In this update4
Full notes
Full THE_ABYSS_HAS_WALLS update
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What changed
- Performance
- Gameplay
THE_ABYSS_HAS_WALLS changes
Hello again!
I know it's been a while but I wanted to post a little *teaser* and provide updates on the 2.0 version of THE_ABYSS_HAS_WALLS.
General Status:
- U98X IIfeature complete, and the content (there is a lot of it) is on the way. I plan to make a short demo video of U98X II (including its command terminal!!!) in the near future. It's got a new CRT feel thanks to some shader wizardy and plenty of features and fixes that will surely delight.
Gameplay / story: Implementation is in process. I personally think it's a significant upgrade both in the amount of sense it makes as well as the "feel". Forcing myself to make the original version in 6 weeks meant more time was spent implementing than designing, and well...check the reviews.
Because it has been rebuilt from scratch + I've been taking formal programming courses, bugs and the like should be very few in quantity, while frames-per-second will surely be much higher in quantity.
Timeline:
As I'm currently beginning the process of looking for a proper games industry job, time dedicated to THE_ABYSS (and its respective walls) may be sparser than originally planned. I don't want to make and break another deadline promise, but things look good and I'm working on it as much as I can alongside other commitments.
Thank you all, and I hope to see you in THE_ABYSS.
-James Madsen Digital Enterprises
Images:
Hope you brought popcorn. Steam post image
1998 called, it wants its user experience back. Steam post image
Source
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