also eradicated a bunch of those pesky bugs that have been roaming around Damag! As always, if you're interested in the whole list of changes, read them down below!
changedGameplay
fixedFixed voice recorders initial state
fixedFixed Sniper Ratata sometimes becoming jammed, requiring multiple rebolts
fixedFixed Sniper Ratata model and its LODs

We got a bunch of cool stuff for you! What kinds of stuff, exactly, you might ask? Well, many of you were waiting for them, and THEY FINALLY ARRIVED! The highlights of our show... give a round of applause tooooo...

SPRINT BUTTON and JUMP BUTTON! Woooo!

We have also brought you a whole ton of weapon updates, movement fixes, and we have also eradicated a bunch of those pesky bugs that have been roaming around Damag! As always, if you're interested in the whole list of changes, read them down below!

  • Gameplay

  • Fixed voice recorders initial state

  • Fixed Sniper Ratata sometimes becoming jammed, requiring multiple rebolts

  • Fixed Sniper Ratata model and its LODs

  • Fixed scope sizes and colors to improve visibility

  • Reworked SAP energy mechanism, now it works correctly. Nova's special SAP now fires after trigger pull and not release

  • Reworked flamethrower sound

  • General weapon handling and performance improvements

  • General weapon mesh and animation improvements

  • Fixed ammo drop rate chance

  • Balance tweaks to all the weapons

  • Fixed stuttering when walking over small elevations

  • Improved ammo drop chance for supply boxes

  • Increased vehicle suspension haptics treshold to reduce constant bumping when dirivng over rough terrain

  • Implemented stability graph for compound constructions to prevent parts from floating in air when their base is broken

  • Improved vehicle damage to compound constructions

  • Imporoved hammer prop handling

  • Fixed stick crouching option not working

  • Added stick-sprint option to toggle sprinting by clicking on movement stick

  • Fixed flamethrower not having any sound on android platform

  • Increased jump height from sliding

  • Simplified jump code, now player can jump in any direction

  • Added easy jump option which removes need to swing hands to jump higher

  • Improved enemies grenade throwing behavior. Now enemies won't throw grenades in close proximity to themselves and other allies

  • Fixed Boom-Rifle and Revolver mags not displaying correct ammo count

  • Fixed mag duplication when ejecting a mag, putting it on a belt and taking it back to refill

  • Fixed enemies aiming incorrectly

  • Fixed subtitles showing incorrectly in certain dialogues

  • Improved AI reloading behavior

    Graphics

  • Disabled Round-Robin occlusion queries

  • Fixed vehicle animation occasionally misplacing wheels

  • Fixed missing overlays on smooth spectator (PC)

  • Smooth spectator now renders projection from user's eye, rather than center of the HMD

    Levels

  • Optimized crowded ending scene

  • Fixed visibility issues of objects that are under crane at Lead Lair

  • Fixed incorrect precomputed visibility and streaming at Lead Lair

  • Fixed background objects at Lead Lair

  • Improved performance on Mobile platforms at Forgepolis

  • Fixed misplaced LOD placeholders at prologue

  • Fixed toilet lid cover position in prologue

  • Fixed tutorial interruption logic

  • Fixed Varg hooks clipping through objects

  • Fixed some tape locations in Landing Zone

  • Improved audio volume levels in Bordergate

  • Fixed some precomputed visibility issues at various locations

  • Fixed some breakable constructions in Bordergate

  • Improved ending scene performance

  • Fixed player softlocking by leaving Varg's elevators

  • Fixed player falling through Varg's elevator roof when extensively jumping

  • Fixed Varg's elevator going back

  • Fixed lighting issues at Bunker

  • Fixed visibility and lighting issues at Forgepolis

  • Fixed Techkiller bosses spawn logic

  • Redesigned checkpoints and fall triggers at The Wall level

  • Fixed collision issues on cave supports

  • Fixed fog blending inside Bunker's vents

  • Fixed incorrect lightmap behaviour at train levels

  • Fixed reflection probes and, culling and collision at Bordergate

  • Fixed object culling at Leadlair

    Menu

  • Fixed menu scroll direction inputs

    Audio

  • Fixed dry fire clicks having no attenuation

    Localization

  • Fixed localization of the driving tutorial

Source

Steam News / 30 November 2024

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