Full notes
Full The Bard's Tale IV: Director's Cut update
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What changed
- Performance
- Gameplay
- Fixes
- Balance
- UI and audio
- Store
We've just released a new update which addresses a number of reported issues, including performance improvements, and bug and balance fixes. Check it out and let us know what you think!
The Bard’s Tale IV: Director’s Cut – November 20 Update
Art
Dual wielding enemies should now have their second weapon
When Illusory Dalgliesh transforms, he should now have his appropriate weapon
Fixed some texture issues that display on models at a particular distance
Revealing multiple suspicious citizens with a single move will no longer cause issues with their models
Gameplay
Players can no longer deploy barricades on occupied squares
Players will now receive Songs of Exploration, regardless of whether or not Party chatter is on or off
Fixed several issues related to combat positioning and respawning
Fixed an issue with a ladder in Mangar's Tower
Fixed movement nodes in the chambers beneath Skyhenge
Fixes to the puzzle at the top of the Sentry Tower
Door to Dwarven ruins will no longer be locked
The Redcap will now damage Dwarven party members with its "Headbutt" ability
Luck Stones will no longer respawn when transitioning levels
Fixed an issue where Gaufroi would not give loot when killed in a specific manner
Fixed a rare issue in which loading an auto-save before a specific battle would prevent the player from interacting with the world
Fixed audio distortion in several places around the world
Healing potions are no longer consumed twice when in battle
Skill cooldown should always trigger in waved combats now
HUD/UI
Fixed issues relating to corrupted save files, and fixes to the save/load game menus
Added the "History of Caith" cinematic into the "special Features" menu.
Cursor will no longer disappear when pressing ESC during the skill tree tutorial
Cursor should no longer disappear when talking to NPCs
Adjustments to HUD elements for better readability
Fixed an issue where a black screen will be displayed at a particular point in the game after loading a generated autosave
Moving an equipped trinket item in your inventory will no longer unequip it
Using the escape key will no longer fully back out of the Options menu
Fixed a rare issue where a spell couldn't be cast if spell points were gained through the "Blood Pact” passive
Stability
Improvements to game-wide performance, asset loading, stability, and world collision
Equipping archmage robes on a Trow will no longer crash the game
Fixed some isolated and specific combat crashes
Users are no longer able to launch multiple instances of the game simultaneously
Fixed an issue with the final level when settings are on Low
Fixed a rare issue in which loading an auto-save before a specific battle would prevent the player from interacting with the world
Source
Changelog.gg summarizes and formats this update. How we read updates.
