What changed
1 fix0 additions1 change0 removals
changedVersion 1.18 - Bug and balance fixes
fixedBuffed a lot of Cleric Cards. -Added Basic Attack+ and Basic Defense+ cards. -Armaments perk now adds Basic Attack+ and Basic Defense+ instead of Strike and Wooden Guard. -Cloaking is now One Use. -Added Cloaking+ card. 9 Arcane. Not one use. -Bloodstorm now costs 3 bloodlust (from 2) and bleed effect lasts 1 turn (from 2). -Fixed foresight bug that prevented it from stacking damage. -Fixed Bullet Punch bug that didn't allow it to deal electric elemental damage. -Fixed Merchant and Drop Tables RNG Problem (Hopefully). The End merchant now always should have new items. -Pyromancer Aura now has a maximum of 6 stacks per card, down from 7. -Added Burn the Ember Card: 1 AS, Absorb burn damage. -Fire Elemental and Imp now have more burning weapon and burning armor stacks. -Added Bladedancer and Bladedancer+ card. Auras, Dance skills have more maximum hits. -Equipping a class now won't get rid of basic cards on deck. -Equipping starting weapon now won't get rid of basic cards on deck. -Credits panel should now be more accesible. -Blood cards now won't hit on armor but deal pure damage to player instead. -Fixed bug that Blood Cards could heal you instead of damaging you if you had enough Blood Pact. -Nerfed Perilous Greed to cost you more HP. -Fixed bug that made some healing items in combat leave you with more current hp than maximum hp.
The Abyss Within changes
changedVersion 1.18 - Bug and balance fixes
fixedBuffed a lot of Cleric Cards. -Added Basic Attack+ and Basic Defense+ cards. -Armaments perk now adds Basic Attack+ and Basic Defense+ instead of Strike and Wooden Guard. -Cloaking is now One Use. -Added Cloaking+ card. 9 Arcane. Not one use. -Bloodstorm now costs 3 bloodlust (from 2) and bleed effect lasts 1 turn (from 2). -Fixed foresight bug that prevented it from stacking damage. -Fixed Bullet Punch bug that didn't allow it to deal electric elemental damage. -Fixed Merchant and Drop Tables RNG Problem (Hopefully). The End merchant now always should have new items. -Pyromancer Aura now has a maximum of 6 stacks per card, down from 7. -Added Burn the Ember Card: 1 AS, Absorb burn damage. -Fire Elemental and Imp now have more burning weapon and burning armor stacks. -Added Bladedancer and Bladedancer+ card. Auras, Dance skills have more maximum hits. -Equipping a class now won't get rid of basic cards on deck. -Equipping starting weapon now won't get rid of basic cards on deck. -Credits panel should now be more accesible. -Blood cards now won't hit on armor but deal pure damage to player instead. -Fixed bug that Blood Cards could heal you instead of damaging you if you had enough Blood Pact. -Nerfed Perilous Greed to cost you more HP. -Fixed bug that made some healing items in combat leave you with more current hp than maximum hp.
Version 1.18 - Bug and balance fixes
-Buffed a lot of Cleric Cards. -Added Basic Attack+ and Basic Defense+ cards. -Armaments perk now adds Basic Attack+ and Basic Defense+ instead of Strike and Wooden Guard. -Cloaking is now One Use. -Added Cloaking+ card. 9 Arcane. Not one use. -Bloodstorm now costs 3 bloodlust (from 2) and bleed effect lasts 1 turn (from 2). -Fixed foresight bug that prevented it from stacking damage. -Fixed Bullet Punch bug that didn't allow it to deal electric elemental damage. -Fixed Merchant and Drop Tables RNG Problem (Hopefully). The End merchant now always should have new items. -Pyromancer Aura now has a maximum of 6 stacks per card, down from 7. -Added Burn the Ember Card: 1 AS, Absorb burn damage. -Fire Elemental and Imp now have more burning weapon and burning armor stacks. -Added Bladedancer and Bladedancer+ card. Auras, Dance skills have more maximum hits. -Equipping a class now won't get rid of basic cards on deck. -Equipping starting weapon now won't get rid of basic cards on deck. -Credits panel should now be more accesible. -Blood cards now won't hit on armor but deal pure damage to player instead. -Fixed bug that Blood Cards could heal you instead of damaging you if you had enough Blood Pact. -Nerfed Perilous Greed to cost you more HP. -Fixed bug that made some healing items in combat leave you with more current hp than maximum hp.