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Steam News3 June 20262mo ago

Patch 15:0: Summer Sparks

Season 14 Leaderboard Rewards for Season 13 Monster Mash Champion (Rank 10 and up) Monster Mash Paragon (Rank 100 and up) Monster Mash Elite (Rank 1000 and up) Prize Pass updates Steady Hand (Carpet) Bat Altar (Stash) C

In this update13

Full notes

Full The Bazaar update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

10 fixes14 additions65 changes7 removals
  • Events
  • Store
  • Performance
  • Fixes
  • Gameplay
  • UI and audio
changedSeason 14
changedLeaderboard Rewards for Season 13
changedKnockout Stelle (Stelle Skin)
changedMorning Routine Pygmalien (Pygmalien Skin)
changedItem Skins for Karnok and Mak
changedSeasonal Store Content
Damage2025/50Damage increased, buffBurn/Regen810/20Burn/Regen increased, buffScaling10/20/30/4010/20/40/80Scaling10/20/30/408/16/32/64Scaling decreased, nerf

The Bazaar changes

changedSeason 14
changedLeaderboard Rewards for Season 13
changedKnockout Stelle (Stelle Skin)
changedMorning Routine Pygmalien (Pygmalien Skin)
changedItem Skins for Karnok and Mak

Season 14

Leaderboard Rewards for Season 13

  • Monster Mash Champion (Rank 10 and up)

  • Monster Mash Paragon (Rank 100 and up)

  • Monster Mash Elite (Rank 1000 and up)

Prize Pass updates

  • Steady Hand (Carpet)

  • Bat Altar (Stash)

Chests additions

  • Knockout Stelle (Stelle Skin)

  • Morning Routine Pygmalien (Pygmalien Skin)

  • Item Skins for Karnok and Mak

Seasonal Store Content

  • Crash Site Seasonal Cosmetics returns!

  • Board: Crash Site

  • Album: Area 67

  • Carpet: Streamscape

  • Card Back: Eye of the Vessel

  • Stash: Crystal Cache

  • Bank: Excavation Pan

Enchantments

  • Corrected a number of systemic issues with Enchantments being incorrectly tagged and eating certain buffs/effects or not benefiting from certain buffs

  • for example, Cinders buffing a Fiery enchanted item that buffs Burn items

  • Continued with standardization pass of enchantment values, focusing on active versions of Heavy, Icy and Turbo, as well as Deadly that passively buffs other items

Announcements

  • Added announcement area to notify users of patch/downtime

SFX on Mac

  • Corrected an issue where there is sometimes a popping noise when playing on Mac

Sell Hotkey

  • Fixed the Sell hotkey not working on some devices

New Items

Common

Reroll Token

  • Diamond-tier

  • When you sell this, reroll your hourly Encounters

Dooley

RAMpage Module

  • Small Tech

  • Silver-tier

  • When you Slow, Poison or Freeze, adjacent items gain 8/16/24 Damage and 1/2/3 Burn

Jules

Laurel's Bouncy Ball

  • Small Toy

  • Gold-tier

  • CD 3

  • Haste 2 other item(s) for 1/2 second(s)

  • When this Hastes an adjacent item, charge this 1 second

Karnok

Caracal

  • Small Friend Weapon

  • Bronze-tier

  • CD 5

  • Deal 5/10/20/40 Damage for each Type this has

  • Haste a small item for 1 second(s)

  • At the start of each day, this gains a random Type

Mak

Wind Dragon

  • Medium Friend Dragon Weapon

  • Silver-tier

  • CD 5/4/3

  • An item starts Flying

  • When you use a Dragon or a Flying item, Haste it for 1 second(s) and deal 10/15/20 damage

Pygmalien

Fountain

  • Medium Aquatic Property

  • Silver-tier

  • CD 4 seconds

  • Slow 1/2/3 item(s) for 2 second(s)

  • Charge your Heal and Regen items 1 second

Stelle

Atlas

  • Medium Tool

  • Silver-tier

  • When you fight a Monster, this permanently gains +1/2/3 value

  • Quest 1 — Visit a Gold-tier Encounter: When you sell this, get 2 Loot items

  • Quest 2 — Visit a Diamond-tier Encounter: When you sell this, gain 2 XP

  • Quest 3 — Visit a Legendary-tier Encounter: When you sell this, get a small or medium Legendary item

Compass

  • Small Tool

  • Bronze-tier

  • When you visit a non-Merchant or a non-Monster encounter, this permanently gains 1/2/3/4 value

  • When you sell this, reroll your hourly Encounters

Drone Crusher

  • Medium Vehicle Tool

  • Silver-tier

  • CD 4

  • Use and destroy adjacent small Drones

  • When your items are destroyed, transform them into Small Drone (s) and Burn [4/8/12]

  • Your Drones have their cooldowns reduced by [0.5/1/1.5]s

Vanessa

Burnacuda

  • Small Aquatic Friend

  • Bronze-tier

  • CD 2

  • Ammo 2

  • Burn 2/4/6/8

  • Haste an adjacent item for 1 second(s)

New Skills

Common/Shared

Scavenger

  • This was from a previous in-Season event

  • When you Level Up, get a small item from another Hero

Burning Blade

  • The first [4/8] times you use a Weapon each fight, Charge an Burn 1 second(s)

Merchant Club

  • When you visit a Merchant, a random item costs [1/2/4/8] less Gold.

Poison Flame

  • When you Poison, your Burn items gain +[--/1/2/3] Burn for the fight

Poison Forge

  • When you Poison, your Weapons gain +[2/4/6] Damage for the fight

Defender's Flames

  • When you Shield, your items gain +[1/2/3] Burn

Defender's Toxins

  • When you Shield, your items gain +[1/2/3] Poison

Flashpoint Toxins

  • When you use an Ammo item, your items gain +1/2/3 Poison

New Skills — Dooley

Tech Savvy

  • The Cooldown of your Tech items is reduced by 5%/10%

Data Transfer

  • When you use a Tech item, adjacent items gain +3/6/9 (Damage, Shield and Heal)

New Skills — Jules

Catch of the Day

  • Your items have 2/4/6% Crit Chance for each Food or Aquatic item you have

Sous Chef

  • The first time you use a Food each fight, Haste 1/2/3 Tool (s) for 2 seconds(s)

New Skills — Karnok

Burning Rage

  • When you become Enraged, your Burn items gain +[3/6/9/12] Burn for the fight

Blight Rage

  • When you become Enraged, your Poison items gain +[3/6/9/12] Poison for the fight

Piercing Rage

  • When you become Enraged, your Weapons gain +[10/20/30/40] Damage for the fight

Suppressing Fire

  • The first 3/6 times you use an Ammo item each fight, an enemy item has its cooldown increased by 5%

New Skills — Mak

Catalytic Converter

  • When you buy or upgrade a Skill, get a Catalyst

Ancient Weapons

  • When you use a Relic, your Weapons gain +[3/6/9] damage for the fight

New Skills — Pygmalien

Snowball Fight

  • The first 4/8 times you use a Toy each fight, Charge a Freeze item 1 second(s)

Playful Arsonist

  • The first 4/8 times you use a Toy each fight, Charge a Burn item 1 second(s)

New Skills — Stelle

Vector Command

  • When you use a Vehicle or Drone, your items gain +[3/6/9] Damage

Hot Wheels

  • When you use a Vehicle or Drone, your items gain +[1/2/3] Burn

Evasive Maneuvers

  • When you use a Vehicle or Drone, your items gain +[3/6/9] Shield

New Skills — Vanessa

Execute

  • The first time your opponent falls below 20% Max Health each fight, deal 9999 damage

New Encounters

Apothecary

  • Day 3+

  • Gold-tier

  • Buffs defensive items

Drone Operator (Monster)

  • Day 5

  • Gold-tier

Farai

  • Day 2+

  • Gold-tier

  • HELP WANTED: Urgent deliveries

Library

  • Day 2+

  • Gold-tier

  • A quiet place to learn some Skills

Gunpowder Cache

  • All Days

  • Silver-tier

  • Karnok, Mak and Vanessa

  • Get a Gunpowder (+Ammo)

Moonlit Meadow

  • All Days

  • Silver-tier

  • Jules and Mak

  • Get a Moon Lily (+Regen)

Encounters

Item Spawners

  • Corrected an issue a number of encounter options that could only drop one specific item could fail due to the player already having a copy of that item

Advanced Training

  • Now has Potion and Dragon tags

Aimbot

  • Gold-tier (from Silver)

  • Now spawns for Stelle also

The Antiquarian

  • No longer spawns for Jules and Stelle

Artisan Dunes

  • The improvement node for this encounter can now be used 3 times, at 10g each

Castaway Corsair

  • Gains Compass (in place of Cinders)

Frieya

  • Diamond-tier (from Legendary)

Jungle Ruins

  • Days 1 to 3 (from 1 to 2)

Overbearing Teacher and Overwhelmed Student

  • Swapped the Day assignments of these to Day 4 and Day 3 (from Day 3 and Day 4)

  • Made some tier adjustments on their items accordingly

Preening Duelist

  • Gained Reroll Token (in place of Gunpowder)

Retiree

  • Gained Reroll Token (in place of Medkit)

Strange Mushroom

  • Day 1 to 3 (from 1 to 2)

The Tester

  • Gold-tier (was Silver)

Tiny Furry Monster

  • Day 1 to 3 (from 1 to 2)

Common Skills

Anything to Win

  • Corrected an issue with this skill where it would trigger multiple times in some cases

  • Now also requires an item to be both non-Burn and non-Poison to trigger

Brewmaster

  • Corrected an issue with this skill where it could target items without a cooldown for Multicast

Burning Rage

  • Renamed to Burning Infernal

Diamond Fangs

  • Starts at Gold-tier at 25/50% CDR

  • No real reason for this to start at Bronze-tier, given that it only works on Diamond tier items

Just Looking

  • CD increase 1/2 seconds (from 1/2/3)

Regenerative

  • 20/40/60 (from 10/20/30)

Common Items

Crimson Orchid

  • Corrected an issue where this item could target items that already had Lifesteal

Galactic Translator

  • Re-implemented this item with a new structure

  • This corrects an issue where this item would not function on a merchant that you purchased it from

Hot Springs

  • Gains the Aquatic type

Icewatch Warden

  • Freeze to 1s (from 0.5s)

Knee Brace

  • Health gain 100/200/400/800

Lag-bolt

  • Adjusted the art for this item to better reflect its effects

Shadowed Cloak

  • Corrected an issue where if this was Shielded it could go infinite with other items

Spark Plug

  • Adjusted the art for this item to better reflect its effects

  • Corrected an issue with this item's Radiant enchanting reducing Haste instead of Slow

Dooley

Level Up (Skill)

  • Added a Core Upgrade option to Level 11

Primal Energy (Skill)

  • Got a new icon

Brick Buddy

  • Shield 10/20/40/80 (from 20)

  • Scaling 10/20/40/80 (from 10/20/30/40)

Clawrence

  • Damage 10/20/40/80 (from 20)

  • Scaling 10/20/40/80 (from 10/20/30/40)

C.O.R.A.

  • Gold-tier

  • CD 6 (from 8/7/6)

  • Poison 6/12 (from 3/6/9)

  • Multiplier 4/5 (from 3/4/5)

Dooley's Scarf

  • Starts at Gold-tier

  • Gained: When you Freeze, Haste adjacent items 1/2 second(s)

Flamethrower

  • CD 6 (from 7/5)

  • Burn equal to 1/2 times this item's damage (was burn equal to this item's damage)

Keylogger

  • Corrected an issue where this was doing 2/3/4 instead of the intended 2/4/6

Plasma Rifle

  • Damage 100/200 (from 100)

  • Scaling 100/200 (from 75/150)

Railgun

  • Multicast 2 (from Multi 1)

  • Multicast Quest removed

Rex Spex

  • Simplified this item and improved the scaling

  • CD to 8 (from 10)

  • Damage 100/200 (from 25)

  • Scaling 100/200 (from 80/160)

  • CDR Removed

Jules

Cutlery Forge

  • This item is clunky to use, this simplifies the item while still encouraging the builds it was designed for

  • Your items gain +10/20/30 damage and +2/4/6 Burn

  • When you use a Tool, Burn 4

  • HeatedThis item's cooldown is reduced by 2 seconds

Corkscrew

  • A very good item that goes a little nuts late game

  • Damage to 25/50 (from 20)

  • CD to 4 (from 4/3)

Cutting Board

  • Simplified this item to better focus its effects

  • CD 3 (from 4)

  • Charge adjacent Food 1 second (from Charge a Food)

  • When you use an adjacent item, your items gain 10/15/20 damage (from adjacent tool use > charge and damage)

Feast

  • Burn/Regen to 10/20 (from 8)

  • Scaling to 5/10 (from 4/8)

Food Truck

  • Support large that just isn't good enough

  • Silver-tier

  • CD to 6/5/4 (from 4)

  • Haste your other items 1 second(s) (from Haste adjacent items [1/2])

  • When you Haste a Food, Charge it 1 second (no change)

Froyo Cart

  • This is mostly a late game situation, reducing the Sorbet rate keeps the item itself viable and encourages build diversity instead

  • When you buy this, get a Sorbet (from at the start of each day)

Grill

  • When you use a Food, Burn 6/12 (from 4)

  • Scaling 2/4 (from 1/2)

Karnok

Assault Sigil

  • Starts at Gold-tier

  • Rage Gain to 15 (from 5)

Bagpipes

  • Heal 30/60/120/240 (from 30/60/90/120)

Heavy Crossbow

  • Damage 40/80/160

  • Scaling 40/80/160

Hunter's Pack

  • Max Heath 2/3/4% (from 3/4/5%)

Hunting Rifle

  • CD 3 (from 6)

  • Damage 100 (from 200)

Infused Arm Wraps

  • Buffs to 8/16/24 (from 10/20/30)

Lichen

  • While you are not Enraged, your items have +3/5/7 Burn and Poison (replaces Healing)

Lost Blade

  • This is affected by Slow for half as long (new)

Runic Claymore

  • CD 7/6 (from 6/5)

Wild Bear

  • Max Health gain 20/40% (from 15/25)

Wrist Blade

  • CD 6 (from 8)

Mak

Athanor

  • Simplified this item to focus on their board role

  • No longer generates Catalyst at the start of day

  • Still ugprades a Potion at the start of each day

Black Ice

  • When you Freeze, Poison 10/20 (from 15/30)

Blank Slate

  • Outputs to 6/12/18/24 (from 8/16/24/32)

Book of Secrets

  • Silver-tier

Laboratory

  • Simplified this item to focus on their board role

  • No longer generates Catalyst at the start of day

Leeches

  • CD 7 (from 8)

  • Lifesteal (no change)

  • Damage 10/20/40/80 (from 20)

  • Scaling to 10/20/40/80 damage (from 10/20/30/40)

Library

  • No longer affects enemy weapons

Palanquin

  • Gold-tier (from Silver)

Refractor

  • Damage 8/16/32/64 (from 20)

  • Scaling to 8/16/32/64 damage (from 10/20/30/40)

  • Scaling trigger also includes Haste

Skyterror

  • Gains the Vehicle type

  • Silver-tier

  • Damage 100/200/400 (from 175/350)

  • Burn 10/20/30 (from 15/30)

  • The above also applies to the scaling

Strength Potion

  • 2/3/4s (from 3/4/5s)

Sword Cane

  • Gains Relic type

  • Damage 30 (from 20)

  • Burn/Regen/Poison 3 (from 2)

Pygmalien

Abacus

  • Silver-tier

  • CD 5/4/3

  • This Item has +5/10/15 Value in combat

Dog

  • Quest requirements to 12/24/36 (from 15/30/45)

Grindstone

  • +Damage to 20/40/60 (from 10/20/30)

Hammock

  • Bronze-tier

  • CD 4 (from 5/4/3)

  • Scaling 4/8/12/16 (from 5/10/15)

Private Hot Springs

  • Gains the Aquatic type

  • Freeze 3s (from 4s)

Premium Piggles (Red/Yellow/Green/Orange)

  • CD 4 (from 5)

Streaming Setup

  • Value gain 5/10/15 (from 2/4/6)

Stelle

Emergency Landing (Skill)

  • When all of your items are flying, they all stop flying

Buster

  • Damage 20/25% (from 20/30%)

Hang Glider

  • Silver-tier

  • Damage 50/100/200 (from 100/200)

  • Damage Scaling 25/50/100 (from 35/70)

  • Simplified the scaling now triggers on all Weapons (the Flying conditional functionally did nothing as this makes your items Fly anyway)

  • CD 6/5/4 (from 5/4)

Hydraulic Squeezer

  • CD -1 all tiers

Hydrogen Tank

  • Reverting this to the start of fight version to give Stelle's late game a jumpstart

  • CD 5

  • If you have a Vehicle, use this at the start of each fight

Ramming Balloon

  • This did not land quite right, simplifying it slightly and improving the numbers should help

  • CD 4 (from 8)

  • Damage 15/30/60 (from 15)

  • Scaling 15/30/60 (from 15/30/45)

  • No longer charges on Flying item use

Relay Drone

  • Gold-tier

Skyliner

  • CD 10/8 (from 9/9)

  • Burn 25/50 (from 25/45)

Tethers

  • Flying Stops 1/2/3/4 (was 1)

Toolbox

  • This is a QOL improvement as targeting right for this item makes it unplayable with a number of her destroy items

  • Now targets the item to the left

Vanessa

Loaded Fury (Skill)

  • Your items have +[2/3/4] Damage for each Ammo on your items (from 2/4/6)

Arbalest

  • Damage 50/100/200 (from 100)

  • Scaling 50/100/200 (from 50/75/100)

Barrel

  • CD 5 (from 6)

  • Shield 10/20/40/80 (from 20)

  • Scaling 10/20/40/80 (from 10/20/30/40)

Cannonade

  • CD to 12/10 (from 14)

  • Also charges off Burn item use

Flagship

  • Damage to 40/80/160 (from 50/100/200)

Holsters

  • This was an old item that had a unique identity that we want to preserve

  • Reverted this back to "At the start of each fight"

Powder Keg

  • CD 24/20 (from 24)

  • Damage 40% (from 30/40%)

Rifle

  • CD to 2 (from 3)

  • Damage/Scaling 10/20/40/80 (from 20/40/80/160)

Scimitar of the Deep

  • Damage 30/60/90 (from 20)

Wetware

  • Shield 10/20/40/80 (from 10)

  • Scaling 10/20/40/80 (from 15/25/35/45)

Source

Steam News / 3 June 2026

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