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Steam News31 March 20263mo ago

Update – March 31, 2026

This update brings a range of improvements to levels, enemies, and overall gameplay feel: Level Improvements & Additions: Some traps now affect enemies, adding new tactical options Various trap behaviors have been refin

Full notes

Full 一意孤行 The blood's way update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

2 fixes1 addition3 changes0 removals
  • Gameplay
  • Maps
  • Fixes
  • Balance
changedThis update brings a range of improvements to levels, enemies, and overall gameplay feel:
changedLevel Improvements & Additions:
fixedSome traps now affect enemies, adding new tactical options Various trap behaviors have been refined Terrain adjustments across multiple levels for smoother gameplay Added new Trap Platforms Level 2: Fixed an issue where traps dealt no damage Level 3 & 6: Added respawn points to reduce frustration Level 11 & 12: Added activation conditions to stage mechanics Level 12: Introduced new gameplay mechanics
addedAdded or improved mechanics for multiple enemy types (Shield Soldier, Spearman, Left/Right Hand, Giant Hand, Bronze entity, etc.) Adjusted Monkey behavior Fixed an issue where Left/Right Hand enemies could fall unexpectedly while moving
changedPlayer Improvements:
fixedFixed an issue where Strong Attack could not be used at low HP Fixed a bug where the player remained in a falling state when pinned against a wall

一意孤行 The blood's way changes

changedThis update brings a range of improvements to levels, enemies, and overall gameplay feel:
changedLevel Improvements & Additions:
fixedSome traps now affect enemies, adding new tactical options Various trap behaviors have been refined Terrain adjustments across multiple levels for smoother gameplay Added new Trap Platforms Level 2: Fixed an issue where traps dealt no damage Level 3 & 6: Added respawn points to reduce frustration Level 11 & 12: Added activation conditions to stage mechanics Level 12: Introduced new gameplay mechanics
addedAdded or improved mechanics for multiple enemy types (Shield Soldier, Spearman, Left/Right Hand, Giant Hand, Bronze entity, etc.) Adjusted Monkey behavior Fixed an issue where Left/Right Hand enemies could fall unexpectedly while moving
changedPlayer Improvements:

This update brings a range of improvements to levels, enemies, and overall gameplay feel:

Level Improvements & Additions:

Some traps now affect enemies, adding new tactical options Various trap behaviors have been refined Terrain adjustments across multiple levels for smoother gameplay Added new Trap Platforms Level 2: Fixed an issue where traps dealt no damage Level 3 & 6: Added respawn points to reduce frustration Level 11 & 12: Added activation conditions to stage mechanics Level 12: Introduced new gameplay mechanics

Boss Adjustments:

Refined behavior logic for a more balanced and engaging fight

Enemy Updates:

Added or improved mechanics for multiple enemy types (Shield Soldier, Spearman, Left/Right Hand, Giant Hand, Bronze entity, etc.) Adjusted Monkey behavior Fixed an issue where Left/Right Hand enemies could fall unexpectedly while moving

Player Improvements:

Fixed an issue where Strong Attack could not be used at low HP Fixed a bug where the player remained in a falling state when pinned against a wall

Source

Steam News / 31 March 2026

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