Full notes
Full The Break-In update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Balance
- Server
- Gameplay
- Events
- Maps
- UI and audio
A new patch has been released to address some of the annoying bugs and balance issues highlighted by players over the Christmas period.
Many new players found it difficult to progress, especially without stealing big ticket items like cars and residents. To reduce the grind, driver cuts have been reduced, with additional reductions when playing in multiplayer. There is also now a significantly increased bonus for stealing lots of items (10+), which increases exponentially and is capped at $35k per mission.
I will be working on more bugfixes over the coming weeks, before starting work on Update 3. If you have any suggestions for the game, I’m active in the discord server linked below so post them there!
For the full change log, see below:
Reduced getaway driver cuts for all vehicles
Further reduced cuts when in multiplayer based on number of players
Renamed getaway danger fee to police called fee
Increased bonus for stealing lots of items and made it exponential to reward players who like to steal many low value items
Made unstealable stealables not appear as steal goals anymore (let me know if you find any that are still unstealable)
Made players who are kicked from your lobby unable to return
Collision fixes in mansion map and police van
Lighting fixes in house and mall levels
Fixed sounds still playing quietly when turned off
Source
Changelog.gg summarizes and formats this update. How we read updates.
