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Steam News7 January 20267mo ago

Patch 10.0

GENERAL CHANGES Bjorn's Gift Exchange Bjorn will no longer offer an enchanted item at the start of your run Leaderboard Rewards At the end of this Season, we will be awarding Titles based on the positioning of players o

In this update15

Full notes

Full The Bazaar update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

12 fixes9 additions75 changes1 removal
  • Gameplay
  • Events
  • Balance
  • Fixes
  • Security
  • Workshop
removedBjorn's Gift ExchangeBjorn will no longer offer an enchanted item at the start of your run
changedLeaderboard RewardsAt the end of this Season, we will be awarding Titles based on the positioning of players on the Leaderboard
changedLeaderboard RewardsThe top 1000 players will receive Titles with more exclusive Titles based on your final position
changedLegendary RatingUpdated the Rating calculation formula so that the Rating Changes are the same for all Ratings above 1080 This effectively removes the “cap” of 1090 Rating
changedGhost PoolUpdated the Ghost Pool so that it pulls globally instead of Regionally
changedNEW CONTENTThe Right Tool (Skill) Your non-Tool items have +Crit Chance for each Tool you have.
Damage bonus10/20/30/4010/15/20/25Regen20/30/4010/20/40Regen decreased, nerfterfly Swords Cooldown77/6/5terfly Swords Cooldown to 7/6/5 (was 7) Damage510terfly Swords Cooldown to 7/6/5 (was 7) Damage increased, nerf

The Bazaar changes

removedBjorn will no longer offer an enchanted item at the start of your run
changedAt the end of this Season, we will be awarding Titles based on the positioning of players on the Leaderboard
changedThe top 1000 players will receive Titles with more exclusive Titles based on your final position
changedUpdated the Rating calculation formula so that the Rating Changes are the same for all Ratings above 1080 This effectively removes the “cap” of 1090 Rating
changedUpdated the Ghost Pool so that it pulls globally instead of Regionally

GENERAL CHANGES

Bjorn's Gift Exchange

  • Bjorn will no longer offer an enchanted item at the start of your run

Leaderboard Rewards

  • At the end of this Season, we will be awarding Titles based on the positioning of players on the Leaderboard

  • The top 1000 players will receive Titles with more exclusive Titles based on your final position

Legendary Rating

  • Updated the Rating calculation formula so that the Rating Changes are the same for all Ratings above 1080

    • This effectively removes the “cap” of 1090 Rating

Ghost Pool

  • Updated the Ghost Pool so that it pulls globally instead of Regionally

NEW CONTENT

Mutant Baker (Day 3 Diamond Monster)

  • The Right Tool (Skill)

    • Your non-Tool items have +Crit Chance for each Tool you have.

Stelle Items

  • Oblivion Cannon

  • Oblivion Vortex

  • Relay Drone

  • Targeting Drone

Jules Items

  • Attachment Set

  • Knife Sharpener

  • Massive Cleaver

  • Stand Mixer

  • Veggie Garden

Stelle Skills

  • Emergency Landing

  • Leverage Momentum

  • Displacement Roll

  • It’s a Drone

  • Tool Fight

Jules Skills

  • I Would Eat That

  • Experiment Chef

Stelle and Jules

  • Plowshares to Swords

MONSTERS

  • Burninator Bot

    • Weakpoint Detector to Gold-tier

  • Covetous Thief

    • Covetous Raven to Bronze-tier

  • Foreman

    • Moved to Diamond-tier (was Silver)

  • Haunted Kimono

    • One of their Scrap upgraded to Silver

  • Kyver Drone/Commander

    • Kyvers have discovered Honeycomb

  • Rogue Scrapper

    • Gearnola Bar to Bronze-tier

ENCOUNTERS

Bex

  • Art is updated so it looks less like a centaur

The Docks

  • Swapped the effects of Work as Dockhand and Work as Maintenance

Strange Mushroom

  • Corrected an issue where the Basket event’s quest trigger would not complete the quest if it should have

Tok’s Clocks

  • Now spawns for Stelle

SKILLS

Anything to Win

  • Corrected an issue where this was allowing Burn/Poison only items to trigger it, instead of only items that are neither Burn or Poison

Arms Dealer

  • Can now spawn on Stelle

Burn Containment

  • Added to Pygmalien

Expert Pilot

  • Starts at Bronze Tier

  • Bonuses to 15/30/45/60 (was 30/40/50)

First Flames

  • Added to Pygmalien

Grease Fire

  • Added to Pygmalien

Living Flame

  • Added to Pygmalien

Primal Rage

  • Damage bonus to 10/15/20/25 (was 10/20/30/40)

Toxic Flame

  • Starts at Silver-tier

Toxic Shield

  • Mak only

  • Re-enabled

  • The first time you fall below half Health each fight, Shield equal to [2/3/4] times the Poison on your enemy.

War Chef

  • Starts at Silver-tier (10/20/30)

Waters of Infinity

  • Regen to 10/20/40 (was 20/30/40)

ITEMS

VANESSA

  • Butterfly Swords

    • Cooldown to 7/6/5 (was 7)

    • Damage to 10 (was 5)

  • Blunderbuss

    • Ammo to 5 (was 3)

  • Grenade

    • Cooldown to 5 (was 6)

  • Handaxe

    • Cooldown to 6 (was 8)

  • Hate Leech

    • Cooldown to 5 (was 4)

    • Poison yourself 1 (was When you Crit, Poison yourself 1)

    • When you Crit, Charge this 1 second

  • Lighter

    • Burn to 3/5/7/9 (was 3/5/7/8)

  • Port

    • Cooldown to 6/5/4 (was 6)

  • Scimitar of the Deep

    • Corrected Deadly to “This has +50% Crit Chance.”

  • Sharkray

    • Scaling to 10/20/40/80 (was 10/20/40/60)

  • Slumbering Primordial

    • Shiny now gives double damage bonus

  • Switchblade

    • Shiny now gives double damage bonus

  • Vampire Squid

    • Damage to 15/30/45 (was 5/15/30)

PYGMALIEN

  • 28 Hour Fitness

    • Corrected an issue with Radiant requiring Weapon and Shield items, rather than or

  • Abacus

    • Cooldown to 4 seconds (was 4/3)

    • Value bonus to 15/30 (was 20/40)

  • Atlas Stone

    • Cooldown to 8/7/6/5 (was 9/8/7/6)

  • Atlatl

    • Starts at Silver

  • Beast of Burden

    • CD to 10 (was 8)

    • This has the Types of items you have in your stash. (was This has the Types of items you have.)

  • Beehive

    • Corrected an issue with Fiery and Toxic where they were dealing 100% of damage instead of 10%

  • Bootstraps

    • Starts at Gold

  • Cargo Shorts

    • CD to 8 (was 10)

    • This has the Types of items you have. (was This has the Types of items you have in your stash.)

  • Coincure

    • Value increase to 3/5/7 (was 2/4/6)

  • Display Case

    • Shield 10/20/30 (was 20/40/60)

  • Double Whammy

    • Damage to 20% of max health (was 15/20)

    • Cooldown to 12/10 (was 12)

  • Hot Stones

    • Gains Max health equal to 2/3/4/5 times its burn (was 5 times)

  • Luxury Kiuas

    • Value gain to 3/6/9/12 (was 3/5/7/9)

  • Piggles Protector

    • Cooldown to 5 seconds (was 4)

  • Regal Blade

    • Quest 3 - This has +damage equal to double the value of your items (was equal to the value)

  • Robe

    • Cooldown to 6/5/4/3 (was 7/6/5/4)

  • Sauna

    • Cooldown to 5 (was 7)

  • Succulents

    • Heal 10 (was 20)

  • Sponsored Apparel

    • Scaling to 1/2/3 (was 2/4/6)

  • Streaming Setup

    • Works with Toys and Friends (was just Toys)

  • Textiles

    • Starts at Gold-tier

STELLE

  • Aerial Turret

    • Damage to 15/25/35/45 (was 10/20/30/40)

  • Balloon Engine

    • Burn 3/5/7/9 (was 2/4/6/8)

  • Battle Drone

    • Cooldown to 7 (was 8)

    • Damage to 35/70/105 (was 40/60/80)

  • Cloche Hat

    • Corrected an issue with Restorative where it was doing more Healing than intended

  • The Big One

    • Deadly Big One now triggers when this item is destroyed

  • Bomb Voyage

    • Enchantments now typically trigger off this item being destroyed

  • Boom Boom Bot

    • Enchantments now typically trigger off this item being destroyed

  • Hang Glider

    • Damage scaling to 35/70 (was 25/50)

  • Hangar

    • Redesigned

    • Starts at Gold-tier

    • When you use a Vehicle or a Drone, reduce your highest cooldown item's cooldown by [5/10]% for the fight.

  • Lightning Rod

    • Damage to 25/50 (was 10/20)

    • Heavy Enchant now triggers off “When you use an item”

  • Private Runabout

    • Damage to 100/150/200 (was 100)

  • Pilot’s Wings

    • Bonuses work on Drones and Vehicles (was just Vehicles)

  • Security Drone

    • Shield 25/50/75/100 (was 20/40/60/80)

  • Steam Hose

    • Cooldown to 4 (was 5)

    • Burn to 8/16/24 (was 12)

  • Tugboat

    • Gains the Vehicle tag

  • Workshop

    • Gains the Tool tag

JULES

  • Azakan Stew

    • Now scales multicast on any item, not just Food

  • Banu Leaves

    • Cooldown to 6 (was 5)

  • Basket

    • Shield to 40 (was 50)

  • Blender

    • Corrected an issue where this doesn’t count as used if it fails to transform an item

  • Bread

    • When this is Hasted, your Regen items gain +[2/4/6] Regen for the fight. (from Charge on Tool use)

  • Bubblegum Floor

    • Redesigned

    • When you Slow, Shield [--/--/50/70].

    • Heated: When you use a Food, Slow an item 1 second.

  • Cake Batter

    • Now triggers on any Tool use instead of adjacent

  • Durian

    • Slows 3/4/5 items for 1 second (Was 1/2/3 items)

  • Farmer’s Market

    • Now correct shows up for Kev’s Armory and Herma

  • Giant Lollipop

    • Now correct shows up for Kev’s Armory

  • Honeycomb

    • Redesigned

    • Starts at Bronze-tier

    • CD 5

    • Regen [1/2/3/4]

    • Slow [1/2/3/4] items for 1 second.

  • Mouse Trap

    • Deal damage equal to double this item’s Max Ammo (was equal to this item’s max ammo)

    • Starts at Bronze

  • Pancakes

    • Starts at Bronze-tier

    • Now has Multicast on Heated instead of Shield scaling

  • Pasta

    • Now correct shows up for Kev’s Armory

  • Pumpkin

    • Redesigned

    • Starts at Bronze-tier

    • CD 5

    • Adjacent Shield and Regen items gain +[10/20/30/40] Shield and +[1/2/3/4] Regen for the fight.

    • Heated: Slow [1/2/3/4] items for 1 second.

  • Refrigerator

    • Now correctly gives itself cooldown reduction if it is Chilled

  • Seafood Cracker

    • Cooldown to 4 (was 5)

  • Spice Rack

    • Updated enchantments to trigger off Adjacent item Crit, rather than Adjacent Food Crit

  • Sushi Boat

    • Now charges on any non-Heated item use

  • Trail Mix

    • Quest requirements to 15/30 (was 20/40)

  • Whisk

    • Cooldown to 5 (was 6)

DOOLEY

  • Angry Balloon Bot

    • Cooldown to 7/6 (was 8/7)

  • Balloon Bot

    • Cooldown to 4 seconds (was 5)

    • Cooldown reduced by 2 seconds while you have shield (was 3 seconds)

  • Battery

    • Cooldown to 4 seconds (was 5)

    • Ammo to 4 (was 5)

  • Bunker

    • Enchantments are now when you use a Shield item

  • Claw Arm

    • Shiny now doubles the damage bonus amounts

  • Companion Core

    • Corrected an issue where Deadly Companion Core buffed items in the stash

  • Coolant

    • Is a Tool

  • Crane

    • Damage to 300 (was 150/300)

  • Cryosphere

    • Corrected an issue with Heavy Cryosphere where it did not Freeze opponent Cores

  • Dinosawer

    • Cooldown reduction when you have 3 other items that fit the types (was 4)

  • Dino Disguise

    • Cooldown to 9/8/7 (was 8)

    • Shiny now gives +1 Multicast to adjacent Dinosaurs

  • Dino Saddle

    • Shiny now gives an additional +1 Multicast

  • Dooltron

    • Damage to 900/1800 (was 1000/2000)

  • Dooltron Mainframe

    • Corrected some issues with some enchantments targeting Weapons instead of Friends

  • Duct Tape

    • Shields when you use an adjacent item (was the item on the left)

  • GRN-W4SP

    • Poison 6/8/10/12 (was 4/6/8/10)

  • Hover Tech

    • 3/4/5 items starts flying (was 2/3/4)

  • Launch Pad

    • Starts at Gold

    • Burn to 6/12 (was 2/4/6)

  • Mech Moles

    • Corrected an issue with Fiery Mech Moles where it’s buffing on use instead of on itself being Hasted

    • Shiny now gives double damage and shield bonus

  • Motherboard

    • Cooldown to 4 seconds (was 5)

  • Party Float

    • Shield to 50/100 (was 50/150)

    • An item starts flying (was a friend starts flying)

    • Shiny now doubles Shield and CDR

  • Pierre Conditioner

    • Deadly now targets Cores at 40% (from all items at 25%)

  • Plasma Grenade

    • Cooldown to 6 (was 7)

    • Ammo to 2 (was 1/2/3/4)

    • Slows 3/4/5/6 items (was all enemy items)

  • Propeller Hat

    • Shiny now gives +1 Multicast to adjacent Cores and Flying items

  • Primal Core

    • Scaling to 10/20/40 (was 10/25/40)

  • RED-F1R3FLY

    • Burn 6/8/10/12 (was 4/6/8/10)

  • Rocket Launcher

    • Cooldown to 7 (was 8)

  • Security Camera

    • Crit bonus to 20/30/40% (was 20%)

    • Shiny now gives double Crit Chance and Shield bonus

  • Thermal Lance

    • Burn 5 (was 6)

    • Scaling to 5/10/20 (was 6/12/18)

  • Terry-Dactyl

    • Damage to 800/1600 (was 1000/2000)

    • Cooldown to 14/10 seconds (was 14)

    • Shiny now gives double charge

  • Thrusters

    • Enchantments now target or trigger off the item to the left

  • Wallace

    • Shield scaling to 10/20/30/40 (was 10/15/20/25)

  • Welding Torch

    • Cooldown to 7/6/5 (was 8/7/6)

MAK

  • Black Rose

    • Regen to 1 (was 2)

    • Regen scaling to 1/2/3/4 (was 2/3/4/5)

    • Cooldown to 6 (was 8)

  • Flying Potion

    • Starts at Silver

  • Fungal Spores

    • Enchants changed to default outputs

  • Memento Mori

    • Can now be changed with Shiny to double the invulnerability duration

  • Mirror

    • Cooldown to 3 (was 4)

  • Mortar & Pestle

    • Damage scaling to 10/20/30/40 (was 10/15/20/25)

  • Optical Augment

    • Starts at Silver

  • Potion Potion

    • When you buy this, get a Catalyst

  • Plague Glaive

    • Shiny now gives double Poison bonus

  • Regen Potion

    • Starts at Bronze

  • Sifting Pan

    • Can now be enchanted with Shiny to get a second Catalyst

  • Smelling Salts

    • Enchants changed to default outputs

  • Venom

    • Shiny now triggers the base effect a second time

  • Venomander

    • Poison 2 (was 1/3/5/7)

    • Regen 1 (was 1/2/3/4)

    • Cooldown to 6/5/4/3 (was 6)

  • Weaselpede

    • Redesigned

    • Cooldown 8/7/6

    • Freeze an item for .5 seconds

    • When you Slow or Poison, Charge this 2 seconds.

COMMON

  • Barbspike Warden

    • Corrected an issue where this charged off any Relic use, rather than just adjacent

  • Biomerge Arm

    • Corrected an issue with Deadly adding Crit Chance instead of Crit Damage

  • Mortal Coil

    • Shiny now gives the Weapon to the left of it Multicast

  • Octopus

    • Shiny now gives +4 Multicast

  • Singularity

    • Now destroys any size item

    • CD to 6 (from 10)

Source

Steam News / 7 January 2026

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