Steam News10 September 20196y ago

September 10 Patch - The Bard’s Tale IV: Director’s Cut Update

This update is live now! Please follow the inXile forums for known issues and updates on patch releases.

Full notes

Full The Bard's Tale IV: Director's Cut update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

20 fixes1 addition4 changes1 removal
  • Fixes
  • Gameplay
  • Performance
  • UI and audio
  • Store
fixedFixed an issue where the user is not given the Wildland Whistle at the Adventurers’ Guild after disabling Party Chatter
fixedFixed collision around certain puzzles and ledges that were allowing the player to fall out of bounds in certain circumstances
fixedFixed messaging for when the player does not have a lockpick in their inventory they will not be informed about it being required to open locked doors
changedGraphics/Performance
addedAdded various art optimizations, collision, and asset loading improvements
changedImproved performance when player opens and closes inventory windows

This update is live now! Please follow the inXile forums for known issues and updates on patch releases.

Quest & Progression

  • Fixed an issue where the user is not given the Wildland Whistle at the Adventurers’ Guild after disabling Party Chatter

  • Fixed collision around certain puzzles and ledges that were allowing the player to fall out of bounds in certain circumstances

  • Fixed messaging for when the player does not have a lockpick in their inventory they will not be informed about it being required to open locked doors

Graphics/Performance

  • Added various art optimizations, collision, and asset loading improvements

  • Improved performance when player opens and closes inventory windows

  • Grass is now once again growing in the Forest of Inshriach

  • (PC) Improved NPC shadows and fixed High and Ultra shadow settings

  • (PC) Lighting adjusted throughout Skara Brae Above, Skara Brae Below, and The Cellars of Kylearan's Tower

  • (Xbox One and PS4) Improved framerate in various levels

Combat

  • Fixed an issue where rapidly issuing commands may cause one of the spaces on the combat grid to become locked

  • Fix for Forceful Wave attack that may cause the character's position to get out of sync

  • Fixed certain issues where charging specific enemies could result in players getting stuck on the environment or produce a misaligned combat grid

  • Fixed an issue where loading an auto save created before a combat animatic could stop the following combat from occurring

  • Fixed an issue where enemies could fail to launch Mangar’s Mind Jab

  • (Linux) Fixed an issue where enemies in any combat could respawn after reloading the level

Misc.

  • Removed the Save Game option during animatics

  • Fixes and improvements for various party chatter moments

  • Fixed issues where using songs to quickly solve multiple puzzles could cause the puzzles to break

  • Fixed an issue where translation was missing for the 2nd riddle statue in Kylearan's tower

  • Fixed an issue in Mangar’s Tower where subtitles and VO would fail when ghosts were summoned and interacted with for the first time

  • Fixed an issue where music from loading screen would play during gameplay after a load or level transition

  • Fixed various minor audio issues

  • (PC) Fixed an issue where using the 'Esc' key to close the Mastery Book could break its intended functionality

  • (PC Microsoft Store) Fixed issues with signing in and syncing saves

  • (Mac and Linux) Fixed an issue where all load-game story videos were missing

  • (Linux) Fixed an issue where Rabbie's speech did not have voice or subtitles

Crashes

  • Fixed a possible crash during the 99-wave combat

  • Fixed a possible crash when using the Dragon Breath ability

Source

Steam News / 10 September 2019

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