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Steam News15 February 20264mo ago

v0.56

Hi everyone, Szanny here with a quick follow-up patch to improve your experience! Following the demo launch and your recent feedback, we’ve pushed v0.

In this update3

Full notes

Full The AI Bubble update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

1 fix0 additions4 changes0 removals
  • Balance
  • Fixes
  • Gameplay
  • Compatibility
changedFollowing the demo launch and your recent feedback, we’ve pushed v0.56 to address some balance issues and a nasty bug that was making Hard Mode a bit too hard.
fixedBug FixesHard Mode: Fixed a critical bug where players were being killed instantly upon taking a single hit in Hard Mode.
changedBalance Changes"Quick Call" Nerf: To keep the early game challenge intact, the "Quick Call" upgrade has been adjusted. It now provides 2 HP per level (previously 3 HP).
changedVisual ImprovementsEXP Orb Merging: We’ve refined the way experience orbs behave. Orbs will now wait 1 second before merging, and we’ve added a merge animation . This ensures you can clearly see when an enemy drops experience, preventing that "empty-handed" feeling after a kill.
changedVisual ImprovementsThank you for the quick feedback on the demo! These small tweaks help us get the game into the best shape possible for the upcoming Open Beta.

The AI Bubble changes

changedFollowing the demo launch and your recent feedback, we’ve pushed v0.56 to address some balance issues and a nasty bug that was making Hard Mode a bit too hard.
fixedHard Mode: Fixed a critical bug where players were being killed instantly upon taking a single hit in Hard Mode.
changed"Quick Call" Nerf: To keep the early game challenge intact, the "Quick Call" upgrade has been adjusted. It now provides 2 HP per level (previously 3 HP).
changedEXP Orb Merging: We’ve refined the way experience orbs behave. Orbs will now wait 1 second before merging, and we’ve added a merge animation . This ensures you can clearly see when an enemy drops experience, preventing that "empty-handed" feeling after a kill.
changedThank you for the quick feedback on the demo! These small tweaks help us get the game into the best shape possible for the upcoming Open Beta.

Hi everyone, Szanny here with a quick follow-up patch to improve your experience!

Following the demo launch and your recent feedback, we’ve pushed v0.56 to address some balance issues and a nasty bug that was making Hard Mode a bit too hard.

Bug Fixes

  • Hard ModeFixed a critical bug where players were being killed instantly upon taking a single hit in Hard Mode.

Balance Changes

  • "Quick Call" NerfTo keep the early game challenge intact, the "Quick Call" upgrade has been adjusted. It now provides 2 HP per level (previously 3 HP).

Visual Improvements

  • EXP Orb MergingWe’ve refined the way experience orbs behave. Orbs will now wait 1 second before merging, and we’ve added a merge animation . This ensures you can clearly see when an enemy drops experience, preventing that "empty-handed" feeling after a kill.

Thank you for the quick feedback on the demo! These small tweaks help us get the game into the best shape possible for the upcoming Open Beta.

Source

Steam News / 15 February 2026

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