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Steam News13 March 20242y ago

Version 1.31 - New Classes, Achievements, Cards, Equipments, Balance and QoL

-Added Abyssal Dweller Class. The Dweller is a class that specializes in Madness. With a strange energy, madness seems to add cards to the deck, unknown to the deprived. -Added Alchemist Class.

Full notes

Full The Abyss Within update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

1 fix15 additions4 changes3 removals
  • Gameplay
  • Balance
  • Fixes
  • UI and audio
addedAdded Abyssal Dweller Class. The Dweller is a class that specializes in Madness. With a strange energy, madness seems to add cards to the deck, unknown to the deprived.
addedAdded Alchemist Class. The Alchemist class mainly uses transmutation cards to fabricate bombs and other consumables. Uses Dex and Luck as its main stats, enhancing the effect of some potions. Alchemists generate more Abyssal Flasks, and dead enemies may drop additional flasks, scaling with luck.
addedAdded Abyssal Alchemist Class, an advanced class of the Alchemist.
addedAdded new starting weapons to starting weapons screen. Locked starting weapons now appear with unlock conditions.
addedAdded the classes to Class selector screen. Locked classes now appear with unlock conditions.
addedAdded Auras to advanced classes (These do not consume aura slots and are gained by equipping the class): Warrior: -Hero class: Gain immunity to curse of the abyss and dispels, plus gets immunity to burn and poison. -Paladin class: Doubles defense gained. -Wanderer class: Dance cards get 5 additional max hits. Mage: -Ritualist class: Favor does not deplete at the start of your turn. -Sorcerer class: Spell cards inflict half of their damage on health as burn. Fire cards inflict all of their damage. -Spellsword class: Physical and Magical cards played gran both Bloodlust and Arcane. Rogue: -Assassin class: Start combats with Bleed and Bleeding Weapon -Divine infiltrator class: All cards played grant enlightenment. -Rune rogue class: All cards played gran momentum. Cleric: -Monk class: Grant counter stance aura equal to your SPR at the start of combat. -Priest class: Heal all turns an amount equal to half your SPR & Heal from all sources increased by 3x -Prophet class: Deals damage at the end of all your turns depending of your SPR and Magic Attack.

The Abyss Within changes

addedAdded Abyssal Dweller Class. The Dweller is a class that specializes in Madness. With a strange energy, madness seems to add cards to the deck, unknown to the deprived.
addedAdded Alchemist Class. The Alchemist class mainly uses transmutation cards to fabricate bombs and other consumables. Uses Dex and Luck as its main stats, enhancing the effect of some potions. Alchemists generate more Abyssal Flasks, and dead enemies may drop additional flasks, scaling with luck.
addedAdded Abyssal Alchemist Class, an advanced class of the Alchemist.
addedAdded new starting weapons to starting weapons screen. Locked starting weapons now appear with unlock conditions.
addedAdded the classes to Class selector screen. Locked classes now appear with unlock conditions.

-Added Abyssal Dweller Class. The Dweller is a class that specializes in Madness. With a strange energy, madness seems to add cards to the deck, unknown to the deprived.

-Added Alchemist Class. The Alchemist class mainly uses transmutation cards to fabricate bombs and other consumables. Uses Dex and Luck as its main stats, enhancing the effect of some potions. Alchemists generate more Abyssal Flasks, and dead enemies may drop additional flasks, scaling with luck.

-Added Abyssal Alchemist Class, an advanced class of the Alchemist.

-Added new starting weapons to starting weapons screen. Locked starting weapons now appear with unlock conditions.

-Added the classes to Class selector screen. Locked classes now appear with unlock conditions.

-Added Auras to advanced classes (These do not consume aura slots and are gained by equipping the class): Warrior: -Hero class: Gain immunity to curse of the abyss and dispels, plus gets immunity to burn and poison. -Paladin class: Doubles defense gained. -Wanderer class: Dance cards get 5 additional max hits.

Mage

-Ritualist class: Favor does not deplete at the start of your turn. -Sorcerer class: Spell cards inflict half of their damage on health as burn. Fire cards inflict all of their damage. -Spellsword class: Physical and Magical cards played gran both Bloodlust and Arcane.

Rogue

-Assassin class: Start combats with Bleed and Bleeding Weapon -Divine infiltrator class: All cards played grant enlightenment. -Rune rogue class: All cards played gran momentum.

Cleric

-Monk class: Grant counter stance aura equal to your SPR at the start of combat. -Priest class: Heal all turns an amount equal to half your SPR & Heal from all sources increased by 3x -Prophet class: Deals damage at the end of all your turns depending of your SPR and Magic Attack.

-6 new Achievements: Unlock the class, beat the abyss with the class, beat the end with the class for both Alchemist and Abyssal Dweller classes.

-Scavenger class no longer has the Bard as advanced class. If Scavenger is selected, you don't get an advanced job box. Abyssal Dweller gets the same treatment.

-Removed some win & lose text that broke the 4th wall.

-Changed Ignis ice weakness to 8 (200%) from 4 (100%).

-The End now curses you until you have 5 starting cards.

-If there is only one enemy left, you can attack it by double clicking the card without having to select the enemy now.

-Greatly buffed Heal and Heal+ Cards.

-Void Wolf now summons less Void wolves

-Revamped Egg of Infinity Fight.

-Enemies that are going to Dispel you now have an exclusive action image and description so you are aware of the dispel.

-Holy Light+ now gives arcane and does not cost favor.

-Added description to Ragnarok Card to clarify that it scales with Pyromancer Aura.

-Chain Lightning now specifies that it consumes all static on its description.

-Buffed Firestorm, Ice Armor, Exorcism, Regeneration, Divine Intervention and Adolla Burst (And removed 1 favor from its cost).

-Nerfed Holy Symbol so it always gives 1 stack of Holy Weakness.

-Changed blood cards text so it is clear that they always do pure damage.

-Earth Channeling now costs 6 Arcane, up from 2.

-Fixed bug that broke your quick save if you had Clerical Boots or Clerical Robes in your inventory.

-Some equipments stopped giving aura cards and instead grant the aura directly (Not consuming aura slots). Some examples are: Pyromancer Flame, Pyromancer Cookbook, Dancer Dagger, Warding Mace.

-New Cards: -Soul of truefire. Aura, 5 Slots. Spell cards inflict half of their damage on health as burn. Fire cards inflict all of their damage. -Divine Bulwark: Aura, 7 slots. Doubles defense gained. -Reject the abyss: Aura, 3 slots. You are immune to curse of the abyss and dispels. -Favor of the abyss: Aura, 5 slots. Favor does not deplete at the start of your turn. -Heretic: Aura, 3 slots. All cards played grant enlightenment. -Dark Omen: Aura, 5 slots. At the end of each of your turns, deal damage to all enemies. -Temperance: Aura, 5 slots. Heal from all sources 3x -Abyssal Strike: Attack. Damage depends on Madness and curse of the abyss stacks. Only usable by Abyssal Dweller class. -Abyssal Strike+: Attack. Damage depends on Madness and curse of the abyss stacks. Only usable by Abyssal Dweller class. -Abyssal Strike++: Attack. Damage depends on Madness and curse of the abyss stacks. Only usable by Abyssal Dweller class. -Transmute - Explosive Concoction++ -Alchemy into the abyss+ -Alchemy into the abyss++ -Transmute - Potion -Transmute - Steelskin Potion -Transmute - Steelskin Potion+

-New Booster Pack: Transmute The Abyss. Unlocks on runs when you play 30+ transmute cards.

-New Weapons: Bloody Stake, Spellbreaker (Gives Spellbreak card, Dagger), Transmutation Dagger.

-Elemental Stone transmutation cards now cost 1 action

-Nerfed Abyssal Necklace so it gives less exp.

-Madness and Abyssal Flasks now have their exclusive space in UI.

-New overlay in combat that shows blood with intensity depending of your remaining HP.

-Now Attack All cards have same behaviour as normal cards where you can use it by selecting an enemy (Double clicking still works). Note that this has no effect on target.

-Added (Currently Equipped) text in equipment comparison as to not confuse players.

Source

Steam News / 13 March 2024

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