Steam News20 November 20196y ago

November 20 Patch - The Bard's Tale IV: Director's Cut Update

We've just released a new update which addresses a number of reported issues, including performance improvements, and bug and balance fixes. Check it out and let us know what you think!

Full notes

Full The Bard's Tale IV: Director's Cut update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

13 fixes4 additions7 changes11 removals
  • Performance
  • Gameplay
  • Fixes
  • Balance
  • UI and audio
  • Store
addedWe've just released a new update which addresses a number of reported issues, including performance improvements, and bug and balance fixes. Check it out and let us know what you think!
addedDual wielding enemies should now have their second weapon
addedWhen Illusory Dalgliesh transforms, he should now have his appropriate weapon
fixedFixed some texture issues that display on models at a particular distance
removedRevealing multiple suspicious citizens with a single move will no longer cause issues with their models
changedGameplay

We've just released a new update which addresses a number of reported issues, including performance improvements, and bug and balance fixes. Check it out and let us know what you think!

The Bard’s Tale IV: Director’s Cut – November 20 Update

Art

  • Dual wielding enemies should now have their second weapon

  • When Illusory Dalgliesh transforms, he should now have his appropriate weapon

  • Fixed some texture issues that display on models at a particular distance

  • Revealing multiple suspicious citizens with a single move will no longer cause issues with their models

Gameplay

  • Players can no longer deploy barricades on occupied squares

  • Players will now receive Songs of Exploration, regardless of whether or not Party chatter is on or off

  • Fixed several issues related to combat positioning and respawning

  • Fixed an issue with a ladder in Mangar's Tower

  • Fixed movement nodes in the chambers beneath Skyhenge

  • Fixes to the puzzle at the top of the Sentry Tower

  • Door to Dwarven ruins will no longer be locked

  • The Redcap will now damage Dwarven party members with its "Headbutt" ability

  • Luck Stones will no longer respawn when transitioning levels

  • Fixed an issue where Gaufroi would not give loot when killed in a specific manner

  • Fixed a rare issue in which loading an auto-save before a specific battle would prevent the player from interacting with the world

  • Fixed audio distortion in several places around the world

  • Healing potions are no longer consumed twice when in battle

  • Skill cooldown should always trigger in waved combats now

HUD/UI

  • Fixed issues relating to corrupted save files, and fixes to the save/load game menus

  • Added the "History of Caith" cinematic into the "special Features" menu.

  • Cursor will no longer disappear when pressing ESC during the skill tree tutorial

  • Cursor should no longer disappear when talking to NPCs

  • Adjustments to HUD elements for better readability

  • Fixed an issue where a black screen will be displayed at a particular point in the game after loading a generated autosave

  • Moving an equipped trinket item in your inventory will no longer unequip it

  • Using the escape key will no longer fully back out of the Options menu

  • Fixed a rare issue where a spell couldn't be cast if spell points were gained through the "Blood Pact” passive

Stability

  • Improvements to game-wide performance, asset loading, stability, and world collision

  • Equipping archmage robes on a Trow will no longer crash the game

  • Fixed some isolated and specific combat crashes

  • Users are no longer able to launch multiple instances of the game simultaneously

  • Fixed an issue with the final level when settings are on Low

  • Fixed a rare issue in which loading an auto-save before a specific battle would prevent the player from interacting with the world

Source

Steam News / 20 November 2019

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