In this update13
Full notes
Full The Bazaar update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Balance
- Events
- Store
- Fixes
- Security
The Bazaar changes
New Content
Monsters
Happy Camper
Day 1
Silver-tier
Calico
Day 2
Gold-tier
Overbearing Teacher
Day 3
Bronze-tier
Castaway Corsair
Day 3
Diamond-tier
Overwhelmed Student
Day 4
Bronze-tier
Not a Spy
Day 6
Silver-tier
Byg
Day 7
Silver-tier
Surly Mechanic
Day 9
Bronze-tier
Lost Hero
Day 9
Diamond-tier
Fairy Circle
Day 10
Bronze-tier
Mad Diver
Day 10
Diamond-tier
Encounters
Shelter Shelby (Merchant)
Replaces Dryad, which was our placeholder Friend merchant
Mystery Box (Encounter)
Starts on Day 2
Diamond-tier
Get a small enchanted item from another Hero
Items
The Boss (Medium Weapon)
Legendary
CD 7
Damage 100
When you use another Weapon, this gains +Damage equal to that item's Damage
Championship Belt (Medium Apparel)
Legendary
Adjacent items have +damage equal to 5% of your Max Health.
Coupon (Small Loot)
Gold-tier
When you sell this at a Merchant, discount its items by 50/100%
Crimson Orchid (Small)
Diamond-tier
When you sell this, your leftmost Weapon permanently gains Lifesteal
Fairy Statue (Small Property)
Diamond-tier
When you defeat a Monster with this, transform this into an Enchanted Friend.
Foundation Robe (Medium Relic Apparel)
Legendary
The Weapon to the right of this has +Damage equal to your Regen
Gorgon Spore (Small)
Bronze-tier
At the start of each fight, Poison 6/9/12/15
Infernal Catapult (Large)
Bronze-tier
CD 3
Ammo 1
Burn 15/30/45/60
Lag-Bolt (Small Tech)
Bronze-tier
At the start of each fight, Slow an item 3/4/5/6 seconds
Penthouse (Large Property)
Legendary
Your other Properties gain Value equal to half this item's Value
When you use a Property, Charge another Property 1 second
Portable Stove (Small Tool)
Bronze-tier
CD 4
Burn 3/5/7/9
Slow an item for 1/2/3/4 second(s)
Raffle Ticket (Small Loot)
Bronze-tier
When you sell this, gain 0 to [5/10/20/40] Gold
Rimestone Amulet (Small Relic Apparel)
Legendary
When you Freeze with an adjacent item, Charge a Weapon 1 second
Shell Necklace (Small Apparel)
Silver-tier
CD 6
Shield 20/30/40 for each Aquatic item or Tool you have
Skill Voucher (Small)
Bronze-tier
When you sell this, get a random Skill from any Hero
Spark Plug (Small Tech)
Bronze-tier
At the start of each fight, Haste an item 2/3/4/5 second(s)
Starfish (Small Aquatic Friend)
Bronze-tier
CD 3
Regen 2/4/6/8
Stress Ball (Small Toy)
Bronze-tier
CD 3
Shield 10/20/40/80
Tracer Pistol (Small Weapon)
Legendary
CD 2
Ammo 6
Damage 50
When you Crit, Reload this 1 Ammo
Skills
Flashpoint Fuse (Vanessa)
When you use an Ammo item, your items gain [1/2/3] Burn
Lifting (Pygmalien)
Returns using our tech new of run persistent references
Your Weapons have +[1/2/3] for each Weapon you have bought this run
Monster Tracker (Karnok)
When you defeat a Gold-tier or higher Monster, get a Loot item
Your Loot items have +1 Value
Time Eater (Vanessa)
At the start of each fight, the fastest enemy item has its cooldown increased by [1/2] second(s)
Rate Limiter (Common/Monster)
All charge effects are reduced by half
Season 14 Changes
Leaderboard Rewards for Season 13
Founding Day Champion (Rank 10 and up)
Founding Day Paragon (Rank 100 and up)
Founding Day Elite (Rank 1000 and up)
Prize Pass updates
Bad Dreams (Carpet)
Dragon of War (Card Back)
Chests additions
Super Dooley (Dooley Skin)
Morning Person Mak (Mak Skin)
Item Skins for Karnok, Vanessa and Stelle
Seasonal Store Content
Visions of War (Carpet)
Civil Strife (Card Back)
Chaos Box (Stash)
Money Madness (Bank)
General Changes
Wording Changes
We are taking some steps to reduce the visual complexity of our items via wording changes
This is a work in progress
Specifically, we are doing the following:
Removing "for the fight" in favor of specifying permanent effects
Removing "Shield" from sentences like "Your Shield items gain +X Shield" which will now read "Your items gain [Shield Icon] X"
This is not a change in functionality, and is only a change for readability
Item Spawning
Corrected an issue where sometimes Bronze items would spawn late in the run when they should not
Legendary Item Costs
Reduced the sell value of Legendary Small and Medium items to be more in line with normal item value scaling
Flying
Standardized the effect ordering of Flying effects on cooldown such that they fire before other types of outputs that are on also on cooldown
For example, Clockwork Disc will now make itself Fly or stop Flying before dealing damage
This only affects items that makes themselves Fly
When an item is destroyed, it stops Flying
This previously did not trigger "stops Flying" effects and has been corrected to do so
Enchantments
Continued to make consistency pass and improvements to Enchantments across the board
Numerous enchantments have been adjusted and fixed as a result
Many items with missing enchantments gained them
Weights, Lifting Stones, and other similar "buff" items have had many of their enchants updated to also buff items
"is Slowed" effects
Most effects of this class have been consolidated to "When you Slow this" for consistency and interoperability with Radiant and other Slow prevention effects
Some items like Security Blanket and Moon Orb remain "is Slowed" as they are a different thematic concept
We have also updated "is Hasted" similarly for wording consistency, but this should have minimal gameplay ramifications
Level Up Changes
Made some changes to the gold-gain options
Added secondary tags to many options
Reduced the high end of the gold gain
This normalizes the values you tend to get from the options
Added some additional options to several Heroes
Encounters
Banannibal
Gained Skill Voucher
Boss Harrow
Moved to Gold-tier (from Bronze-tier)
Gained The Boss (replaces Runic Double Bow)
Bouncer-Tron
Gained Lag-bolt (replaces Sunderer)
Bounty Hunter
Gained Spark Plug (replaces Revolver)
Gained Tracer Pistol (replaces Revolver)
Covetous Thief
Gained Raffle Ticket (replaces Sharpening Stone)
Crash Site: Cargo Hold
No longer sometimes drops Gold-tier Hero items
But can still drop Gold-tier Crash Site items
Corrected an issue with Void Disruptor not spawning here
The Cult
Corrected an issue where this would sometimes spawn a non-Legendary Core as Legendary
Cult Member (Skill) now reduces the cooldowns of Legendary items
This effect has been removed from Necronomicon specifically in favor of being on the Skill
Foreman
Gained Skill Voucher (replaces Scrap)
Foundation Revenant
Gained Foundation Robe (replaces Shadowed Cloak)
Frost Street Champion
Gained Rimestone Amulet (replaces Frost Potion)
Gorgon Noble
Gained Gorgon Spore (replaces Trained Spider)
Infernal Frigate
Gained Infernal Catapult (replaces Trebuchet)
Gained Inertia Dampener (replaces Thrusters)
Pop Snappers is now Shielded
Pop Snappers is now Heavy
HP to 1800 (from 1925)
Mod Squad
Gained Raffle Ticket
Mr. Morland
Starts on Day 3
Professor Riggle (Skill Vendor)
Added to Karnok
Property Baron
Gained Penthouse (replaces Subscraper)
Trash Golem
Moved to Bronze-tier (was Silver)
Void Knight
Gained Rate Limiter (replaces Desperate Cleanse)
Common
We are making some adjustments to monster/common items that do not see much play
This will continue in future seasons
Nullfrost Altar
No longer gives enemy items Freeze immunity
Hands of Time
Simplified this item
CD to 6/5/4 (from 9/8/7)
Removed cooldown reduction for adjacent tools
Junkyard Catapult
Starts at Bronze-tier
CD 6 (from 7)
Ammo 3 (from 1)
Damage 25/50/100/200 (from 25/50/100)
Burn 5/10/15/20 (6/8/10)
Poison 5/10/15/20 (4/6/8)
Rune Axe
Gained the Relic type
CD 6 (from 8)
Gained Lifesteal
Dooley
Rays
Rays now count their own use, with the exception of Beta Ray
3D Printer
Simplified this item so that it can now transform into Legendary-tier items
C.O.R.A
CD 8/7/6 (from 9/7/5)
Keylogger
Simplified this item to focus on buffing Poison
CD 7 (from 8)
No longer buffs Shield
Poison buff to 2/4/6 (from 1/2/3)
Launcher Core
CD 6 (from 7/6/5)
2/3/4 items start Flying (from 2)
No longer charges itself on use if it is Flying
Tesla Coil
CD 7/6/5/4 (from 8/7/6/5)
Thermal Lance
Starts at Gold-tier
CD 4 (from 5)
Burn 10
Walter Cooler
CD 8 (from 10/9/8)
Welding Helmet
Burn 3/5/7/9 (from 2/4/6/8)
Jules
Birthday Cake
Starts with 30% Crit Chance (from 20%)
Dragonmelon
This item is dominating the end game by scaling both Max HP and the resulting Shield is also scaling
Starts at Gold-tier
Shield 15/20% of Max Health (from 10/15/20)
HP Scaling 25% (from 20/30/40%)
Giant Sub
Corrected an issue where this would not Charge itself if it was made a Tool
Gingerbread House
CD 7/6 (from 7)
Gingerbread Man
Shield 10/20/40/80 (from 10/20/30/40)
Laurel's Fortress
Gained the Toy type
Karnok
Aurora Vista
Cooldown to 5/4 seconds (was 6/4)
Bandoleer
Rage gain to 10/15/20 (was 9/12/15)
Beast Call
Starts at Bronze
Dual Reaver
Cooldown to 7/5/3 seconds (was 7/6/5)
Great Eagle
Starts at Gold
Your Flying items have +50/100% Damage and Shield (was double)
Deal 300/600 Damage (was 500)
Hunting Rifle
Max Ammo to 2 (was 1)
Infused Arm Wraps
Simplified this item
Now reads "When you Damage/Shield"
Log Trap
Slow to 1 second (was 2)
Runic Claymore
Damage 15% of Max Health (from 10%)
Spiked Collar
Starts at Gold-tier
Trapping Pit
Corrected an issue where in certain setups, this item's enchants could go off more than the expected amount
Trapvine
Poison to 8/16 (was 10/20)
Tree Club
Rage gain changed to 10/15 (was 10)
Waystones
Cooldown to 5/4/3/2 seconds (was 6/5/4/3)
Mak
Adrenal Converter
Hastes for 1/2/3 seconds (was 1)
Alembic
No longer gives Potions from other Heroes
Atmospheric Sampler
Starts at Diamond-tier
Blank Slate
Poison/Regen/Burn 8/16/24/32 (was 5/10/15/20)
Book of Secrets
Starts at Bronze-tier
Calcinator
Updated to use the new tech of run-based attributes
This has +[4/5/6/7] Burn for each Reagent you have transformed this run
Emerald
Now buffs itself
Toxic now doubles the buff
Optical Augment
Gained the Apparel type
Philosopher's Stone
Updated to use the new tech of run-based attributes
Regen 3 (from 1)
This has +[1/2/3/4] Regen for each Reagent you have transformed this run
Potion Distillery
No longer gives Potions from other Heroes
Retort
Updated to use the new tech of run-based attributes
This has +[4/5/6/7] Poison for each Reagent you have transformed this run
Ruby
Now buffs itself
Fiery now doubles the buff
Staff of the Wise
Starts at Silver-tier
Damage 50/100/150 for each skill (from 100/200)
Thurible
Cooldown to 4 seconds (was 6/5/4/3)
Burn 3/5/7/9 (was 5)
Regen 1/2/3/4 (was 1)
Tomb of the Ancients
Freezes for 1 second (was .5 seconds)
Venomander
Cooldown to 4 seconds (was 6/5/4/3)
Poison 3/5/7/9 (was 2)
Regen 1/2/3/4 (was 1)
Pygmalien
Billboard
Cooldown to 5/4 second (was 3)
When you use an item, it gains +20% value (was 25%)
Booby Trap
Freeze targets reduced to 1/2/3 (was 2/3/4)
Brass Knuckles
CD 5 (was 6/5/4/3)
Damage 20/40/80/160 (was 10)
Haladie
CD 5 (was 8/7/6/5)
Damage 5/10/20/40 (was 5)
Kukri
CD 4 (was 6/5/4/3)
Damage/Healing 10/20/40/80 (was 20)
Pinata
Simplified these items to no longer have quests that upgrade them
Private Jet
This and another item start flying (was "an item starts flying")
Ring King Gauntlets
Gained Apparel type
Safe
Simplified these items to no longer have quests that upgrade them
Showcase
Cooldown to 3 second (from 6)
If you have 2 or more Weapons, +5/10/15/20 Damage for the fight (was 10/20/30/40)
If you have 2 or more Shield items, +5/10/15/20 Shield for the fight (was 10/20/30/40)
Snow Globe
Cooldown to 6/5/4 seconds (was 7/6/5)
Tusked Helm
CD 6 (was 9/8/7/6)
Damage and Shield to 5/10/20/40 (was 10)
Stelle
Air Pressure Rifle
Damage Scaling 25/50/100/200 (from 25/50/75/100)
The Big One
Damage to 25/35% of max health (was 20/30%)
Chicken Cannon
No longer a Toy
Daggerwing
Cooldown to 8/7 seconds (was 8)
Firecrackers
Max Ammo to 2 (was 3)
Darts
This adjustment makes some internal implementation changes to fix some bugs and inconsistencies with this item
CD 3
This starts Flying
Damage 4/8/16/32
Every 3rd hit, this deals +50% Damage.
Experimental Garage
No longer overrides enchants on other items you have
Hangar
Simplified this item so it's less dependent on making your items Fly before they can be buffed
Your items have +10 Damage and +10 Shield
When you use a Flying item, Vehicle or Drone, increase this by 8/16/24
In-Flight Meal
Corrected an issue where this item's Quests did not count when Skills made items Fly
Inertial Dampener
Gained Tool type
Burn scaling to 2/4/6 (was 1/3/5)
Multitool
Starts at Bronze-tier
CD 6 (from 5)
Targets 1/2/3/4 (from 1/2/3)
Orbital Polisher
Quest to make 90 items fly (was 100)
Pogo Stick
Cooldown to 4/3/2 seconds (was 5/4/3)
Shield to 75/125/175 (was 100)
Pinwheel
Cooldown to 8/7/6/5 seconds (was 9/8/7/6)
Security Drone
Shield 20/40/60/80 (was 20)
Windbreaker
Shield 25/50/75 (was 20/40/60)
Vanessa
Ballista
Damage to 200/400 (from 150/300)
Beach Ball
CD 4 (from 5)
The Boulder
CD 22/18 (from 20/16)
Cannonball
Trades some early game power (where it is strong) for late-game viability where Ammo needs some help and reduces the positional complexity of the Ammo builds
Your items have +1/2/3 Ammo (from Adjacent items have 2/3/4 Ammo)
Card Table
Simplified this item. It is a below average item with a drawback that doesn't need it.
Starts at Gold-tier
Removed the CD increase effect
Flagship
CD 5 (from 7/6/5)
Damage 50/100/200 (from 50)
Incendiary Rounds
Burn 2/4/6 (from 1/2/3)
Lighthouse
This item does not do enough at Gold-tier, hoping to revive this line for the late game
CD 4 (from 6)
When you Slow, Burn 8/16 (from 6/9)
Orange Julian
CD -1s all tiers
Corrected an issue with Obsidian where the tooltip did not accurately display the updated value
This was a visual issue only
Ramrod
Simplified this item to reload all ammo at all tiers
This, alone with the Crit scaling change, moves some of its power from the early game where it's strong to the late game where it's weak
Crit Chance Scaling to 5/10/20/40 (from 10/20/30/40)
Rowboat
Simplified this item
CD 5/3 (from 8)
Charge 2s (from 1/2)
Removed cooldown reduction based on tags
Slumbering Primordial
Charges 2s (from 1/2)
Damage and Damage Scaling to 15/30 (from 20/25)
Tropical Island
Starts at Silver-tier
Regen 5/10/15 (from 5/10)
At the end of each fight, get a Coconut and a Citrus.
Citrus and Coconut now sell for value and have increased sell effects
Wetware
Simplified this item
CD 6 (from 8)
Removed cooldown reduction for Tech items
Skills
Updated the scaling of the base Damage, Heal, Shield, etc.
The goal is to improve upgrade viability at Gold and Diamond
Karnok
- Gained the following skillsHeavy Firepower, Improvised Poison, Shatter, Repair Mechanic, Creeping Toxins, Searing Flames, Quick Freeze, Reaching the Summit, Honed Arsenal, Improved Toxins, Invigorating Cold, Circle of Life
Advanced Synthetics
Now triggers on Upgrade instead of Buy
This addresses an issue where the Buy trigger would occur prior to the Skill being upgraded, resulting in a failed upgrade effect in some cases
Blind Fury
Now reduces the cooldown of Large items
Castle Doctrine
Rage gain to 15/30 (was 10/20)
Focused Rage
Also Charges items 2 seconds on trigger
Frozen Secrets
The first [--/--/3/6] times you use a Relic each fight, Freeze an item for 1 second (from 5/10 times at 0.5 seconds)
Hot Air
Starts at Silver-tier
Ice Bullets
The first [--/--/3/6] times you use an Ammo item each fight, Freeze an item for 1 second.
Iron Sharpens Iron
Using our tech new of run persistent references
Now Vanessa Only
Your leftmost Weapon has +[2/4/6] for each Weapon you have bought this run
Loaded Fury
Scaling per Ammo to 2/4/6 (from 1/2/3)
Precision Tools
When you Haste or Slow a Tool, it gains +[5/10/15] Damage.
Renovation
Adding "Buy this" for consistent to similar effects
When you buy this or level up, upgrade a Property
Submerged
Scaling per Aquatic to 5/10/15 (from 3/6/9)
Source
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