In this update4
Full notes
Full The AI Bubble update
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What changed
- Maps
- Balance
- Gameplay
The AI Bubble changes
Hi, Szanny here with update v0.59!
This update is all about making the maps feel more alive and the late-game more challenging. We are introducing obstacles to the environment, a dangerous new enemy type, and important AI improvements.
The Environment: Trees and Blockades
Running indefinitely across a flat field can get a bit repetitive. To fix this, I’ve started adding obstacles to the map tiles.
Nature Reclaims the Field: You will now find trees spawning on the map that act as blockades.
Future Plans: I am currently working on adding building ruins to make the City map feel like a real, war-torn urban environment rather than just an open field.
New Enemy: The Prime Carrier Drone
Exclusive to the later stages of Hard Mode, the Prime Carrier is a melee threat with a nasty special ability.
The Landing Mechanic: If you don't destroy the drone while it is attempting to land, it will deploy 3 random melee units.
Elite Reinforcements: These units aren't your typical enemies, they have 3x more HP and are significantly faster than their standard counterparts. Kill the drone early, or face the consequences!
AI & World Improvements
Obstacle Detection: Enemies have been upgraded! They can now detect trees and ruins, meaning they will navigate around them rather than getting stuck.
Map 2 Teaser: Internal preparations for the second map,"The Casino,"are officially underway. Expect a very different vibe for this level!
Balance Changes
While this is the first level of the game, the late-game was becoming a bit too easy due to the powerful upgrades available to the player.
HP Scaling: I’ve made enemy health scaling more aggressive as the timer goes on.
Elite Buffs: Certain enemy types will now start with higher base HP to ensure they remain a threat throughout your run.
Thank you for the continued support and feedback!
Source
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