Full notes
Full The Break-In update
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Repeated intro
Hello again Burglars, it's been a while. I had to take some time away from development again following the museum update, but I'm back and working with a new developer to fix some of the game's biggest bugs.
What changed
- Gameplay
- Fixes
- Server
The Break-In changes
One of the big changes in this update is the vents revamp. Vents were really annoying to use before, with tools disappearing, players falling through them, and just general clunkiness. The old vents have been completely replaced with new, larger vents which let you crouch-walk through them instead of forcing you to climb. That means it's much easier to get into vents, and navigate around them, and they don't cause so many glitches. There may be some new, fun issues with them so let me know if you find any. They will be much easier to fix now.
Save file deletion, missions double loading, and nonVR physics explosions should also now all be fixed. The full list of fixes is below, so if you are still seeing any of these issues then let me know in the comments.
Alongside bugfixes, I have also been working on the next update for the Break-In, which will be a huge 2.0 update. It will feature 3 new maps, and new content focused on giving endgame players plenty of stuff to do. We will also have new burglary gear. For sneak previews, make sure you join the official discord server.
Changelist
Body glitching and camera jerking when crouching or landing from a jump in nonVR
VR players can uncrouch when under something
Climbables become ungrabbable
Ending a climb underneath something causes glitching
Body renderer intersection after climb
Camera goes through vents
Guards spawning already alerted
Alarms already being alerted
Invisible AI
Invisible Players
Key rebinding doesn't work with AZERTY
Cops teleporting
Players get kicked from lobbies randomly
Physics explosions in non VR
Jittering when jumping or carrying things in non VR
Small mall vent blocked
Lockpicks don't break in VR
Newline unescaped in harrier heist description
Vent issues
Mastermind intel perk info is wrong
Third-tier perks can be started without pre-requisites
Neck hole is visible in non VR
Double Loading Missions
Save file Deletion
Stuck in ceiling / walls
Container ship top step, player gets stuck
Guards tase while they are getting up
Source
Changelog.gg summarizes and formats this update. How we read updates.
