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Steam News21 November 20257mo ago

Version 1.7 - New Cards & Booster, New Equipments, Balance Changes

New cards: Void: A fragment of the Void. Uses a card slot in deck but does not appear in combat. Flurry of Blows: Strike random enemies, X damage per hit. Number of hits equals current Insight.

Full notes

Full The Abyss Within update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes3 additions17 changes1 removal
  • Balance
  • Gameplay
  • Events
changedNew cards:Flurry of Blows : Strike random enemies, X damage per hit. Number of hits equals current Insight. Doubled if in Whirlwind Stance. Scales with SPR and Dex.
changedNew cards:Shadow Jab : Deals X damage. If in meditation stance, element becomes Darkness. Damage scales with Spirit/Attack (Whichever is Higher) and Dex.
changedNew cards:Flowing Water : Draw 2 cards. If you changed stance this turn, draw 1 additional card and gain 1 Insight.
changedNew cards:Dragon Fist : Consumes all Insight. Deals X damage with 1.15x multiplier per Insight consumed. Element is Fire (or Holy in Meditation Stance). Base damage: 8 + SPR/1.5.
removedNew cards:Palm Strike: Deals X damage. If enemy has Defense, remove it and deal bonus damage equal to half the Defense removed. Element becomes Fire in Attack Stance. Scales with SPR.
changedNew cards:Perfect Balance : Grants 1 stack of Stance Master permanently. Occupies 3 Aura slots (Gives you the Stance panel).

The Abyss Within changes

changedFlurry of Blows : Strike random enemies, X damage per hit. Number of hits equals current Insight. Doubled if in Whirlwind Stance. Scales with SPR and Dex.
changedShadow Jab : Deals X damage. If in meditation stance, element becomes Darkness. Damage scales with Spirit/Attack (Whichever is Higher) and Dex.
changedFlowing Water : Draw 2 cards. If you changed stance this turn, draw 1 additional card and gain 1 Insight.
changedDragon Fist : Consumes all Insight. Deals X damage with 1.15x multiplier per Insight consumed. Element is Fire (or Holy in Meditation Stance). Base damage: 8 + SPR/1.5.
removedPalm Strike: Deals X damage. If enemy has Defense, remove it and deal bonus damage equal to half the Defense removed. Element becomes Fire in Attack Stance. Scales with SPR.

New cards:

Void: A fragment of the Void. Uses a card slot in deck but does not appear in combat.

Flurry of Blows: Strike random enemies, X damage per hit. Number of hits equals current Insight. Doubled if in Whirlwind Stance. Scales with SPR and Dex.

Shadow Jab: Deals X damage. If in meditation stance, element becomes Darkness. Damage scales with Spirit/Attack (Whichever is Higher) and Dex.

Nirvana: Grant Immunity for 1 turn. Consume all Insight, Bloodlust, Favor, Arcane, and Action Points. Forces you into meditation stance.

Mind of Steel: Grants X Defense. Forces you into defense stance. Scales with SPR.

Last Will: Discard your hand and draw 5 cards. Set all resources to 0, then gain 1 Action Point and maximize Insight. Forces you into Berserk Stance.

Flowing Water: Draw 2 cards. If you changed stance this turn, draw 1 additional card and gain 1 Insight.

Dragon Fist

Consumes all Insight. Deals X damage with 1.15x multiplier per Insight consumed. Element is Fire (or Holy in Meditation Stance).

Base damage

8 + SPR/1.5.

Palm Strike: Deals X damage. If enemy has Defense, remove it and deal bonus damage equal to half the Defense removed. Element becomes Fire in Attack Stance. Scales with SPR.

Perfect Balance: Grants 1 stack of Stance Master permanently. Occupies 3 Aura slots (Gives you the Stance panel).

Be aware that most of these cards need the Stance Master Aura to be used. (Also, they won't give Insight when used, only if stated so).

New Equipments

Void Ring, Void Necklace, Void Shield, Void Sword, Void Belt, Void Cloak, Void Robe, Void Crystal, Ice Dagger, Icicle Sword, Volt Sword, Black Belt, Martial Headband, Pyromancy Ring, Static Cloak, Abyssal Ring, Training Ring

New Booster Pack

Thus Spoke Zen (Epic Rarity). Has Martial Artist and Stance Master cards.

Balance Changes

-Each piece of the Abyssal Set now gives -20 Luck

-Rest Card now gives you 1 action after applying effects.

-Last Hope now draws 3 cards instead of 1

-Void Added to Basic Cards Booster

-Buffed Thrice Ice (New Formula: 1d + PlayerMatk/6, from 1d + PlayerMatk/8)

-Staff of Neverending Winter now gives Thrice Ice x3

-Upgraded Gambler Equipment so it Gives a lot of Luck, some pieces are now Rare or Epic. They don't give perilous greed anymore.

-Lucky Helm now Gives 15 Luck, From 10.

-Berserker Set is now Rare and Gives more Attack.

-Jab card does not generate Insight anymore.

-Stance Master now gives Shadow Jab and Dragon Fist card.

Misc

-Updated Sprites for almost all equipments.

-Changed Bullet Punch+ Image because I was sick of it.

-Removed Resources particles effect, replaced it with the Hexagon shining for a bit when gaining a new resource.

-Dimmed the background of the rewards screen a bit.

We are aware of a minor visual bug with particles in Combat. We are working on it.

Source

Steam News / 21 November 2025

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