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Steam News30 July 202629d ago

Big Bugfix Patch

Hello again Burglars, it's been a while. I had to take some time away from development again following the museum update, but I'm back and working with a new developer to fix some of the game's biggest bugs.

Full notes

Full The Break-In update

Read the full published notes in a cleaner layout. The original post stays linked below.

Repeated intro

Hello again Burglars, it's been a while. I had to take some time away from development again following the museum update, but I'm back and working with a new developer to fix some of the game's biggest bugs.

What changed

1 fix3 additions1 change0 removals
  • Gameplay
  • Fixes
  • Server
addedHello again Burglars, it's been a while. I had to take some time away from development again following the museum update, but I'm back and working with a new developer to fix some of the game's biggest bugs.
addedOne of the big changes in this update is the vents revamp. Vents were really annoying to use before, with tools disappearing, players falling through them, and just general clunkiness. The old vents have been completely replaced with new, larger vents which let you crouch-walk through them instead of forcing you to climb. That means it's much easier to get into vents, and navigate around them, and they don't cause so many glitches. There may be some new, fun issues with them so let me know if you find any. They will be much easier to fix now.
fixedSave file deletion, missions double loading, and nonVR physics explosions should also now all be fixed. The full list of fixes is below, so if you are still seeing any of these issues then let me know in the comments.
addedAlongside bugfixes, I have also been working on the next update for the Break-In, which will be a huge 2.0 update. It will feature 3 new maps, and new content focused on giving endgame players plenty of stuff to do. We will also have new burglary gear. For sneak previews, make sure you join the official discord server.
changedGuards spawning already alerted

The Break-In changes

addedHello again Burglars, it's been a while. I had to take some time away from development again following the museum update, but I'm back and working with a new developer to fix some of the game's biggest bugs.
addedOne of the big changes in this update is the vents revamp. Vents were really annoying to use before, with tools disappearing, players falling through them, and just general clunkiness. The old vents have been completely replaced with new, larger vents which let you crouch-walk through them instead of forcing you to climb. That means it's much easier to get into vents, and navigate around them, and they don't cause so many glitches. There may be some new, fun issues with them so let me know if you find any. They will be much easier to fix now.
fixedSave file deletion, missions double loading, and nonVR physics explosions should also now all be fixed. The full list of fixes is below, so if you are still seeing any of these issues then let me know in the comments.
addedAlongside bugfixes, I have also been working on the next update for the Break-In, which will be a huge 2.0 update. It will feature 3 new maps, and new content focused on giving endgame players plenty of stuff to do. We will also have new burglary gear. For sneak previews, make sure you join the official discord server.
changedGuards spawning already alerted

One of the big changes in this update is the vents revamp. Vents were really annoying to use before, with tools disappearing, players falling through them, and just general clunkiness. The old vents have been completely replaced with new, larger vents which let you crouch-walk through them instead of forcing you to climb. That means it's much easier to get into vents, and navigate around them, and they don't cause so many glitches. There may be some new, fun issues with them so let me know if you find any. They will be much easier to fix now.

Save file deletion, missions double loading, and nonVR physics explosions should also now all be fixed. The full list of fixes is below, so if you are still seeing any of these issues then let me know in the comments.

Alongside bugfixes, I have also been working on the next update for the Break-In, which will be a huge 2.0 update. It will feature 3 new maps, and new content focused on giving endgame players plenty of stuff to do. We will also have new burglary gear. For sneak previews, make sure you join the official discord server.

Changelist

  • Body glitching and camera jerking when crouching or landing from a jump in nonVR

  • VR players can uncrouch when under something

  • Climbables become ungrabbable

  • Ending a climb underneath something causes glitching

  • Body renderer intersection after climb

  • Camera goes through vents

  • Guards spawning already alerted

  • Alarms already being alerted

  • Invisible AI

  • Invisible Players

  • Key rebinding doesn't work with AZERTY

  • Cops teleporting

  • Players get kicked from lobbies randomly

  • Physics explosions in non VR

  • Jittering when jumping or carrying things in non VR

  • Small mall vent blocked

  • Lockpicks don't break in VR

  • Newline unescaped in harrier heist description

  • Vent issues

  • Mastermind intel perk info is wrong

  • Third-tier perks can be started without pre-requisites

  • Neck hole is visible in non VR

  • Double Loading Missions

  • Save file Deletion

  • Stuck in ceiling / walls

  • Container ship top step, player gets stuck

  • Guards tase while they are getting up

Source

Steam News / 30 July 2026

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