In this update5
Full notes
Full The Book of Aaru update
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What changed
- Balance
- Fixes
- Events
- Gameplay
- Maps
- UI and audio
The Book of Aaru changes
Shortly after our first patch v1.1 released during launch week, we're back with another batch of improvements and fixes. This time, we focused primarily on improving the clarity of several in-game menus. We also made balance adjustments, especially to the time-bending ability. Last but not least, we addressed several situations where player progression could become blocked.
Bug Fixes
Fix for un-closeable Portal shortcut UI menu
Fixed an edge case situation where no action was possible if the inventory was full and the player chose an additional Glyph or Supportive Gear in the end-level reward menu
Fix for the immediate closing of inventory upon its opening
Player stats and inventory now carry over to the final arena of the All-Knowing Halls Dungeon as intended
The Green Dimension portal in the All-Knowing Halls Dungeon is fixed so that it does not softlock the player in the secret dimension
Popup numbers for any damage or heal indication cleaned from ghosting underlying black numbers in the bottom layer
Revealing Glyphs and Supportive Gear in the looting stage is no longer free
Dungeon UI data for times survived now updates with every win
The health bar of the Caves of Despair Dungeon Keeper is now visible immediately from the start of level 3 to showcase his health loss if the shortcut is not taken
Feature Improvements
Time Bending Overhaul
Popup numbers showcasing Time Essence gained are visually enhanced to an orange-purple style to match the rest of the Time Bending ability visuals
Streak indicator introduced into HUD UI around the Time Essence bar to showcase streak buildup and extinction
Streak capped at 7 build-ups to prevent broken builds where infinite Time Bending was possible
Streak is moderated down to limit the exponential growth of the bonus, but also to make it more satisfying from attack to attack
Blessing Screen Menu Overhaul
Animation for blessing added
An additional window with clearly calculated values of costs and to-be-blessed materials added
Warning hints for two different scenarios explaining why blessing is not possible
First: when the player does not have enough materials and needs to collect more
Second: when the player needs to bless a larger portion at once to overcome the price of blessing
Localization into 11 languages for all new texts
Prevention against blessing if the resulting amount would be 0
Resetting the menu on exit from any stage to make re-entry into the menu clean every time
Visual update of buttons and fonts for clarity and aesthetic polish
Matched visual update is also in the Material screen under the player inventory menu
Highlighting materials that are being interacted with during bthe lessing
Prevention against mouse hovering breaking the navigation with keyboard across the menu
Increased amount of kept materials on death from 15% to 20%
Polish
Added Attribute Altar to the end of level 3 in the First Laboratory Dungeon so the player can use newly collected shards on the trial path
Minor various scene updates for better functioning traps, and better positioned obstacles and decorations
To see the full list of updates since release, you can also check out the previous update log:
[dynamiclink href="https://steamcommunity.com/games/2092970/announcements/detail/518589049004361709"]
Enjoy the adventure!
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