What changed
2 fixes1 addition3 changes0 removals
changedThis update brings a range of improvements to levels, enemies, and overall gameplay feel:
changedLevel Improvements & Additions:
fixedSome traps now affect enemies, adding new tactical options Various trap behaviors have been refined Terrain adjustments across multiple levels for smoother gameplay Added new Trap Platforms Level 2: Fixed an issue where traps dealt no damage Level 3 & 6: Added respawn points to reduce frustration Level 11 & 12: Added activation conditions to stage mechanics Level 12: Introduced new gameplay mechanics
addedAdded or improved mechanics for multiple enemy types (Shield Soldier, Spearman, Left/Right Hand, Giant Hand, Bronze entity, etc.) Adjusted Monkey behavior Fixed an issue where Left/Right Hand enemies could fall unexpectedly while moving
changedPlayer Improvements:
fixedFixed an issue where Strong Attack could not be used at low HP Fixed a bug where the player remained in a falling state when pinned against a wall
一意孤行 The blood's way changes
changedThis update brings a range of improvements to levels, enemies, and overall gameplay feel:
changedLevel Improvements & Additions:
fixedSome traps now affect enemies, adding new tactical options Various trap behaviors have been refined Terrain adjustments across multiple levels for smoother gameplay Added new Trap Platforms Level 2: Fixed an issue where traps dealt no damage Level 3 & 6: Added respawn points to reduce frustration Level 11 & 12: Added activation conditions to stage mechanics Level 12: Introduced new gameplay mechanics
addedAdded or improved mechanics for multiple enemy types (Shield Soldier, Spearman, Left/Right Hand, Giant Hand, Bronze entity, etc.) Adjusted Monkey behavior Fixed an issue where Left/Right Hand enemies could fall unexpectedly while moving
changedPlayer Improvements:
This update brings a range of improvements to levels, enemies, and overall gameplay feel:
Level Improvements & Additions:
Some traps now affect enemies, adding new tactical options Various trap behaviors have been refined Terrain adjustments across multiple levels for smoother gameplay Added new Trap Platforms Level 2: Fixed an issue where traps dealt no damage Level 3 & 6: Added respawn points to reduce frustration Level 11 & 12: Added activation conditions to stage mechanics Level 12: Introduced new gameplay mechanics
Boss Adjustments:
Refined behavior logic for a more balanced and engaging fight
Enemy Updates:
Added or improved mechanics for multiple enemy types (Shield Soldier, Spearman, Left/Right Hand, Giant Hand, Bronze entity, etc.) Adjusted Monkey behavior Fixed an issue where Left/Right Hand enemies could fall unexpectedly while moving
Player Improvements:
Fixed an issue where Strong Attack could not be used at low HP Fixed a bug where the player remained in a falling state when pinned against a wall