Update history
Latest The Break-In updates
Search patches, hotfixes, and dev posts. Load more to keep browsing the timeline.
Browse updates
Published changes
Search updates. Filter by source or date. Open any row for the full patch notes, or load more to continue the timeline.
- The Break-In
Update 2 Patch 2 - Just a little one
Small emergency patch to fix a crash that some players were having, especially on the casino level. Fixed crash caused by trying to highlight objects which had unreadable meshes Fixed cameras not spawning properly most…
Announcement4 changesFixPerformance - The Break-In
Update 2 - Patch 1 - Physics strikes again
This patch contains some fixes for potential physics issues introduced in content update 2. These were caused by some physics optimisations I made to boost performance in VR. Do let me know if you notice any other physi…
Announcement8 changesFixPerformance - The Break-In
Mansion Map - Content Update 2
A new update has been released! Here’s an overview of what was added. There will be another update coming very soon with Christmas content, so stay tuned! Mansion Level A brand new level which can spawn rarely from Dave…
Announcement8 changesFixGameplay - The Break-In
Update 1 Patch 5 - Floating away no more
A couple of fairly major fixes along with some smaller things. I have started work on the next content update, which should come around Christmas time Added new room varieties to container ship and house maps Added opti…
Announcement5 changesFixMaps - The Break-In
Update 1 Patch 4 - VR Hands Behaving Badly
I have made some improvements to VR hand stability, fixing a number of bugs which caused them to freeze in place, go slow suddenly, or cause the player to teleport upward when climbing. This patch also rebalances the ge…
Store14 changesFixPerformance

