What changed
2 fixes1 addition0 changes0 removals
added1.Improved control responsiveness 2.Adjusted stamina system 3.Added low HP mechanics 4.Added debt system 5.Adjusted HP recovery system 6.Rebalanced stamina cost for dodge and healing 7.Added stamina recovery on enemy kill
fixed1.Training dummy: fixed behavior logic bugs 2.Training dummy: adjusted respawn time 3.Training dummy: behavior adjustments 4.Adjusted overall enemy weight/impact feel 5.Monkey: added secondary attack attributes 6.Eunuch: added new attack mechanics 7.Head: no longer visible in normal camera view 8.Right Hand: reworked attack animations
fixed1.Fixed abnormal sound playback when enemies fall off cliffs 2.Fixed black screen bug after death 3.Level-3: terrain adjustments 4.Level-3: added new terrain mechanics 5.Level-10: added new mechanics and fixed incorrect animation logic 6.Level-11: mechanic adjustments 7.Level-12: map adjustments 8.Level-12: mechanic adjustments 9.Level-13: added new abilities to each enemy
一意孤行 The blood's way changes
added1.Improved control responsiveness 2.Adjusted stamina system 3.Added low HP mechanics 4.Added debt system 5.Adjusted HP recovery system 6.Rebalanced stamina cost for dodge and healing 7.Added stamina recovery on enemy kill
fixed1.Training dummy: fixed behavior logic bugs 2.Training dummy: adjusted respawn time 3.Training dummy: behavior adjustments 4.Adjusted overall enemy weight/impact feel 5.Monkey: added secondary attack attributes 6.Eunuch: added new attack mechanics 7.Head: no longer visible in normal camera view 8.Right Hand: reworked attack animations
fixed1.Fixed abnormal sound playback when enemies fall off cliffs 2.Fixed black screen bug after death 3.Level-3: terrain adjustments 4.Level-3: added new terrain mechanics 5.Level-10: added new mechanics and fixed incorrect animation logic 6.Level-11: mechanic adjustments 7.Level-12: map adjustments 8.Level-12: mechanic adjustments 9.Level-13: added new abilities to each enemy
Update – March 23, 2026
Player:
1.Improved control responsiveness 2.Adjusted stamina system 3.Added low HP mechanics 4.Added debt system 5.Adjusted HP recovery system 6.Rebalanced stamina cost for dodge and healing 7.Added stamina recovery on enemy kill
Enemies:
1.Training dummy: fixed behavior logic bugs 2.Training dummy: adjusted respawn time 3.Training dummy: behavior adjustments 4.Adjusted overall enemy weight/impact feel 5.Monkey: added secondary attack attributes 6.Eunuch: added new attack mechanics 7.Head: no longer visible in normal camera view 8.Right Hand: reworked attack animations
Levels:
1.Fixed abnormal sound playback when enemies fall off cliffs 2.Fixed black screen bug after death 3.Level-3: terrain adjustments 4.Level-3: added new terrain mechanics 5.Level-10: added new mechanics and fixed incorrect animation logic 6.Level-11: mechanic adjustments 7.Level-12: map adjustments 8.Level-12: mechanic adjustments 9.Level-13: added new abilities to each enemy