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Steam News10 December 20205y ago

The Ancient Lands (Version .0.4.5.0)

This is an update to The Ancient Lands. Below is the all the changes done to this version of the game Additions: *Displays in text what the numbers in the upper left corner mean *Added a level selection system.

Full notes

Full The Ancient Lands update

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What changed

1 fix1 addition1 change0 removals
  • Maps
  • Balance
addedAdditions: *Displays in text what the numbers in the upper left corner mean *Added a level selection system. Beginning next update, new maps will be added with different features.
changedBalance Changes: *Minor Defender health increased from 370 to 410 and damage from 10 to 16 *Cavalry health increased from 600 to 700 and damage from 40 to 58 *Fairy health increased from 800 to 1000, damage from 60 to 75 and armor from 13 to 15 *Only one Temple may be built, but the number of villagers allowed in the building has been increased from 15 to 25 *Gold cost of Cavalry decreased from 1000 to 750 *Fire Burst Spell damage increased from 205 to 285 *Increased the spawn points of enemies (less enemies in later stages), but increased the stats of the majority of enemy units *The Mist (late game enemy) has been massively buffed in terms of damage and health *The Vampire and Greater Werewolf has been buffed considerably *Stone Launcher damage has been increased from 15 to 20 *Archer damage increased from 17 to 21 *Shock Healer damage increased from 28 to 36 *Prayer Tower damage greatly increased from 150 to 250 *Firework initial shot damage increased from 10 to 18 *Armored Pike man health increased from 385 to 450, damage from 34 to 38 and armor from 9 to 10 *Shield Bearer health increased from 350 to 400, damage from 17 to 20, and armor from 11 to 13 *Maugh health increased from 300 to 360, damage from 25 to 30, and armor from 3 to 4 *Changed the amount of time of a whole day from 180 seconds to 112.5 seconds (Quickens the pace of game progression) *Gold cost of Shield Bearer decreased from 400 to 280 *Gold cost of Shock Healer decreased from 400 to 350 *Gold cost of Firework decreased from 1350 to 1100 *Amount the Healing Spell heals per second increased from 17 to 20 *Prayer cost of Guardian Spell decreased from 150 to 90 *Prayer cost of Fire Burst Spell decreased from 125 to 100 *Prayer cost of Fortitude Spell decreased from 150 to 125 *Prayer cost of training Minor Guardians from 30 to 20 *Gold cost of Forge decreased from 2000 to 1500 *Repel Evil Spell damage/s increased from 14 to 24 *Warrior gold cost decreased from 160 to 120 *Warrior damage increased from 22 to 27 and armor from 3 to 4 *Significantly decreased training time of majority of units in the Barracks.
fixedBug Fixes: *Fixed a bug where pausing the game did not halt the spawn of enemy units *Fixed a bug where spells would continue to damage and/or still deal effects when the game is paused *Fixed the time of day transition. Will slowly change color instead of jumping around *Fixed a bug where units stuck inside each other would still continue to move if after the game is paused

The Ancient Lands changes

  • Ancientmap
addedAdditions: *Displays in text what the numbers in the upper left corner mean *Added a level selection system. Beginning next update, new maps will be added with different features.
changedBalance Changes: *Minor Defender health increased from 370 to 410 and damage from 10 to 16 *Cavalry health increased from 600 to 700 and damage from 40 to 58 *Fairy health increased from 800 to 1000, damage from 60 to 75 and armor from 13 to 15 *Only one Temple may be built, but the number of villagers allowed in the building has been increased from 15 to 25 *Gold cost of Cavalry decreased from 1000 to 750 *Fire Burst Spell damage increased from 205 to 285 *Increased the spawn points of enemies (less enemies in later stages), but increased the stats of the majority of enemy units *The Mist (late game enemy) has been massively buffed in terms of damage and health *The Vampire and Greater Werewolf has been buffed considerably *Stone Launcher damage has been increased from 15 to 20 *Archer damage increased from 17 to 21 *Shock Healer damage increased from 28 to 36 *Prayer Tower damage greatly increased from 150 to 250 *Firework initial shot damage increased from 10 to 18 *Armored Pike man health increased from 385 to 450, damage from 34 to 38 and armor from 9 to 10 *Shield Bearer health increased from 350 to 400, damage from 17 to 20, and armor from 11 to 13 *Maugh health increased from 300 to 360, damage from 25 to 30, and armor from 3 to 4 *Changed the amount of time of a whole day from 180 seconds to 112.5 seconds (Quickens the pace of game progression) *Gold cost of Shield Bearer decreased from 400 to 280 *Gold cost of Shock Healer decreased from 400 to 350 *Gold cost of Firework decreased from 1350 to 1100 *Amount the Healing Spell heals per second increased from 17 to 20 *Prayer cost of Guardian Spell decreased from 150 to 90 *Prayer cost of Fire Burst Spell decreased from 125 to 100 *Prayer cost of Fortitude Spell decreased from 150 to 125 *Prayer cost of training Minor Guardians from 30 to 20 *Gold cost of Forge decreased from 2000 to 1500 *Repel Evil Spell damage/s increased from 14 to 24 *Warrior gold cost decreased from 160 to 120 *Warrior damage increased from 22 to 27 and armor from 3 to 4 *Significantly decreased training time of majority of units in the Barracks.
fixedBug Fixes: *Fixed a bug where pausing the game did not halt the spawn of enemy units *Fixed a bug where spells would continue to damage and/or still deal effects when the game is paused *Fixed the time of day transition. Will slowly change color instead of jumping around *Fixed a bug where units stuck inside each other would still continue to move if after the game is paused

This is an update to The Ancient Lands. Below is the all the changes done to this version of the game

Additions: *Displays in text what the numbers in the upper left corner mean *Added a level selection system. Beginning next update, new maps will be added with different features.

Balance Changes: *Minor Defender health increased from 370 to 410 and damage from 10 to 16 *Cavalry health increased from 600 to 700 and damage from 40 to 58 *Fairy health increased from 800 to 1000, damage from 60 to 75 and armor from 13 to 15 *Only one Temple may be built, but the number of villagers allowed in the building has been increased from 15 to 25 *Gold cost of Cavalry decreased from 1000 to 750 *Fire Burst Spell damage increased from 205 to 285 *Increased the spawn points of enemies (less enemies in later stages), but increased the stats of the majority of enemy units *The Mist (late game enemy) has been massively buffed in terms of damage and health *The Vampire and Greater Werewolf has been buffed considerably *Stone Launcher damage has been increased from 15 to 20 *Archer damage increased from 17 to 21 *Shock Healer damage increased from 28 to 36 *Prayer Tower damage greatly increased from 150 to 250 *Firework initial shot damage increased from 10 to 18 *Armored Pike man health increased from 385 to 450, damage from 34 to 38 and armor from 9 to 10 *Shield Bearer health increased from 350 to 400, damage from 17 to 20, and armor from 11 to 13 *Maugh health increased from 300 to 360, damage from 25 to 30, and armor from 3 to 4 *Changed the amount of time of a whole day from 180 seconds to 112.5 seconds (Quickens the pace of game progression) *Gold cost of Shield Bearer decreased from 400 to 280 *Gold cost of Shock Healer decreased from 400 to 350 *Gold cost of Firework decreased from 1350 to 1100 *Amount the Healing Spell heals per second increased from 17 to 20 *Prayer cost of Guardian Spell decreased from 150 to 90 *Prayer cost of Fire Burst Spell decreased from 125 to 100 *Prayer cost of Fortitude Spell decreased from 150 to 125 *Prayer cost of training Minor Guardians from 30 to 20 *Gold cost of Forge decreased from 2000 to 1500 *Repel Evil Spell damage/s increased from 14 to 24 *Warrior gold cost decreased from 160 to 120 *Warrior damage increased from 22 to 27 and armor from 3 to 4 *Significantly decreased training time of majority of units in the Barracks.

Bug Fixes: *Fixed a bug where pausing the game did not halt the spawn of enemy units *Fixed a bug where spells would continue to damage and/or still deal effects when the game is paused *Fixed the time of day transition. Will slowly change color instead of jumping around *Fixed a bug where units stuck inside each other would still continue to move if after the game is paused

Source

Steam News / 10 December 2020

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