What changed
1 fix0 additions0 changes0 removals
fixedUpdate : Level 2 Shield Soldier: Added [Guard Break] state. Heavy attacks now create tactical openings. Level 3 BOSS: Behavior logic overhaul. Expect more unpredictable patterns. Level 5 Aerial Enemy: Adjusted attack aggressiveness. The sky is no longer a safe haven. Level 6 BOSS: Implemented Phase 2 mechanics. Activated once health drops below 50%. Level 10 BOSS: Implemented Phase 2 mechanics. The true challenge begins at half health. Bug Fix: Resolved an issue where fireballs lingered after BOSS death. Bug Fix (Level 10 BOSS): Resolved a severe issue where skills would trigger repeatedly.
一意孤行 The blood's way changes
fixedUpdate : Level 2 Shield Soldier: Added [Guard Break] state. Heavy attacks now create tactical openings. Level 3 BOSS: Behavior logic overhaul. Expect more unpredictable patterns. Level 5 Aerial Enemy: Adjusted attack aggressiveness. The sky is no longer a safe haven. Level 6 BOSS: Implemented Phase 2 mechanics. Activated once health drops below 50%. Level 10 BOSS: Implemented Phase 2 mechanics. The true challenge begins at half health. Bug Fix: Resolved an issue where fireballs lingered after BOSS death. Bug Fix (Level 10 BOSS): Resolved a severe issue where skills would trigger repeatedly.
Update : Level 2 Shield Soldier
Added [Guard Break] state. Heavy attacks now create tactical openings.
Level 3 BOSS
Behavior logic overhaul. Expect more unpredictable patterns.
Level 5 Aerial Enemy
Adjusted attack aggressiveness. The sky is no longer a safe haven.
Level 6 BOSS
Implemented Phase 2 mechanics. Activated once health drops below 50%.
Level 10 BOSS
Implemented Phase 2 mechanics. The true challenge begins at half health.
Bug Fix
Resolved an issue where fireballs lingered after BOSS death.
Bug Fix (Level 10 BOSS)
Resolved a severe issue where skills would trigger repeatedly.