Full notes
Full THE_ABYSS_HAS_WALLS update
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What changed
- Gameplay
- UI and audio
THE_ABYSS_HAS_WALLS changes
Hi everyone! James Madsen (main/solo developer) of THE_ABYSS_HAS_WALLS here! We’ve read player feedback, and after a development break and some behind-the-scenes work, I’m happy to announce that the final update for the game has passed the design phase, and we’ve broken ground on the implementation of the new features/content. This includes:
-5 levels with unique challenges and obstacles -Cross-dimensional puzzle solving (if that doesn’t make sense, you’ll get it when you play.) -Performance enhancements -A major overhaul related to story/lore content -Deeper and enhanced UI features/options -More!
As far as a timeline, this is multiplying the size of the game by about 5 times over (from a developer standpoint), so development could take 6 months to a year. Thanks for sticking with us and we’ll see you in the halls of THE_ABYSS.
Cheers,
-James M.
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