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- The Blackout Project
Various improvements
New weather system, with a slow night and day cycle. Weather economic influence not yet implemented Shading of out of order buildings : 3D stock displaying - size will be increased, for better readibility. New view " Al…
Store7 changesGameplay - The Blackout Project
March news
We are preparing some testing internal sessions and so we are working on several improvements to enhance "first contact game experience". New icons for produced products in floating panels. "Take a screenshot" button. S…
Announcement9 changesFixGameplay - The Blackout Project
Various improvements
First we change scale in order to get a better feeling about building sizes - from 1 to 4. Here after, houses from size 1 to 4: with the hew House view: We work also to improve design, color space, terrain, and various…
Store7 changesGameplay - The Blackout Project
Local Automatic Transportation
As expected, a transportation model is being implemented in The Blackout Project. The first step focuses on the local automatic transportation system. Here, local means that transportation operates within a limited rang…
Store5 changesMaps - The Blackout Project
The education system
In The Blackout Project, every company has specific requirements for its workforce. These requirements are divided into four levels: Common (Levels 1–3): non-professional, general workers. Professional Levels (3 Pro, 4…
Patch notes4 changesUI/audioServer - The Blackout Project
The population system
In the newly implemented system, each individual is tracked. Every person is born, attends school, and may go on to study—sometimes for a long time, sometimes not. Each individual belongs to a social category, which inf…
Announcement2 changesGameplay - The Blackout Project
v0.13.0 Population simulator
A first version of a population simulator has been developed. Rather than having a very artificial variation in the number of individuals, here each person is managed from birth to death. At first, I didn't think I woul…
Announcement





