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Steam News5 June 20251y ago

Second Patch! v1.1.1

Shortly after our first patch v1.1 released during launch week, we're back with another batch of improvements and fixes. This time, we focused primarily on improving the clarity of several in-game menus.

In this update5

Full notes

Full The Book of Aaru update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

9 fixes5 additions3 changes1 removal
  • Balance
  • Fixes
  • Events
  • Gameplay
  • Maps
  • UI and audio
fixedShortly after our first patch v1.1 released during launch week, we're back with another batch of improvements and fixes. This time, we focused primarily on improving the clarity of several in-game menus. We also made balance adjustments, especially to the time-bending ability. Last but not least, we addressed several situations where player progression could become blocked.
fixedBug FixesFix for un-closeable Portal shortcut UI menu
fixedBug FixesFixed an edge case situation where no action was possible if the inventory was full and the player chose an additional Glyph or Supportive Gear in the end-level reward menu
fixedBug FixesFix for the immediate closing of inventory upon its opening
fixedBug FixesPlayer stats and inventory now carry over to the final arena of the All-Knowing Halls Dungeon as intended
fixedBug FixesThe Green Dimension portal in the All-Knowing Halls Dungeon is fixed so that it does not softlock the player in the secret dimension
amount of kept materials on death15%20%amount of kept materials on death increased, buff

The Book of Aaru changes

fixedShortly after our first patch v1.1 released during launch week, we're back with another batch of improvements and fixes. This time, we focused primarily on improving the clarity of several in-game menus. We also made balance adjustments, especially to the time-bending ability. Last but not least, we addressed several situations where player progression could become blocked.
fixedFix for un-closeable Portal shortcut UI menu
fixedFixed an edge case situation where no action was possible if the inventory was full and the player chose an additional Glyph or Supportive Gear in the end-level reward menu
fixedFix for the immediate closing of inventory upon its opening
fixedPlayer stats and inventory now carry over to the final arena of the All-Knowing Halls Dungeon as intended

Shortly after our first patch v1.1 released during launch week, we're back with another batch of improvements and fixes. This time, we focused primarily on improving the clarity of several in-game menus. We also made balance adjustments, especially to the time-bending ability. Last but not least, we addressed several situations where player progression could become blocked.

Bug Fixes

  • Fix for un-closeable Portal shortcut UI menu

  • Fixed an edge case situation where no action was possible if the inventory was full and the player chose an additional Glyph or Supportive Gear in the end-level reward menu

  • Fix for the immediate closing of inventory upon its opening

  • Player stats and inventory now carry over to the final arena of the All-Knowing Halls Dungeon as intended

  • The Green Dimension portal in the All-Knowing Halls Dungeon is fixed so that it does not softlock the player in the secret dimension

  • Popup numbers for any damage or heal indication cleaned from ghosting underlying black numbers in the bottom layer

  • Revealing Glyphs and Supportive Gear in the looting stage is no longer free

  • Dungeon UI data for times survived now updates with every win

  • The health bar of the Caves of Despair Dungeon Keeper is now visible immediately from the start of level 3 to showcase his health loss if the shortcut is not taken

Feature Improvements

Time Bending Overhaul

  • Popup numbers showcasing Time Essence gained are visually enhanced to an orange-purple style to match the rest of the Time Bending ability visuals

  • Streak indicator introduced into HUD UI around the Time Essence bar to showcase streak buildup and extinction

  • Streak capped at 7 build-ups to prevent broken builds where infinite Time Bending was possible

  • Streak is moderated down to limit the exponential growth of the bonus, but also to make it more satisfying from attack to attack

Blessing Screen Menu Overhaul

  • Animation for blessing added

  • An additional window with clearly calculated values of costs and to-be-blessed materials added

  • Warning hints for two different scenarios explaining why blessing is not possible

  • First: when the player does not have enough materials and needs to collect more

  • Second: when the player needs to bless a larger portion at once to overcome the price of blessing

  • Localization into 11 languages for all new texts

  • Prevention against blessing if the resulting amount would be 0

  • Resetting the menu on exit from any stage to make re-entry into the menu clean every time

  • Visual update of buttons and fonts for clarity and aesthetic polish

  • Matched visual update is also in the Material screen under the player inventory menu

  • Highlighting materials that are being interacted with during bthe lessing

  • Prevention against mouse hovering breaking the navigation with keyboard across the menu

  • Increased amount of kept materials on death from 15% to 20%

Polish

  • Added Attribute Altar to the end of level 3 in the First Laboratory Dungeon so the player can use newly collected shards on the trial path

  • Minor various scene updates for better functioning traps, and better positioned obstacles and decorations

To see the full list of updates since release, you can also check out the previous update log:

[dynamiclink href="https://steamcommunity.com/games/2092970/announcements/detail/518589049004361709"]

Enjoy the adventure!

Source

Steam News / 5 June 2025

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