Full notes
Full The Abyss Within update
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What changed
- Gameplay
- UI and audio
Version 1.4 - Deck Filter, New Achievements, Bug Fixes.
-Added Deck Filters. Now you can filter by card type, costs and elements both in deck and collection. -2 New achievements: The living fortress (End your turn with 500+ Defense Aura) and The Abyss gazes back (Get 1000+ Madness in a single run). -Added "Disable Animations" in settings. That stop the abyssals from moving and removes the screen shake. It also disables treasure node effects. Please note that if you deactivate or activate animations in combat, the settings will apply at the beginning of your next one. -You can now always choose the Gold option in Shrine. Max HP is not required anymore. -Fixed a bug that let you continue the run if Blood Strike left you at 0 hp in certain conditions. -You cannot invest stat points in disenchant to have more than 1 points in it now. -You can now use Esc Key to Close menus, "I" for opening Inventory, "C" for skills, "S" for perks, and "Tab" to modify combat speed. -Fixed a bug with Explosive Concoctions that made some abyssals spawn a turn later than intended. -Fixed a bug that didn't refresh card descriptions in combat (For example, abyssal smash damage was not being refreshed on card). -Some card descriptions are now refreshed as intended in Deck Manager. -Now you can right click on stats level up screen to spend 5 points instead of one. -Legacy System: Your last name used is now filled automatically at the start of a new run. You'll be a descendant of your last character. -Chaos Bolt card has been changed to Special Type. -Velociraptors have been nerfed again, albeit slightly. -Added 5 more slots for consumables in Combat, now Consumables are sorted by loot time. -Added missing stun effects for some enemies. -Miasma now has 100 Poison armor, down from 200.
Source
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