Full notes
Full The Bleakest Keep update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Store
- Balance
- Fixes
The Bleakest Keep changes
Hi everyone. Here's another update for The Bleakest Keep. This update isn't as big but it comes with some cool stuff.
Twitter is where I post the most and is where you can see what I am working on. So please follow me there if you are interested in my current and future games!
Please enjoy this update and thanks for playing!
New
Added a character model viewer in the extras menu.
When restarting a run you can now choose to change starting gear without exiting to the main menu.
In the resolution settings you can now enable ultrawide resolution which will adjust the camera while at Juliet's shop for ultrawide monitors.
Added 2 rare Juliet animations when first opening her shop. Only applies to when she is sitting or floating (same rare animation) or while she is laying on the bed.
Changes
Buffed the club.
Roll regeneration decreased (now about 2 seconds) but can not be upgraded.
Buffed unarmed
Increased how much possible damage each punch can do (2 to 3)
Attacking after blocking an attack will now triple the amount of damage. This now last 3 seconds after blocking an attack instead of 1.
Each punch will regain some dodge ability.
Changed the Banshee's scream attack's visuals.
Attacking doors will no longer stop melee attacks.
You can now throw tricky knives and bombs while aiming.
Speed potion effects won't drain while inside Juliet's shop.
The Luck Potion effects will still drain while inside Juliet's shop to prevent easily using the chance to not consume an item effect while potion is active with little risk.
Increased Cormac's head hitbox.
Made some very small changes to some character models to fix some mistakes.
Juliet's outfits 2 and 3
Vampire
Banshee
Queen Elenid
Bug Fixes
Fixed kick not reaching crawling enemies.
Fixed charge special attack reloading weapons when fully upgraded.
Fixed bloodlust and swordsman perk still being found in chest while using the heavy sword.
Fixed swordsman perk still being found while using unarmed.
Fixed Edward continuously attacking after defeating a boss while having hold to attack enabled.
Fixed Cormac's punch attack sometimes passing through.
This was actually not a bug, what was happening was player's were still invincible after a previous attack and Cormac's punch already hit them before they blocked, but it was so fast it looked weird and felt off. So technically it was not a bug! But it is "fixed" now.
Fixed enemies not attacking by the final drawbridge.
Fixed vampires wings clipping through their body while idle.
Source
Changelog.gg summarizes and formats this update. How we read updates.
