What changed
0 fixes0 additions1 change0 removals
changedThis is an update to The Ancient Lands to version .0.3.5.0. Here are the changes: *Combat system has been reworked. Units will not directly collide with each other when engaging in combat, but will instead start combat at a small slight distance to prevent pushing each other. *The DeathPault will not start firing until it enters the playable area. *Fixed a display in the unit display box showing the real name of the unit. *Walls will now display their health when the health HUD is enabled. *Fixed the overlapping of displays from the Queue Box when separate buildings with buildable units are selected. *The Sanctuary now has a working Queue Box.
The Ancient Lands changes
changedThis is an update to The Ancient Lands to version .0.3.5.0. Here are the changes: *Combat system has been reworked. Units will not directly collide with each other when engaging in combat, but will instead start combat at a small slight distance to prevent pushing each other. *The DeathPault will not start firing until it enters the playable area. *Fixed a display in the unit display box showing the real name of the unit. *Walls will now display their health when the health HUD is enabled. *Fixed the overlapping of displays from the Queue Box when separate buildings with buildable units are selected. *The Sanctuary now has a working Queue Box.
This is an update to The Ancient Lands to version .0.3.5.0. Here are the changes: *Combat system has been reworked. Units will not directly collide with each other when engaging in combat, but will instead start combat at a small slight distance to prevent pushing each other. *The DeathPault will not start firing until it enters the playable area. *Fixed a display in the unit display box showing the real name of the unit. *Walls will now display their health when the health HUD is enabled. *Fixed the overlapping of displays from the Queue Box when separate buildings with buildable units are selected. *The Sanctuary now has a working Queue Box.