In this update13
Full notes
Full The Bazaar update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Events
- Store
- Performance
- Fixes
- Gameplay
- UI and audio
The Bazaar changes
Season 14
Leaderboard Rewards for Season 13
Monster Mash Champion (Rank 10 and up)
Monster Mash Paragon (Rank 100 and up)
Monster Mash Elite (Rank 1000 and up)
Prize Pass updates
Steady Hand (Carpet)
Bat Altar (Stash)
Chests additions
Knockout Stelle (Stelle Skin)
Morning Routine Pygmalien (Pygmalien Skin)
Item Skins for Karnok and Mak
Seasonal Store Content
Crash Site Seasonal Cosmetics returns!
Board: Crash Site
Album: Area 67
Carpet: Streamscape
Card Back: Eye of the Vessel
Stash: Crystal Cache
Bank: Excavation Pan
Enchantments
Corrected a number of systemic issues with Enchantments being incorrectly tagged and eating certain buffs/effects or not benefiting from certain buffs
for example, Cinders buffing a Fiery enchanted item that buffs Burn items
Continued with standardization pass of enchantment values, focusing on active versions of Heavy, Icy and Turbo, as well as Deadly that passively buffs other items
Announcements
Added announcement area to notify users of patch/downtime
SFX on Mac
Corrected an issue where there is sometimes a popping noise when playing on Mac
Sell Hotkey
Fixed the Sell hotkey not working on some devices
New Items
Common
Reroll Token
Diamond-tier
When you sell this, reroll your hourly Encounters
Dooley
RAMpage Module
Small Tech
Silver-tier
When you Slow, Poison or Freeze, adjacent items gain 8/16/24 Damage and 1/2/3 Burn
Jules
Laurel's Bouncy Ball
Small Toy
Gold-tier
CD 3
Haste 2 other item(s) for 1/2 second(s)
When this Hastes an adjacent item, charge this 1 second
Karnok
Caracal
Small Friend Weapon
Bronze-tier
CD 5
Deal 5/10/20/40 Damage for each Type this has
Haste a small item for 1 second(s)
At the start of each day, this gains a random Type
Mak
Wind Dragon
Medium Friend Dragon Weapon
Silver-tier
CD 5/4/3
An item starts Flying
When you use a Dragon or a Flying item, Haste it for 1 second(s) and deal 10/15/20 damage
Pygmalien
Fountain
Medium Aquatic Property
Silver-tier
CD 4 seconds
Slow 1/2/3 item(s) for 2 second(s)
Charge your Heal and Regen items 1 second
Stelle
Atlas
Medium Tool
Silver-tier
When you fight a Monster, this permanently gains +1/2/3 value
Quest 1 — Visit a Gold-tier Encounter: When you sell this, get 2 Loot items
Quest 2 — Visit a Diamond-tier Encounter: When you sell this, gain 2 XP
Quest 3 — Visit a Legendary-tier Encounter: When you sell this, get a small or medium Legendary item
Compass
Small Tool
Bronze-tier
When you visit a non-Merchant or a non-Monster encounter, this permanently gains 1/2/3/4 value
When you sell this, reroll your hourly Encounters
Drone Crusher
Medium Vehicle Tool
Silver-tier
CD 4
Use and destroy adjacent small Drones
When your items are destroyed, transform them into Small Drone (s) and Burn [4/8/12]
Your Drones have their cooldowns reduced by [0.5/1/1.5]s
Vanessa
Burnacuda
Small Aquatic Friend
Bronze-tier
CD 2
Ammo 2
Burn 2/4/6/8
Haste an adjacent item for 1 second(s)
New Skills
Common/Shared
Scavenger
This was from a previous in-Season event
When you Level Up, get a small item from another Hero
Burning Blade
The first [4/8] times you use a Weapon each fight, Charge an Burn 1 second(s)
Merchant Club
When you visit a Merchant, a random item costs [1/2/4/8] less Gold.
Poison Flame
When you Poison, your Burn items gain +[--/1/2/3] Burn for the fight
Poison Forge
When you Poison, your Weapons gain +[2/4/6] Damage for the fight
Defender's Flames
When you Shield, your items gain +[1/2/3] Burn
Defender's Toxins
When you Shield, your items gain +[1/2/3] Poison
Flashpoint Toxins
When you use an Ammo item, your items gain +1/2/3 Poison
New Skills — Dooley
Tech Savvy
The Cooldown of your Tech items is reduced by 5%/10%
Data Transfer
When you use a Tech item, adjacent items gain +3/6/9 (Damage, Shield and Heal)
New Skills — Jules
Catch of the Day
Your items have 2/4/6% Crit Chance for each Food or Aquatic item you have
Sous Chef
The first time you use a Food each fight, Haste 1/2/3 Tool (s) for 2 seconds(s)
New Skills — Karnok
Burning Rage
When you become Enraged, your Burn items gain +[3/6/9/12] Burn for the fight
Blight Rage
When you become Enraged, your Poison items gain +[3/6/9/12] Poison for the fight
Piercing Rage
When you become Enraged, your Weapons gain +[10/20/30/40] Damage for the fight
Suppressing Fire
The first 3/6 times you use an Ammo item each fight, an enemy item has its cooldown increased by 5%
New Skills — Mak
Catalytic Converter
When you buy or upgrade a Skill, get a Catalyst
Ancient Weapons
When you use a Relic, your Weapons gain +[3/6/9] damage for the fight
New Skills — Pygmalien
Snowball Fight
The first 4/8 times you use a Toy each fight, Charge a Freeze item 1 second(s)
Playful Arsonist
The first 4/8 times you use a Toy each fight, Charge a Burn item 1 second(s)
New Skills — Stelle
Vector Command
When you use a Vehicle or Drone, your items gain +[3/6/9] Damage
Hot Wheels
When you use a Vehicle or Drone, your items gain +[1/2/3] Burn
Evasive Maneuvers
When you use a Vehicle or Drone, your items gain +[3/6/9] Shield
New Skills — Vanessa
Execute
The first time your opponent falls below 20% Max Health each fight, deal 9999 damage
New Encounters
Apothecary
Day 3+
Gold-tier
Buffs defensive items
Drone Operator (Monster)
Day 5
Gold-tier
Farai
Day 2+
Gold-tier
HELP WANTED: Urgent deliveries
Library
Day 2+
Gold-tier
A quiet place to learn some Skills
Gunpowder Cache
All Days
Silver-tier
Karnok, Mak and Vanessa
Get a Gunpowder (+Ammo)
Moonlit Meadow
All Days
Silver-tier
Jules and Mak
Get a Moon Lily (+Regen)
Encounters
Item Spawners
Corrected an issue a number of encounter options that could only drop one specific item could fail due to the player already having a copy of that item
Advanced Training
Now has Potion and Dragon tags
Aimbot
Gold-tier (from Silver)
Now spawns for Stelle also
The Antiquarian
No longer spawns for Jules and Stelle
Artisan Dunes
The improvement node for this encounter can now be used 3 times, at 10g each
Castaway Corsair
Gains Compass (in place of Cinders)
Frieya
Diamond-tier (from Legendary)
Jungle Ruins
Days 1 to 3 (from 1 to 2)
Overbearing Teacher and Overwhelmed Student
Swapped the Day assignments of these to Day 4 and Day 3 (from Day 3 and Day 4)
Made some tier adjustments on their items accordingly
Preening Duelist
Gained Reroll Token (in place of Gunpowder)
Retiree
Gained Reroll Token (in place of Medkit)
Strange Mushroom
Day 1 to 3 (from 1 to 2)
The Tester
Gold-tier (was Silver)
Tiny Furry Monster
Day 1 to 3 (from 1 to 2)
Common Skills
Anything to Win
Corrected an issue with this skill where it would trigger multiple times in some cases
Now also requires an item to be both non-Burn and non-Poison to trigger
Brewmaster
Corrected an issue with this skill where it could target items without a cooldown for Multicast
Burning Rage
Renamed to Burning Infernal
Diamond Fangs
Starts at Gold-tier at 25/50% CDR
No real reason for this to start at Bronze-tier, given that it only works on Diamond tier items
Just Looking
CD increase 1/2 seconds (from 1/2/3)
Regenerative
20/40/60 (from 10/20/30)
Common Items
Crimson Orchid
Corrected an issue where this item could target items that already had Lifesteal
Galactic Translator
Re-implemented this item with a new structure
This corrects an issue where this item would not function on a merchant that you purchased it from
Hot Springs
Gains the Aquatic type
Icewatch Warden
Freeze to 1s (from 0.5s)
Knee Brace
Health gain 100/200/400/800
Lag-bolt
Adjusted the art for this item to better reflect its effects
Shadowed Cloak
Corrected an issue where if this was Shielded it could go infinite with other items
Spark Plug
Adjusted the art for this item to better reflect its effects
Corrected an issue with this item's Radiant enchanting reducing Haste instead of Slow
Dooley
Level Up (Skill)
Added a Core Upgrade option to Level 11
Primal Energy (Skill)
Got a new icon
Brick Buddy
Shield 10/20/40/80 (from 20)
Scaling 10/20/40/80 (from 10/20/30/40)
Clawrence
Damage 10/20/40/80 (from 20)
Scaling 10/20/40/80 (from 10/20/30/40)
C.O.R.A.
Gold-tier
CD 6 (from 8/7/6)
Poison 6/12 (from 3/6/9)
Multiplier 4/5 (from 3/4/5)
Dooley's Scarf
Starts at Gold-tier
Gained: When you Freeze, Haste adjacent items 1/2 second(s)
Flamethrower
CD 6 (from 7/5)
Burn equal to 1/2 times this item's damage (was burn equal to this item's damage)
Keylogger
Corrected an issue where this was doing 2/3/4 instead of the intended 2/4/6
Plasma Rifle
Damage 100/200 (from 100)
Scaling 100/200 (from 75/150)
Railgun
Multicast 2 (from Multi 1)
Multicast Quest removed
Rex Spex
Simplified this item and improved the scaling
CD to 8 (from 10)
Damage 100/200 (from 25)
Scaling 100/200 (from 80/160)
CDR Removed
Jules
Cutlery Forge
This item is clunky to use, this simplifies the item while still encouraging the builds it was designed for
Your items gain +10/20/30 damage and +2/4/6 Burn
When you use a Tool, Burn 4
- HeatedThis item's cooldown is reduced by 2 seconds
Corkscrew
A very good item that goes a little nuts late game
Damage to 25/50 (from 20)
CD to 4 (from 4/3)
Cutting Board
Simplified this item to better focus its effects
CD 3 (from 4)
Charge adjacent Food 1 second (from Charge a Food)
When you use an adjacent item, your items gain 10/15/20 damage (from adjacent tool use > charge and damage)
Feast
Burn/Regen to 10/20 (from 8)
Scaling to 5/10 (from 4/8)
Food Truck
Support large that just isn't good enough
Silver-tier
CD to 6/5/4 (from 4)
Haste your other items 1 second(s) (from Haste adjacent items [1/2])
When you Haste a Food, Charge it 1 second (no change)
Froyo Cart
This is mostly a late game situation, reducing the Sorbet rate keeps the item itself viable and encourages build diversity instead
When you buy this, get a Sorbet (from at the start of each day)
Grill
When you use a Food, Burn 6/12 (from 4)
Scaling 2/4 (from 1/2)
Karnok
Assault Sigil
Starts at Gold-tier
Rage Gain to 15 (from 5)
Bagpipes
Heal 30/60/120/240 (from 30/60/90/120)
Heavy Crossbow
Damage 40/80/160
Scaling 40/80/160
Hunter's Pack
Max Heath 2/3/4% (from 3/4/5%)
Hunting Rifle
CD 3 (from 6)
Damage 100 (from 200)
Infused Arm Wraps
Buffs to 8/16/24 (from 10/20/30)
Lichen
While you are not Enraged, your items have +3/5/7 Burn and Poison (replaces Healing)
Lost Blade
This is affected by Slow for half as long (new)
Runic Claymore
CD 7/6 (from 6/5)
Wild Bear
Max Health gain 20/40% (from 15/25)
Wrist Blade
CD 6 (from 8)
Mak
Athanor
Simplified this item to focus on their board role
No longer generates Catalyst at the start of day
Still ugprades a Potion at the start of each day
Black Ice
When you Freeze, Poison 10/20 (from 15/30)
Blank Slate
Outputs to 6/12/18/24 (from 8/16/24/32)
Book of Secrets
Silver-tier
Laboratory
Simplified this item to focus on their board role
No longer generates Catalyst at the start of day
Leeches
CD 7 (from 8)
Lifesteal (no change)
Damage 10/20/40/80 (from 20)
Scaling to 10/20/40/80 damage (from 10/20/30/40)
Library
No longer affects enemy weapons
Palanquin
Gold-tier (from Silver)
Refractor
Damage 8/16/32/64 (from 20)
Scaling to 8/16/32/64 damage (from 10/20/30/40)
Scaling trigger also includes Haste
Skyterror
Gains the Vehicle type
Silver-tier
Damage 100/200/400 (from 175/350)
Burn 10/20/30 (from 15/30)
The above also applies to the scaling
Strength Potion
2/3/4s (from 3/4/5s)
Sword Cane
Gains Relic type
Damage 30 (from 20)
Burn/Regen/Poison 3 (from 2)
Pygmalien
Abacus
Silver-tier
CD 5/4/3
This Item has +5/10/15 Value in combat
Dog
Quest requirements to 12/24/36 (from 15/30/45)
Grindstone
+Damage to 20/40/60 (from 10/20/30)
Hammock
Bronze-tier
CD 4 (from 5/4/3)
Scaling 4/8/12/16 (from 5/10/15)
Private Hot Springs
Gains the Aquatic type
Freeze 3s (from 4s)
Premium Piggles (Red/Yellow/Green/Orange)
CD 4 (from 5)
Streaming Setup
Value gain 5/10/15 (from 2/4/6)
Stelle
Emergency Landing (Skill)
When all of your items are flying, they all stop flying
Buster
Damage 20/25% (from 20/30%)
Hang Glider
Silver-tier
Damage 50/100/200 (from 100/200)
Damage Scaling 25/50/100 (from 35/70)
Simplified the scaling now triggers on all Weapons (the Flying conditional functionally did nothing as this makes your items Fly anyway)
CD 6/5/4 (from 5/4)
Hydraulic Squeezer
CD -1 all tiers
Hydrogen Tank
Reverting this to the start of fight version to give Stelle's late game a jumpstart
CD 5
If you have a Vehicle, use this at the start of each fight
Ramming Balloon
This did not land quite right, simplifying it slightly and improving the numbers should help
CD 4 (from 8)
Damage 15/30/60 (from 15)
Scaling 15/30/60 (from 15/30/45)
No longer charges on Flying item use
Relay Drone
Gold-tier
Skyliner
CD 10/8 (from 9/9)
Burn 25/50 (from 25/45)
Tethers
Flying Stops 1/2/3/4 (was 1)
Toolbox
This is a QOL improvement as targeting right for this item makes it unplayable with a number of her destroy items
Now targets the item to the left
Vanessa
Loaded Fury (Skill)
Your items have +[2/3/4] Damage for each Ammo on your items (from 2/4/6)
Arbalest
Damage 50/100/200 (from 100)
Scaling 50/100/200 (from 50/75/100)
Barrel
CD 5 (from 6)
Shield 10/20/40/80 (from 20)
Scaling 10/20/40/80 (from 10/20/30/40)
Cannonade
CD to 12/10 (from 14)
Also charges off Burn item use
Flagship
Damage to 40/80/160 (from 50/100/200)
Holsters
This was an old item that had a unique identity that we want to preserve
Reverted this back to "At the start of each fight"
Powder Keg
CD 24/20 (from 24)
Damage 40% (from 30/40%)
Rifle
CD to 2 (from 3)
Damage/Scaling 10/20/40/80 (from 20/40/80/160)
Scimitar of the Deep
Damage 30/60/90 (from 20)
Wetware
Shield 10/20/40/80 (from 10)
Scaling 10/20/40/80 (from 15/25/35/45)
Source
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